refactor(canvas): 预演台 - 重构工作台与场景交互链路
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@@ -10,7 +10,7 @@ import { getActiveUserScope } from "@/lib/user-scope";
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import { DEFAULT_CANVAS_COLOR_THEME, type CanvasBackgroundMode } from "@/lib/canvas-theme";
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import type { CanvasStarterMode } from "@/lib/canvas/canvas-starter";
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import type { CanvasAssistantSession, CanvasConnection, CanvasNodeData, ViewportTransform } from "@/types/canvas";
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import type { DirectorScene } from "@/types/director";
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import type { PrevisScene } from "@/types/previs";
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import type { TimelineProject } from "@/types/timeline";
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export type CanvasProject = {
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@@ -30,7 +30,7 @@ export type CanvasProject = {
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backgroundMode: CanvasBackgroundMode;
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showImageInfo: boolean;
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viewport: ViewportTransform;
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directorScenes: DirectorScene[];
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previsScenes: PrevisScene[];
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timeline?: TimelineProject;
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};
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@@ -43,7 +43,7 @@ type CanvasStore = {
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renameProject: (id: string, title: string) => void;
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deleteProjects: (ids: string[]) => void;
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replaceProjects: (projects: CanvasProject[]) => void;
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updateProject: (id: string, patch: Partial<Pick<CanvasProject, "projectId" | "nodes" | "connections" | "chatSessions" | "activeChatId" | "starterMode" | "appearance" | "backgroundMode" | "showImageInfo" | "viewport" | "directorScenes" | "timeline">>) => void;
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updateProject: (id: string, patch: Partial<Pick<CanvasProject, "projectId" | "nodes" | "connections" | "chatSessions" | "activeChatId" | "starterMode" | "appearance" | "backgroundMode" | "showImageInfo" | "viewport" | "previsScenes" | "timeline">>) => void;
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};
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const initialViewport: ViewportTransform = { x: 0, y: 0, k: 1 };
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@@ -465,7 +465,7 @@ export const useCanvasStore = create<CanvasStore>()(
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backgroundMode: appearanceDefault?.backgroundMode || DEFAULT_CANVAS_BACKGROUND_MODE,
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showImageInfo: false,
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viewport: initialViewport,
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directorScenes: [],
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previsScenes: [],
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};
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set((state) => ({ projects: [project, ...state.projects] }));
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return id;
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@@ -488,7 +488,7 @@ export const useCanvasStore = create<CanvasStore>()(
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backgroundMode: source.backgroundMode || DEFAULT_CANVAS_BACKGROUND_MODE,
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showImageInfo: source.showImageInfo || false,
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viewport: source.viewport || initialViewport,
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directorScenes: source.directorScenes || [],
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previsScenes: source.previsScenes || [],
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};
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set((state) => ({ projects: [project, ...state.projects] }));
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return project.id;
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@@ -1,18 +1,18 @@
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import { create } from "zustand";
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import { DIRECTOR_DEFAULT_MODE, directorModeCapabilities, resolveDirectorModeTransition, type DirectorMode } from "@/lib/canvas/director/director-modes";
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import { DIRECTOR_DEFAULT_VIEW_MODE, type DirectorViewMode } from "@/lib/canvas/director/director-view-modes";
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import type { DirectorRenderMode } from "@/types/director";
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import { PREVIS_DEFAULT_MODE, previsModeCapabilities, resolvePrevisModeTransition, type PrevisMode } from "@/lib/canvas/previs/previs-modes";
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import { PREVIS_DEFAULT_VIEW_MODE, type PrevisViewMode } from "@/lib/canvas/previs/previs-view-modes";
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import type { PrevisRenderMode } from "@/types/previs";
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type DirectorWorkbenchStore = {
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type PrevisWorkbenchStore = {
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selectedObjectId: string | null;
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selectedBone: string | null;
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selectedLightId: string | null;
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mode: DirectorMode;
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mode: PrevisMode;
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/** 取景模式(3D/CAM/五个正交轴向)。纯视口状态,不影响一级模式的能力矩阵。 */
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viewMode: DirectorViewMode;
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viewMode: PrevisViewMode;
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transformMode: "translate" | "rotate" | "scale";
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renderMode: DirectorRenderMode;
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renderMode: PrevisRenderMode;
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playhead: number;
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playing: boolean;
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autoKey: boolean;
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@@ -22,12 +22,12 @@ type DirectorWorkbenchStore = {
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setSelectedBone: (bone: string | null) => void;
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setSelectedLightId: (id: string | null) => void;
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/** 切换一级模式。离开动画模式时一并停播、关 Auto Key、夹回合法渲染视图。 */
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setMode: (mode: DirectorMode) => void;
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/** 切换取景模式。UI-only:不写入 DirectorScene,不产生 undo/history。 */
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setViewMode: (mode: DirectorViewMode) => void;
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setTransformMode: (mode: DirectorWorkbenchStore["transformMode"]) => void;
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setMode: (mode: PrevisMode) => void;
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/** 切换取景模式。UI-only:不写入 PrevisScene,不产生 undo/history。 */
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setViewMode: (mode: PrevisViewMode) => void;
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setTransformMode: (mode: PrevisWorkbenchStore["transformMode"]) => void;
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/** 切换渲染视图。当前模式不允许的视图一律忽略,不做静默降级。 */
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setRenderMode: (mode: DirectorRenderMode) => void;
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setRenderMode: (mode: PrevisRenderMode) => void;
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setPlayhead: (time: number) => void;
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setPlaying: (playing: boolean) => void;
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setAutoKey: (autoKey: boolean) => void;
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@@ -37,8 +37,8 @@ type DirectorWorkbenchStore = {
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};
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const initialState = {
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mode: DIRECTOR_DEFAULT_MODE,
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viewMode: DIRECTOR_DEFAULT_VIEW_MODE,
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mode: PREVIS_DEFAULT_MODE,
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viewMode: PREVIS_DEFAULT_VIEW_MODE,
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selectedObjectId: null,
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selectedBone: null,
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selectedLightId: null,
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@@ -51,17 +51,17 @@ const initialState = {
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sequencerVisible: true,
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};
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export const useDirectorWorkbenchStore = create<DirectorWorkbenchStore>((set) => ({
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export const usePrevisWorkbenchStore = create<PrevisWorkbenchStore>((set) => ({
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...initialState,
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setSelectedObjectId: (selectedObjectId) => set({ selectedObjectId, selectedBone: null, selectedLightId: null }),
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setSelectedBone: (selectedBone) => set({ selectedBone }),
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setSelectedLightId: (selectedLightId) => set({ selectedLightId, selectedObjectId: null, selectedBone: null }),
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setMode: (mode) => set((state) => resolveDirectorModeTransition({ mode, playing: state.playing, autoKey: state.autoKey, renderMode: state.renderMode })),
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setMode: (mode) => set((state) => resolvePrevisModeTransition({ mode, playing: state.playing, autoKey: state.autoKey, renderMode: state.renderMode })),
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setViewMode: (viewMode) => set({ viewMode }),
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setTransformMode: (transformMode) => set({ transformMode }),
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// 夹在 store 层而不是只在 UI 层过滤:dock 与顶栏是两条路径,
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// 只挡其中一条迟早会漏(本轮就漏过一次:dock 的「骨骼视图」在摆场模式仍可点)。
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setRenderMode: (renderMode) => set((state) => (directorModeCapabilities(state.mode).renderModes.includes(renderMode) ? { renderMode } : {})),
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setRenderMode: (renderMode) => set((state) => (previsModeCapabilities(state.mode).renderModes.includes(renderMode) ? { renderMode } : {})),
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setPlayhead: (playhead) => set({ playhead }),
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setPlaying: (playing) => set({ playing }),
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setAutoKey: (autoKey) => set({ autoKey }),
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