feat(canvas): 画布媒体工作流 - 支持批量连线、失败重试与模型能力增强

合并 PR #230。保留当前主线样式与组件结构,吸收批量连线、失败批次重试、媒体模型能力和相关后端增强,并修复集成检查发现的分辨率选择器启用条件与测试稳定性问题。
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WindC0X authored and GitHub committed 2026-08-15 15:48:16 +08:00
1 parent c7eb5e5886
commit 9ee71d4650
48 files changed
+1582 -83

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@@ -2,6 +2,7 @@ import { useLayoutEffect, useRef, type RefObject } from "react";
import { Group, Leafer, Path, Rect } from "leafer-ui";
import { activeConnectionPath, canvasConnectionPath } from "@/components/canvas/canvas-connections";
import type { CanvasBatchConnectionPreview } from "@/lib/canvas/canvas-batch-connection";
import { subscribeCanvasGraphicsViewportPreview, subscribeCanvasSelectionPreview } from "@/lib/canvas/canvas-live-viewport";
import { calculateCanvasPreviewTransform, sameCanvasViewport, shouldRebaseCanvasRaster } from "@/lib/canvas/canvas-leafer-viewport";
import type { CanvasTheme } from "@/lib/canvas-theme";
@@ -18,6 +19,7 @@ type CanvasLeaferGraphicsLayerProps = {
relatedConnectionIds: Set<string>;
scriptScrollTopById: Record<string, number>;
connectingParams: ConnectionHandle | null;
batchConnectionPreview: CanvasBatchConnectionPreview | null;
mouseWorld: Position;
connectionTargetNodeId: string | null;
connectionTargetAnchorRatio?: number;
@@ -42,6 +44,7 @@ type OverlayScene = LeaferScene & {
selectionBounds: Rect;
guides: Path;
draft: Path;
batchDrafts: Group;
};
export function CanvasLeaferGraphicsLayer(props: CanvasLeaferGraphicsLayerProps) {
@@ -125,7 +128,7 @@ export function CanvasLeaferGraphicsLayer(props: CanvasLeaferGraphicsLayerProps)
const overlay = overlayRef.current;
if (!overlay) return;
syncOverlayContent(overlay, props, viewportRef.current.k);
}, [props.connectingParams, props.connectionTargetAnchorRatio, props.connectionTargetNodeId, props.mouseWorld, props.nodeById, props.scriptScrollTopById, props.selectedNodeBounds, props.selectionBox, props.theme]);
}, [props.batchConnectionPreview, props.connectingParams, props.connectionTargetAnchorRatio, props.connectionTargetNodeId, props.mouseWorld, props.nodeById, props.scriptScrollTopById, props.selectedNodeBounds, props.selectionBox, props.theme]);
useLayoutEffect(() => {
const underlay = underlayRef.current;
@@ -180,12 +183,14 @@ function createOverlayScene(host: HTMLDivElement): OverlayScene {
const selectionBounds = new Rect({ visible: false, hittable: false, fill: "transparent" });
const guides = new Path({ visible: false, hittable: false });
const draft = new Path({ visible: false, hittable: false });
const batchDrafts = new Group({ visible: false, hittable: false });
world.add(selection);
world.add(selectionBounds);
world.add(guides);
world.add(draft);
world.add(batchDrafts);
leafer.add(world);
return { leafer, world, host, selection, selectionBounds, guides, draft };
return { leafer, world, host, selection, selectionBounds, guides, draft, batchDrafts };
}
function rebuildConnections(scene: UnderlayScene, props: CanvasLeaferGraphicsLayerProps) {
@@ -236,6 +241,28 @@ function syncOverlayContent(scene: OverlayScene, props: CanvasLeaferGraphicsLaye
opacity: 0.72,
});
}
scene.batchDrafts.removeAll(true);
const batch = props.batchConnectionPreview;
scene.batchDrafts.visible = Boolean(batch);
if (!batch) return;
const target = batch.targetNodeId ? props.nodeById.get(batch.targetNodeId) : undefined;
const stroke = batch.status === "invalid" ? props.theme.accent.danger : batch.status === "partial" ? props.theme.node.activeStroke : props.theme.accent.primary;
batch.sourceNodeIds.forEach((sourceNodeId) => {
const source = props.nodeById.get(sourceNodeId);
if (!source) return;
const handle: ConnectionHandle = { nodeId: source.id, handleType: "source" };
scene.batchDrafts.add(new Path({
path: activeConnectionPath(source, handle, batch.mouseWorld, target, props.scriptScrollTopById[source.id] || 0, batch.targetAnchorRatio),
stroke,
strokeWidth: 1.4,
strokeScaleFixed: true,
strokeCap: "round",
dashPattern: [8, 8],
opacity: 0.72,
hittable: false,
}));
});
}
function syncSelection(rect: Rect, selection: SelectionBox, theme: CanvasTheme) {