change JavaScriptEngine to LoopBasedJavaScriptEngine
Everything works like Node.js. loop() will not need be called explicitly any more. Including some changes: * Every thread of script has a looper. * Use a servant thread in gestures functions of GlobalActionAutomator and image available listener of ScreenCapture. * For keeping events key and touch listener alive, add Loopers.waitWhenIdle to control whether or not Looper should quit when it has nothing to do
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@@ -292,6 +292,12 @@ public class MainActivity extends BaseActivity implements OnActivityResultDelega
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mDrawerHeaderBackgroundSaver.select(this, mActivityResultMediator);
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}
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@Override
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protected void onPause() {
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super.onPause();
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stopService(new Intent(this, DownloadService.class));
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}
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@Override
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protected void onResume() {
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super.onResume();
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@@ -477,6 +483,11 @@ public class MainActivity extends BaseActivity implements OnActivityResultDelega
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EventBus.getDefault().unregister(this);
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}
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@NonNull
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@Override
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public OnActivityResultDelegate.Mediator getOnActivityResultDelegateMediator() {
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return mActivityResultMediator;
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}
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public static void onRecordStop(Context context, String script) {
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Intent intent = new Intent(context, MainActivity_.class)
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@@ -488,11 +499,5 @@ public class MainActivity extends BaseActivity implements OnActivityResultDelega
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context.startActivity(intent);
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}
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@NonNull
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@Override
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public OnActivityResultDelegate.Mediator getOnActivityResultDelegateMediator() {
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return mActivityResultMediator;
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}
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}
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@@ -44,7 +44,6 @@ import java.util.concurrent.Executor;
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@EFragment(R.layout.fragment_side_menu)
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public class SideMenuFragment extends android.support.v4.app.Fragment {
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public static void setFragment(FragmentActivity activity, int viewId) {
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SideMenuFragment fragment = new SideMenuFragment_();
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activity.getSupportFragmentManager().beginTransaction().replace(viewId, fragment).commit();
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