refactor(canvas): 节点注册表 - 合并 PR #284 并收敛类型判据

This commit is contained in:
ddCat
2026-08-21 09:18:17 +08:00
25 changed files with 844 additions and 91 deletions

View File

@@ -31,7 +31,8 @@ export async function executeTextGeneration({
}: CanvasGenerationExecution) {
const isConfigNode = sourceNode?.type === CanvasNodeType.Config;
const isDirectTextTarget = sourceNode?.type === CanvasNodeType.Text && !sourceNode.metadata?.content?.trim() && !editingTextNode;
const textCount = isConfigNode || (isDirectTextTarget && sourceNode?.metadata?.count) ? getGenerationCount(generationConfig.count) : 1;
// 独立文本份数(textCount),默认 1,不再复用餐图片数量 count(对齐上游 v0.16 语义)
const textCount = getGenerationCount(String(sourceNode?.metadata?.textCount ?? 1));
const parentConfig = NODE_DEFAULT_SIZE[isConfigNode ? CanvasNodeType.Config : CanvasNodeType.Text];
const textConfig = NODE_DEFAULT_SIZE[CanvasNodeType.Text];
const parentPosition = sourceNode?.position || { x: 0, y: 0 };

View File

@@ -81,6 +81,7 @@ import { CanvasProjectMediaDialogs } from "./canvas-project-media-dialogs";
import { CanvasProjectSelectionToolbar } from "./canvas-project-selection-toolbar";
import { CanvasProjectStatusDialogs } from "./canvas-project-status-dialogs";
import { CanvasProjectWorldLayers } from "./canvas-project-world-layers";
import { CanvasNodeActionContext } from "@/components/canvas/canvas-node-action-context";
import { CanvasRefreshShell } from "./canvas-refresh-shell";
import type { CanvasImageEmotionPayload } from "@/components/canvas/canvas-node-emotion-panel";
import { CanvasEmotionWorkspace } from "@/components/canvas/canvas-emotion-workspace";
@@ -1780,6 +1781,7 @@ function InfiniteCanvasPage() {
onFileDragLeave={handleFileDragLeave}
onFileDragOver={handleFileDragOver}
>
<CanvasNodeActionContext.Provider value={{ download: downloadNodeImage, duplicate: (node) => duplicateNode(node.id), deleteNode: (node) => deleteNodes(new Set([node.id])) }}>
<CanvasProjectWorldLayers
projectId={projectId}
viewportScale={viewport.k}
@@ -1848,6 +1850,7 @@ function InfiniteCanvasPage() {
onOpenDrawing={openDrawingNode}
onStartBatchConnection={startBatchConnection}
/>
</CanvasNodeActionContext.Provider>
</InfiniteCanvas>
<CanvasActiveTaskPanel tasks={activeTasks} topInset={focusMode ? "var(--space-3)" : "var(--canvas-topbar-offset)"} />

View File

@@ -1,8 +1,11 @@
import { App, Button, Drawer, Form, Input, Select, Switch } from "antd";
import { Minus, Plus, Save } from "lucide-react";
import { Minus, Plus, Save, Wand2 } from "lucide-react";
import { useEffect, useState } from "react";
import { fallbackSkillCategories } from "@/pages/skills/skill-catalog";
import { generateSkillDraft } from "@/lib/canvas/skill-drafting";
import { navigateToSettings } from "@/lib/settings-navigation";
import { useConfigStore, useEffectiveConfig } from "@/stores/use-config-store";
import { createSkill, updateSkill, type Skill, type SkillMutationInput, type SkillShowcaseMedia } from "@/services/api/skills";
type SkillFormValues = Omit<SkillMutationInput, "is_private"> & { is_public: boolean };
@@ -12,6 +15,9 @@ export function SkillEditorDrawer({ open, skill, onClose, onSaved }: { open: boo
const [form] = Form.useForm<SkillFormValues>();
const [saving, setSaving] = useState(false);
const [dirty, setDirty] = useState(false);
const [draftIdea, setDraftIdea] = useState("");
const [drafting, setDrafting] = useState(false);
const effectiveConfig = useEffectiveConfig();
useEffect(() => {
if (!open) return;
@@ -60,8 +66,57 @@ export function SkillEditorDrawer({ open, skill, onClose, onSaved }: { open: boo
}
};
const draftFromIdea = async () => {
const idea = draftIdea.trim();
if (!idea) {
message.warning("请先描述你想沉淀的技能");
return;
}
if (!useConfigStore.getState().isAiConfigReady(effectiveConfig, effectiveConfig.model)) {
message.info("尚未配置可用的文本模型,请先到设置页配置");
navigateToSettings({ section: "models", continueCreation: true });
return;
}
setDrafting(true);
try {
const draft = await generateSkillDraft(idea, effectiveConfig);
form.setFieldsValue({
skill_name: draft.skill_name || "",
description: draft.description || "",
instruction: draft.instruction || "",
...(draft.tag ? { tag: draft.tag } : {}),
});
setDirty(true);
message.success("草稿已生成,请检查并调整后保存");
} catch (error) {
message.error(error instanceof Error ? `起草失败:${error.message}` : "起草失败");
} finally {
setDrafting(false);
}
};
return (
<Drawer className="library-drawer" open={open} size={720} destroyOnHidden maskClosable={!dirty} title={skill ? "编辑技能" : "创建技能"} onClose={requestClose} extra={<Button type="primary" loading={saving} icon={<Save className="size-4" />} onClick={() => form.submit()}>保存技能</Button>}>
<div className="mb-4 rounded-xl border bg-foreground/[.02] p-3">
<div className="mb-2 flex items-center gap-1.5 text-sm font-medium">
<Wand2 className="size-4" />
AI 起草
<span className="font-normal text-foreground/45">描述想法,一键生成名称、简介与指令草稿(可再编辑)</span>
</div>
<Input.TextArea
value={draftIdea}
onChange={(event) => setDraftIdea(event.target.value)}
autoSize={{ minRows: 3, maxRows: 6 }}
maxLength={2000}
showCount
disabled={drafting}
placeholder="例如:我要一个竖屏短剧分镜技能——输入剧本段落,输出按景别排列的分镜表,每个镜头包含画面、台词、时长与转场…"
/>
<div className="mt-2 flex items-center justify-between gap-2">
<span className="text-xs text-foreground/45">将使用你的文本模型生成一次草稿</span>
<Button type="primary" loading={drafting} disabled={!draftIdea.trim()} icon={<Wand2 className="size-4" />} onClick={() => void draftFromIdea()}>生成草稿</Button>
</div>
</div>
<Form form={form} layout="vertical" requiredMark="optional" onFinish={submit} onValuesChange={() => setDirty(true)}>
<div className="grid gap-x-4 sm:grid-cols-2">
<Form.Item name="skill_name" label="技能名称" rules={[{ required: true, message: "请填写技能名称" }, { max: 80, message: "最多 80 个字符" }]}>