fix(assets): 统一素材库 entity 口径并修复远端空结果遮蔽本地素材
- 个人素材库列表与 facets 统一排除 entity 类型,计数与列表同口径,修复“总数 30 但列表为空” - 个人素材页 /assets、参考内容弹窗、项目资产页三处“远端空数组 truthy 遮蔽本地素材”统一修复:远端无可展示素材时回退本地列表,分页、分类、关键词过滤同步切换口径 - 项目资产页待确认候选不再硬编码 character 分类:分类切换联动查询,角色/道具/场景动态图标与文案,仅角色类展示“归并到角色” - 项目资产页分类计数改为独立查询并与 tab 解耦,修复切 tab 时总数漂移;确认资产后同步失效候选与资产列表缓存;切分类重置候选页码
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@@ -164,16 +164,17 @@ export default function AssetsPage() {
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const start = (page - 1) * pageSize;
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return filteredAssets.slice(start, start + pageSize);
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}, [filteredAssets, page, pageSize]);
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const visibleAssets = useMemo(
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() => (assetPageQuery.data?.assets || localVisibleAssets).filter((asset): asset is LibraryAsset => asset.kind !== "entity"),
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[assetPageQuery.data?.assets, localVisibleAssets],
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);
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// 远端分页结果可能只含被本页排除的 entity 角色卡;此时若直接采用远端结果,
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// 本地已保存、尚未同步到服务端的素材会被遮蔽成空页,因此回退到本地筛选结果。
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const remotePageAssets = useMemo(() => (assetPageQuery.data?.assets || []).filter((asset): asset is LibraryAsset => asset.kind !== "entity"), [assetPageQuery.data?.assets]);
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const useRemotePage = remotePageAssets.length > 0;
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const visibleAssets = useMemo(() => useRemotePage ? remotePageAssets : localVisibleAssets, [useRemotePage, remotePageAssets, localVisibleAssets]);
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const visibleAssetIds = useMemo(() => visibleAssets.map((asset) => asset.id), [visibleAssets]);
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const allFilteredSelected = visibleAssetIds.length > 0 && visibleAssetIds.every((id) => selectedIds.includes(id));
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const canCreateAsset = page === 1 && viewMode === "library" && !keyword.trim() && kindFilter === "all" && categoryFilter === "all" && folderFilter === "all";
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const totalAssets = assetPageQuery.data?.total ?? filteredAssets.length;
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const kindCounts = useMemo(() => assetCountMap(kindOptions, assetPageQuery.data?.kindCounts, viewMode === "trash" ? trashAssets : activeAssets, (asset) => asset.kind), [activeAssets, assetPageQuery.data?.kindCounts, trashAssets, viewMode]);
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const categoryCounts = useMemo(() => assetCountMap(categoryOptions, assetPageQuery.data?.categoryCounts, viewMode === "trash" ? trashAssets : activeAssets, (asset) => asset.category || "other"), [activeAssets, assetPageQuery.data?.categoryCounts, trashAssets, viewMode]);
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const totalAssets = useRemotePage ? assetPageQuery.data?.total ?? filteredAssets.length : filteredAssets.length;
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const kindCounts = useMemo(() => assetCountMap(kindOptions, useRemotePage ? assetPageQuery.data?.kindCounts : undefined, viewMode === "trash" ? trashAssets : activeAssets, (asset) => asset.kind), [activeAssets, assetPageQuery.data?.kindCounts, trashAssets, useRemotePage, viewMode]);
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const categoryCounts = useMemo(() => assetCountMap(categoryOptions, useRemotePage ? assetPageQuery.data?.categoryCounts : undefined, viewMode === "trash" ? trashAssets : activeAssets, (asset) => asset.category || "other"), [activeAssets, assetPageQuery.data?.categoryCounts, trashAssets, useRemotePage, viewMode]);
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const folderCounts = assetPageQuery.data?.folderCounts || {};
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useEffect(() => {
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@@ -525,7 +526,7 @@ export default function AssetsPage() {
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<PageHeader
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title={viewMode === "trash" ? "素材库 / 回收站" : "素材库"}
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description={viewMode === "trash" ? "已删除画布或手动归档的临时素材,可随时还原或彻底清理。" : "管理文本、图片、视频、音频和 3D 模型素材。"}
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meta={<span className="app-projects-header-meta assets-header-meta">{validAssets.length} 个素材</span>}
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meta={<span className="app-projects-header-meta assets-header-meta">{totalAssets} 个素材</span>}
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actions={
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<div className="assets-header-actions">
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<div className="assets-header-action-buttons">
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@@ -725,7 +726,7 @@ export default function AssetsPage() {
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onDelete={() => setBatchDeleteOpen(true)}
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/>
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) : null}
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{validAssets.length === 0 ? (
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{validAssets.length === 0 && totalAssets === 0 ? (
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viewMode === "trash" ? (
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<WorkspaceState icon="assets" compact title="回收站是空的" description="删除画布或手动移入回收站的素材会暂存到这里,可在需要时随时还原。" />
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) : (
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@@ -733,7 +734,7 @@ export default function AssetsPage() {
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)
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) : (
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<>
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{filteredAssets.length === 0 ? (
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{visibleAssets.length === 0 ? (
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<WorkspaceState icon="assets" compact title="没有匹配的素材" description="调整关键词或左侧分类后再试。" />
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) : (
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<CollectionGrid className="library-grid assets-library-grid" style={{ "--assets-grid-columns": gridDensity } as React.CSSProperties}>
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@@ -1519,7 +1520,9 @@ function readAssetGridDensity(): AssetGridDensity {
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function assetCountMap<T extends { label: string; value: string }>(options: T[], remote: Record<string, number> | undefined, fallback: LibraryAsset[], valueOf: (asset: LibraryAsset) => string) {
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const result = new Map<string, number>();
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options.forEach((option) => {
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if (remote) result.set(option.value, option.value === "all" ? Object.values(remote).reduce((sum, count) => sum + count, 0) : remote[option.value] || 0);
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// 列表只展示 LibraryAsset(entity 角色卡被排除);"全部"计数只能累加选项里声明的类型,
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// 否则远端 facets 里的 entity 会计入"全部",出现计数 30 但列表为空的矛盾。
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if (remote) result.set(option.value, option.value === "all" ? options.reduce((sum, item) => item.value === "all" ? sum : sum + (remote[item.value] || 0), 0) : remote[option.value] || 0);
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else result.set(option.value, option.value === "all" ? fallback.length : fallback.filter((asset) => valueOf(asset) === option.value).length);
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});
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return result;
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@@ -1,5 +1,5 @@
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import { useEffect, useMemo, useState, type ReactNode } from "react";
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import { useMutation, useMutationState, useQuery } from "@tanstack/react-query";
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import { keepPreviousData, useMutation, useMutationState, useQuery, useQueryClient } from "@tanstack/react-query";
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import { App, Button, Dropdown, Form, Input, Modal, Popconfirm, Tabs, type FormInstance } from "antd";
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import { Box, Check, ChevronDown, Download, FileText, FolderOpen, FolderPlus, Image as ImageIcon, Link2, MoreHorizontal, MoveRight, Music2, Pencil, Plus, RefreshCw, Search, Sparkles, Trash2, Upload, UserRound, Video, VolumeX } from "lucide-react";
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@@ -90,6 +90,7 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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const [voicePickerOpen, setVoicePickerOpen] = useState(false);
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const [voiceInstructions, setVoiceInstructions] = useState("");
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const [form] = Form.useForm<CharacterForm>();
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const queryClient = useQueryClient();
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const assetsQuery = useQuery({
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queryKey: ["project", detail.project.id, "assets", page, pageSize, category, folderId, debouncedKeyword],
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@@ -100,12 +101,26 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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folderId: folderId === ALL_FOLDERS ? undefined : folderId,
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query: debouncedKeyword || undefined,
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}),
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placeholderData: keepPreviousData,
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});
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const foldersQuery = useQuery({ queryKey: ["project", detail.project.id, "asset-folders"], queryFn: () => listProjectAssetFolders(detail.project.id) });
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const showPendingCandidates = folderId === ALL_FOLDERS && (category === "all" || category === "character");
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// 左侧分类计数不能依赖跟随当前 tab 的候选查询,否则"角色"的数字会随所在 tab 的待确认数漂移;
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// 这里独立取"全部待确认"和"角色待确认"两个总数,计数与当前所处分类解耦。
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const pendingCountQuery = useQuery({
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queryKey: ["project", detail.project.id, "asset-candidates", "pending-count"],
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queryFn: () => listProjectAssetCandidates(detail.project.id, { page: 1, pageSize: 1, status: "pending_confirmation" }),
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});
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const characterPendingCountQuery = useQuery({
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queryKey: ["project", detail.project.id, "asset-candidates", "character-pending-count"],
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queryFn: () => listProjectAssetCandidates(detail.project.id, { page: 1, pageSize: 1, category: "character", status: "pending_confirmation" }),
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});
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// 章节提取会产出角色、场景和道具三类候选;待确认列表必须跟随当前分类,否则非角色候选永远无法确认。
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const candidateCategory = category === "all" ? undefined : category;
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const candidateLabel = category === "all" ? "资产" : categoryLabel(category);
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const showPendingCandidates = folderId === ALL_FOLDERS;
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const candidatesQuery = useQuery({
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queryKey: ["project", detail.project.id, "asset-candidates", candidatePage, candidatePageSize, "character", "pending_confirmation", debouncedKeyword],
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queryFn: () => listProjectAssetCandidates(detail.project.id, { page: candidatePage, pageSize: candidatePageSize, category: "character", status: "pending_confirmation", query: debouncedKeyword || undefined }),
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queryKey: ["project", detail.project.id, "asset-candidates", candidatePage, candidatePageSize, candidateCategory || "all", "pending_confirmation", debouncedKeyword],
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queryFn: () => listProjectAssetCandidates(detail.project.id, { page: candidatePage, pageSize: candidatePageSize, category: candidateCategory, status: "pending_confirmation", query: debouncedKeyword || undefined }),
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});
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const assets = assetsQuery.data?.assets || [];
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const assetFolders = foldersQuery.data?.folders || [];
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@@ -140,6 +155,8 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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setCategory(nextCategory);
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setFolderId(ALL_FOLDERS);
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setPage(1);
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// 待确认列表跟随分类后,不同分类的候选数量不同,切分类必须回到第 1 页。
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setCandidatePage(1);
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};
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const projectAssetIds = new Set(assets.map((asset) => asset.id));
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@@ -180,8 +197,8 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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const categoryCounts = categories.map((value) => ({
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value,
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count: value === "all"
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? totalAssetCount + (candidatesQuery.data?.total || 0)
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: (categoryCountMap[value] || 0) + (value === "character" ? candidatesQuery.data?.total || 0 : 0),
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? totalAssetCount + (pendingCountQuery.data?.total || 0)
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: (categoryCountMap[value] || 0) + (value === "character" ? characterPendingCountQuery.data?.total || 0 : 0),
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}));
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const audioPickerItems = useMemo<AssetLibraryPickerItem[]>(() => {
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const localItems = personalAssets.flatMap((asset) => {
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@@ -282,10 +299,16 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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const confirmMutation = useMutation({
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mutationFn: ({ candidateId, targetAssetId }: { candidateId: string; targetAssetId?: string }) => confirmProjectAssetCandidate(detail.project.id, candidateId, targetAssetId),
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onSuccess: ({ asset }, variables) => {
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syncPersonalCharacterProjection(asset);
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done(variables.targetAssetId ? "候选信息已归并到角色新版本" : "角色卡已创建");
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if (asset.category === "character") syncPersonalCharacterProjection(asset);
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const label = asset.category === "character" ? "角色卡" : categoryLabel(asset.category);
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// 确认会改变候选、资产列表和左侧计数三处数据,必须一并失效缓存,否则计数与列表滞后。
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void Promise.all([
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queryClient.invalidateQueries({ queryKey: ["project", detail.project.id, "asset-candidates"] }),
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queryClient.invalidateQueries({ queryKey: ["project", detail.project.id, "assets"] }),
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]);
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done(variables.targetAssetId ? `候选信息已归并到${label}新版本` : `${label}已创建`);
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},
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onError: failed("角色确认失败"),
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onError: failed("资产确认失败"),
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});
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const confirmingCandidateId = confirmMutation.isPending ? confirmMutation.variables?.candidateId || "" : "";
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const saveCharacter = useMutation({
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@@ -407,24 +430,25 @@ export default function ProjectAssetsView({ detail, refreshProject }: ProjectDet
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</div>
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</div>
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{childFolders.length ? <div className="project-asset-folder-grid mb-5">{childFolders.map((folder) => <ProjectAssetFolderCard key={folder.id} folder={folder} folders={assetFolders} assets={assets} folderCounts={folderCountMap} personalAssets={personalAssets} onOpen={() => selectFolder(folder.id)} onRename={() => openFolderEditor(folder)} onMove={(parentId) => moveFolderMutation.mutate({ id: folder.id, parentId })} onStyle={(style) => styleFolderMutation.mutate({ id: folder.id, style })} onTheme={(theme) => themeFolderMutation.mutate({ id: folder.id, theme })} onDelete={() => modal.confirm({ title: `删除文件夹“${folder.name}”?`, content: "仅空文件夹可以删除,素材和子文件夹不会被级联删除。", okText: "删除", okButtonProps: { danger: true }, cancelText: "取消", onOk: () => deleteFolderMutation.mutateAsync(folder.id) })} deleting={(deleteFolderMutation.isPending && deleteFolderMutation.variables === folder.id) || (moveFolderMutation.isPending && moveFolderMutation.variables?.id === folder.id) || (styleFolderMutation.isPending && styleFolderMutation.variables?.id === folder.id) || (themeFolderMutation.isPending && themeFolderMutation.variables?.id === folder.id)} />)}</div> : null}
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{folderId === ALL_FOLDERS && (category === "all" || category === "character") && pendingCandidates.length ? (
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<section className="mb-4" aria-label="待确认角色">
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{showPendingCandidates && pendingCandidates.length ? (
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<section className="mb-4" aria-label={`待确认${candidateLabel}`}>
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<div className="mb-2 flex flex-wrap items-center justify-between gap-2">
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<div className="flex items-center gap-1.5 text-xs font-medium"><Sparkles className="size-3.5 text-foreground/50" />剧情识别出的角色</div>
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<div className="flex items-center gap-1.5 text-xs font-medium"><Sparkles className="size-3.5 text-foreground/50" />剧情识别出的{candidateLabel}</div>
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<span className="text-[var(--fs-tiny)] tabular-nums text-foreground/42">剩余 {candidatesQuery.data?.total || 0} 个待确认</span>
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</div>
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<div className="grid gap-2 sm:grid-cols-2 xl:grid-cols-3">
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{pendingCandidates.map((candidate) => {
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const confirming = confirmingCandidateId === candidate.id;
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const isCharacter = candidate.category === "character";
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return (
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<article key={candidate.id} className="flex min-h-28 items-center gap-3 rounded-lg bg-surface-active p-3">
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<span className="grid size-12 shrink-0 place-items-center rounded-md bg-foreground/[.045] text-foreground/25"><UserRound className="size-5" /></span>
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<span className="grid size-12 shrink-0 place-items-center rounded-md bg-foreground/[.045] text-foreground/25">{isCharacter ? <UserRound className="size-5" /> : <Box className="size-5" />}</span>
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<div className="min-w-0 flex-1">
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<div className="truncate text-xs font-semibold">{candidate.name}</div>
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<div className="mt-1 text-[var(--fs-tiny)] text-foreground/42">待确认角色卡 · 来自章节分析</div>
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<div className="mt-1 text-[var(--fs-tiny)] text-foreground/42">待确认{categoryLabel(candidate.category)} · 来自章节分析</div>
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<div className="mt-2 flex min-w-0 flex-wrap items-center gap-1">
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<Button type="text" size="small" icon={<Check className="size-3.5" />} loading={confirming} disabled={Boolean(confirmingCandidateId) && !confirming} onClick={() => confirmMutation.mutate({ candidateId: candidate.id })}>确认新角色</Button>
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{characterAssets.length ? <Dropdown trigger={["click"]} menu={{ items: characterAssets.map((asset) => ({ key: asset.id, label: asset.title })), onClick: ({ key }) => confirmMutation.mutate({ candidateId: candidate.id, targetAssetId: key }) }}><Button type="text" size="small" disabled={Boolean(confirmingCandidateId)}>归并到角色<ChevronDown className="size-3" /></Button></Dropdown> : null}
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<Button type="text" size="small" icon={<Check className="size-3.5" />} loading={confirming} disabled={Boolean(confirmingCandidateId) && !confirming} onClick={() => confirmMutation.mutate({ candidateId: candidate.id })}>{isCharacter ? "确认新角色" : "确认新增"}</Button>
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{isCharacter && characterAssets.length ? <Dropdown trigger={["click"]} menu={{ items: characterAssets.map((asset) => ({ key: asset.id, label: asset.title })), onClick: ({ key }) => confirmMutation.mutate({ candidateId: candidate.id, targetAssetId: key }) }}><Button type="text" size="small" disabled={Boolean(confirmingCandidateId)}>归并到角色<ChevronDown className="size-3" /></Button></Dropdown> : null}
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</div>
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</div>
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</article>
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