feat(editor): 素材面板改造与视频 codec 存量重判 (#419)
* refactor(editor): 画布素材统一到项目素材 - 移除「画布素材」分组、筛选页签、来源徽标与详情「来源」行 - 画布产物(source=canvas)并入「项目素材」组,与普通项目素材一致展示 - 数据层仍写入 canvas 来源标记,仅供追溯,不再驱动任何 UI 分组 * fix(editor): 启动回填重判存量 none 视频的 codec - Repository.PlaybackNoneVideos: 取旧规则遗留(provider=local, playback_status='none')的本地视频 - BackfillPlaybackTranscodes 追加有界重判(每次启动至多 20 条最旧行): H.264 保持 none, H.265/MPEG-4 Part 2 自动触发转码, 使 codec 判定规则变更覆盖规则变更前已导入的文件 - 新增守护测试 TestBackfillRejudgesLegacyNoneVideos: 存量 none 的 H.264 保持、mp4v 转码落 failed * feat(editor): 素材展开改为浮层详情卡,列表不再被挤压 - 移除行内展开块:此前点击素材行会在分组内内联撑开预览+详情+按钮,把列表下方素材挤走 - 新增 AssetDetailSheet 浮层:覆盖在列表视口上方,列表 DOM 原位不动、滚动位置不丢 - 浮层自带头部(类型图标+标题+关闭)、滚动内容区(预览/元数据/描述)与固定底部「添加到时间线」 - 键盘可达:Esc 或关闭按钮退出;聚焦管理 + aria-label + 尊重 prefers-reduced-motion
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@@ -3,8 +3,12 @@ package service
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import (
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"encoding/binary"
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"os"
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"os/exec"
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"path/filepath"
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"testing"
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"time"
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"infinite-canvas/backend/internal/model"
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)
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// stsdBox 构造仅含 first-sample-entry fourcc 的最小 stsd box(置于 moov 切片内)。
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@@ -63,3 +67,77 @@ func TestProbeVideoCodecReadsRealFile(t *testing.T) {
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t.Errorf("probeVideoCodec = %q, want h265", got)
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}
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}
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// TestBackfillRejudgesLegacyNoneVideos 覆盖修复:判定规则变更前(H.265/MPEG-4 Part 2
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// 曾被误判可播)落 none 的存量本地视频,启动回填必须重新按 codec 判定——
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// H.264 保持 none(幂等),MPEG-4 触发转码并最终落到 failed/ready 终态。
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func TestBackfillRejudgesLegacyNoneVideos(t *testing.T) {
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service, db := newProjectAssetLinkTestService(t)
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dataDir := t.TempDir()
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service.dataDir = dataDir
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seedLegacy := func(id, fourcc string) {
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t.Helper()
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stsd := stsdBoxWithFourcc(fourcc)
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moov := make([]byte, 8+len(stsd))
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binary.BigEndian.PutUint32(moov[0:4], uint32(len(moov)))
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copy(moov[4:8], "moov")
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copy(moov[8:], stsd)
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ftyp := make([]byte, 16)
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binary.BigEndian.PutUint32(ftyp[0:4], 16)
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copy(ftyp[4:8], "ftyp")
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copy(ftyp[8:12], "isom")
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full := append(append([]byte{}, ftyp...), moov...)
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rel := filepath.Join("clips", id+".mp4")
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p := filepath.Join(dataDir, "resources", filepath.FromSlash(rel))
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if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil {
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t.Fatal(err)
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}
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if err := os.WriteFile(p, full, 0o644); err != nil {
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t.Fatal(err)
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}
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res := model.Resource{
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ID: id, UserID: "user-1", Kind: "video", Status: model.ResourceStatusReady,
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Provider: "local", ObjectKey: rel, PlaybackStatus: model.PlaybackStatusNone,
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}
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if err := db.Create(&res).Error; err != nil {
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t.Fatal(err)
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}
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}
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seedLegacy("legacy-h264", "avc1")
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seedLegacy("legacy-mpeg4", "mp4v")
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service.BackfillPlaybackTranscodes()
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var h264 model.Resource
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if err := db.First(&h264, "id = ?", "legacy-h264").Error; err != nil {
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t.Fatal(err)
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}
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if h264.PlaybackStatus != model.PlaybackStatusNone {
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t.Fatalf("H.264 存量 none 行被错误改判为 %q", h264.PlaybackStatus)
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}
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// MPEG-4 行应被抢占转码。fake mp4 不含真实视频流,ffmpeg 解码必败 → failed;
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// 若某环境恰有同名 ready 副本则也接受。轮询直到终态,避免 goroutine 竞态。
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if _, err := exec.LookPath("ffmpeg"); err != nil {
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t.Log("无 ffmpeg,跳过 MPEG-4 终态断言")
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return
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}
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var mp4v model.Resource
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deadline := time.Now().Add(10 * time.Second)
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for {
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if err := db.First(&mp4v, "id = ?", "legacy-mpeg4").Error; err != nil {
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t.Fatal(err)
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}
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if mp4v.PlaybackStatus == model.PlaybackStatusFailed || mp4v.PlaybackStatus == model.PlaybackStatusReady {
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break
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}
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if time.Now().After(deadline) {
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t.Fatalf("MPEG-4 存量行未达终态,停在 %q(error=%q)", mp4v.PlaybackStatus, mp4v.PlaybackError)
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}
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time.Sleep(100 * time.Millisecond)
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}
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if mp4v.PlaybackStatus != model.PlaybackStatusFailed {
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t.Fatalf("fake mp4v 应转码失败落 failed,实际 %q", mp4v.PlaybackStatus)
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}
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}
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