Files
ttstd-3d-director/vite.config.ts
tongtongstudio 38dc27501a feat(编辑器): 支持导入 GLB/GLTF 模型并驱动角色动画
- 新增 GLB/GLTF 模型加载与渲染,支持内嵌动画播放
- 通过 IndexedDB 持久化大体积模型二进制,规避 localStorage 限制
- 新增动作片段序列,时间轴可添加、编辑与编排多段动作
- 优化机位视角相机同步,修复角度修改不生效问题
- 扩展骨骼识别,兼容 Mixamo 前缀及 UE4 骨架
2026-09-18 18:23:13 +08:00

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import { defineConfig } from "vitest/config";
import react from "@vitejs/plugin-react";
// Windows 上 new URL().pathname 形如 "/D:/...",前导斜杠会让 Vite 解析成 "D:/D:/..."。
// 去掉盘符前的斜杠,避免 dev server 的 fs.allow 把真实路径判为越界(403 Restricted)。
const toFsPath = (url: URL) => decodeURIComponent(url.pathname.replace(/^\/(?=[A-Za-z]:\/)/, ""));
export default defineConfig({
base: "./",
assetsInclude: ["**/*.fbx", "**/*.obj", "**/*.glb", "**/*.gltf"],
// 强制单一 three 实例:GLTFLoader / KTX2Loader / DRACOLoader / meshopt 等 examples/jsm 模块
// 会再次 import "three",vitest 的依赖优化器可能拆出第二份 three,导致 R3F 上下文里的
// useThree/useFrame 报 "Multiple instances of Three.js" 而失效。dedupe 保证全工程只有一份。
resolve: {
dedupe: ["three", "@react-three/fiber", "@react-three/drei"],
},
plugins: [react()],
server: {
fs: {
allow: [
toFsPath(new URL(".", import.meta.url)),
toFsPath(new URL("../模型库", import.meta.url)),
],
},
},
test: {
environment: "jsdom",
globals: true,
pool: "threads",
maxWorkers: 1,
setupFiles: "./src/test/setup.ts",
},
});