skill: add Android skills

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This guide covers implementing low-light features using **Night mode
extensions** and **Low Light Boost (LLB)**.
## Choosing the right tool
| Feature | Used for | Implementation | UX impact |
|---|---|---|---|
| **Night mode** | High-quality stills | `ExtensionsManager` | Possibly requires user to hold still for several seconds. |
| **LLB, AE mode** | Real-time preview or video | `Camera2Interop`, CameraX utility | Hardware drops the frame rate to increase brightness. |
| **LLB, Play services** | Real-time preview and video | `SurfaceProcessor` | Software-based brightening; maintains a higher frame rate. |
*** ** * ** ***
## Night mode extension
CameraX Extensions provide access to the device's built-in computational
photography pipeline.
### Basic setup
To set up the extension, initialize the extension manager:
```kotlin
// Use ListenableFuture.await() extension function for coroutine support
val extensionsManager = ExtensionsManager.getInstanceAsync(context, cameraProvider).await()
if (extensionsManager.isExtensionAvailable(cameraSelector, ExtensionMode.NIGHT)) {
val nightSelector = extensionsManager.getExtensionEnabledCameraSelector(
cameraSelector, ExtensionMode.NIGHT
)
cameraProvider.bindToLifecycle(lifecycleOwner, nightSelector, imageCapture, preview)
}
```
<br />
### Comprehensive features
- **Image postview** : Display a low-resolution image immediately while the multi-frame processing occurs.
```kotlin
val imageCapture = ImageCapture.Builder()
.setPostviewEnabled(true)
.build()
```
- **Extension strength** : Let users control the intensity of the night effect.
```kotlin
// Set the strength of the active extension (e.g. NIGHT mode intensity)
val extensionsManager = ExtensionsManager.getInstanceAsync(context, cameraProvider).await()
val extensionsControl = extensionsManager.getCameraExtensionsControl(camera.cameraControl)
extensionsControl?.setExtensionStrength(strength)
```
- **Capture progress** : Show a UI progress bar for long exposures.
```kotlin
// Use the suspend extension function for takePicture to avoid callback boilerplate
try {
val result = imageCapture.takePicture(outputOptions)
// Use result.savedUri or other fields
} catch (e: ImageCaptureException) {
// Handle capture failure
}
```
*** ** * ** ***
## Low-light boost
LLB is designed for preview and video streams where you prefer high frame rates.
### AE mode
The built-in CameraX way to prioritize brightness. It modifies the hardware's
auto-exposure algorithm.
- **Activation** : Use `CameraControl.enableLowLightBoostAsync`.
- **Implementation** :
```kotlin
// Enable Low Light Boost (LLB) natively in CameraX 1.4+
camera.cameraControl.enableLowLightBoostAsync(true)
```
- **Monitoring** : Observe `CameraInfo.lowLightBoostState` to track when the hardware actively applies the enhancement.
### Google Play services LLB
It's a multi-step implementation that uses a session-based `SurfaceProcessor`.
**Dependency** : `com.google.android.gms:play-services-camera-low-light-boost`
To implement Google Play services LLB, follow these core steps:
1. **Initialize client** : `val client = LowLightBoost.getClient`.
2. **Implement `SurfaceProcessor`** :
- **Manage session** : Call `client.createSession`.
- **Forward required metadata** : Observe the camera's `TotalCaptureResult` stream and forward every result to the session: `session.processCaptureResult`.
- **Provide surface** : Get the input surface from the session, `session.getCameraSurface`, and provide it to the camera's `SurfaceRequest`.
- **Lifecycle** : Release the session, `session.release`, when the processor is closed or the `SurfaceRequest` completes.
3. **Wire using `CameraEffect`** :
```kotlin
val effect = SimpleCameraEffect(
CameraEffect.PREVIEW or CameraEffect.VIDEO_CAPTURE,
executor,
llbSurfaceProcessor
) { throw it }
// Add to UseCaseGroup
val useCaseGroup = UseCaseGroup.Builder()
.addUseCase(preview)
.addUseCase(videoCapture)
.addEffect(effect)
.build()
```
4. **Scene detection** : Use `session.setSceneDetectorCallback` to receive `boostStrength` updates for real-time UI indicators.
*** ** * ** ***
## Implementation notes
- **Thread safety** : Always handle `ExtensionsManager` and `LowLightBoostClient` initialization asynchronously.
- **FPS trade-offs**: AE mode LLB often drops the frame rate significantly to increase brightness.
- **Compatibility** : Extensions, Night Mode, possibly conflict with `ConcurrentCamera`. Always verify support before binding.