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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Canvas | Auto.js 3.0.0 文档</title>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Lato:400,700,400italic">
<link rel="stylesheet" href="assets/style.css">
<link rel="stylesheet" href="assets/sh.css">
<link rel="canonical" href="https://nodejs.org/api/canvas.html">
</head>
<body class="alt apidoc" id="api-section-canvas">
<div id="content" class="clearfix">
<div id="column2" class="interior">
<div id="intro" class="interior">
<a href="/" title="返回首页">
Auto.js
</a>
</div>
<ul>
<li><a class="nav-documentation" href="documentation.html">关于本文档</a></li>
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<ul>
<li><a class="nav-overview" href="overview.html">Overview - 综述</a></li>
<li><a class="nav-qa" href="qa.html">Q&amp;A - 常见问题</a></li>
<li><a class="nav-app" href="app.html">App - 应用</a></li>
<li><a class="nav-console" href="console.html">Console - 控制台</a></li>
<li><a class="nav-coordinates-based-automation" href="coordinates-based-automation.html">CoordinatesBasedAutomation - 基于坐标的操作</a></li>
<li><a class="nav-device" href="device.html">Device - 设备</a></li>
<li><a class="nav-dialogs" href="dialogs.html">Dialogs - 对话框</a></li>
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<div id="column1" data-id="canvas" class="interior">
<header>
<h1>Auto.js 3.0.0 文档</h1>
<div id="gtoc">
<p>
<a href="index.html" name="toc">索引</a> |
<a href="all.html">查看全部</a>
</p>
</div>
<hr>
</header>
<div id="toc">
<h2>目录</h2>
<ul>
<li><span class="stability_undefined"><a href="#canvas_canvas">Canvas</a></span><ul>
<li><span class="stability_undefined"><a href="#canvas_canvas_drawargb_a_r_g_b">canvas.drawARGB(a, r, g, b)</a></span></li>
<li><span class="stability_undefined"><a href="#canvas_canvas_draw">canvas.draw</a></span></li>
</ul>
</li>
</ul>
</div>
<div id="apicontent">
<h1>Canvas<span><a class="mark" href="#canvas_canvas" id="canvas_canvas">#</a></span></h1>
<p>canvas提供了使用画布进行2D画图的支持可用于简单的小游戏开发或者图片编辑。使用canvas可以轻松地在一张图片或一个界面上绘制各种线与图形。</p>
<p>canvas的坐标系为平面直角坐标系以屏幕左上角为原点屏幕上边为x轴正方向屏幕左边为y轴正方向。例如分辨率为1920*1080的屏幕上画一条从屏幕左上角到屏幕右下角的线段为:</p>
<pre><code>canvas.drawLine(0, 0, 1080, 1920, paint);
</code></pre><p>canvas的绘制依赖于画笔Paint, 通过设置画笔的粗细、颜色、填充等可以改变绘制出来的图形。例如绘制一个红色实心正方形为:</p>
<pre><code>var paint = new Paint();
//设置画笔为填充,则绘制出来的图形都是实心的
paint.setStyle(Paint.STYLE.FILL);
//设置画笔颜色为红色
paint.setColor(colors.RED);
//绘制一个从坐标(0, 0)到坐标(100, 100)的正方形
canvas.drawRect(0, 0, 100, 100, paint);
</code></pre><p>如果要绘制正方形的边框则通过设置画笔的Style来实现</p>
<pre><code>var paint = new Paint();
//设置画笔为描边,则绘制出来的图形都是轮廓
paint.setStyle(Paint.STYLE.STROKE);
//设置画笔颜色为红色
paint.setColor(colors.RED);
//绘制一个从坐标(0, 0)到坐标(100, 100)的正方形
canvas.drawRect(0, 0, 100, 100, paint);
</code></pre><p>结合画笔canvas可以绘制基本图形、图片等。</p>
<h2>canvas.drawARGB(a, r, g, b)<span><a class="mark" href="#canvas_canvas_drawargb_a_r_g_b" id="canvas_canvas_drawargb_a_r_g_b">#</a></span></h2>
<h2>canvas.draw<span><a class="mark" href="#canvas_canvas_draw" id="canvas_canvas_draw">#</a></span></h2>
</div>
</div>
</div>
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