- use-canvas-media-tools.ts: createPortraitTextureNode 改为 generatePortraitTextureNode, 节点创建后立即触发后端生成任务(与情绪/多视角/局部编辑保持一致): 使用 nodeReferenceImage 获取源图引用,buildPortraitTexturePrompt 构建提示词, runBackendCanvasGenerationTask 执行生成,完成后更新缩略图 - project.tsx: 同步重命名 createPortraitTextureNode → generatePortraitTextureNode - canvas-drawing-excalidraw-editor.tsx: getDimensions 参数补充 number 类型注解 - canvas-drawing-editor-modal.tsx: Pick 类型补充 engine 字段 Co-authored-by: sikongyue <3155157671@qq.com>
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@@ -16,7 +16,7 @@ type CanvasDrawingEditorModalProps = {
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projectId: string;
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node: CanvasNodeData | null;
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onClose: () => void;
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onSaved: (nodeId: string, summary: Pick<CanvasDrawingSnapshot, "revision" | "updatedAt" | "shapeCount" | "pageCount">) => void;
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onSaved: (nodeId: string, summary: Pick<CanvasDrawingSnapshot, "engine" | "revision" | "updatedAt" | "shapeCount" | "pageCount">) => void;
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};
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export function CanvasDrawingEditorModal({ open, projectId, node, onClose, onSaved }: CanvasDrawingEditorModalProps) {
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@@ -31,7 +31,7 @@ export const CanvasDrawingExcalidrawEditor = forwardRef<CanvasDrawingEditorHandl
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files,
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mimeType: "image/png",
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exportPadding: DRAWING_RENDER_PADDING,
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getDimensions: (width, height) => {
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getDimensions: (width: number, height: number) => {
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const scale = Math.min(4, DRAWING_RENDER_MAX_DIMENSION / Math.max(1, width, height));
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outputWidth = Math.max(1, Math.round(width * scale));
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outputHeight = Math.max(1, Math.round(height * scale));
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