feat: 目标不在线时进行提示和更新UI
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@@ -30,6 +30,9 @@ class RemoteController {
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/// ICE 连接断开(用于提示用户并返回连接设置)。
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void Function(String message)? onIceDisconnected;
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/// 目标被控端不在线(服务器回送 TARGET_OFFLINE,用于提示用户并复位 UI)。
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void Function(String message)? onTargetOffline;
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/// 远端视频渲染器就绪。
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void Function(RTCVideoRenderer renderer)? onRemoteStream;
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@@ -92,6 +95,11 @@ class RemoteController {
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final payload = jsonDecode(message.payload!) as Map<String, dynamic>;
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_webRtc?.handleIceCandidate(payload);
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break;
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case 'TARGET_OFFLINE':
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final text = message.payload ?? '目标被控端不在线,请确认设备已开启并连接服务器';
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onStatusChanged?.call('状态: $text');
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onTargetOffline?.call(text);
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break;
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}
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}
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@@ -99,6 +99,9 @@ class _ControllerHomeState extends State<ControllerHome> {
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_controller!.onIceDisconnected = (message) {
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_onIceDisconnected(message);
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};
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_controller!.onTargetOffline = (message) {
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_onTargetOffline(message);
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};
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_controller!.onRemoteStream = (renderer) {
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setState(() => _renderer = renderer);
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renderer.addListener(_onRendererUpdate);
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@@ -130,6 +133,20 @@ class _ControllerHomeState extends State<ControllerHome> {
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await _disconnect();
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}
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/// 目标被控端不在线:提示用户并复位到连接设置面板。
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Future<void> _onTargetOffline(String message) async {
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final scaffoldCtx = _scaffoldKey.currentState?.context;
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if (mounted && scaffoldCtx != null) {
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ScaffoldMessenger.of(scaffoldCtx).showSnackBar(
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SnackBar(
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content: Text(message),
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duration: const Duration(seconds: 3),
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),
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);
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}
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setState(() => _connected = false);
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}
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Future<void> _disconnect() async {
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await _controller?.disconnect();
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_controller = null;
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