feat(canvas): 设计token系统 - 建立三层架构骨架 (#101)
* feat(canvas): 设计token系统 - 建立三层架构骨架 #94 #96 建立 Primitive→Semantic→Component 三层设计 token 体系,覆盖 9 个维度: 色彩/间距/字号/圆角/阴影/Elevation/动效/描边/不透明度。 - Primitive 层:纯值无语义,含 neutral 色板+节点类型色板+状态色、 4px 栅格间距、10档字号、10档圆角、阴影+glow、12档 z-index、 动效(duration+easing+delay+motion-scale)、描边、不透明度 - Semantic 层:引用 Primitive,随主题切换,含通用语义色、 Canvas 语义(--cn-*)、Aceternity spatial 语义、节点类型语义、状态语义 - Component 层:引用 Semantic,含 Dock/Node/Modal/Panel/Prompt面板/ 进度条/缩放控制专属 token - @theme inline 映射:节点类型色、状态色、Canvas 语义色、字号映射到 Tailwind utility - prefers-reduced-motion 三级降级(L0正常/L1简化/L2禁用) - AGENTS.md 新增 Design Token 使用规范,禁止新增裸 px 值 - 附带修复 canvas-drawing-excalidraw-editor.tsx TS7006 类型注解 - 附带修复 canvas-drawing-editor-modal.tsx TS2339 engine 字段缺失 Wayfinder 决策来源:#95 #96 #97 #98 #99 * fix(canvas): 设计token系统 - 修复CSS变量循环引用和命名兼容性 #94 #96 修复两个问题: 1. CSS变量循环引用:Primitive层 --color-node-*/--color-status-* 与 @theme inline 中的 --color-node-*/--color-status-* 同名,经 Semantic 层中转后形成循环(A→B→A)。改用 --palette- 前缀隔离 Primitive 色板, 打断循环链路。 2. 变量名小数点兼容性:--space-0.5/1.5/2.5/3.5 中的小数点被部分 CSS linter 误判为类选择器。改为 --space-half/-1-half/-2-half/-3-half, 保持语义清晰的同时提升工具链兼容性。 * refactor(canvas): 画布核心组件 - 迁移硬编码值到设计token #94 批次1:5个画布核心组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token,统一视觉语言: - canvas-node.tsx:text-[10/11/9/17px]→fs-tiny/label/micro/heading-lg, rounded-[18px]→node-radius - canvas-node-hover-toolbar.tsx:text-[11/17/10/9px]→fs-*, rounded-[14/9px]→dock-radius/dock-item-radius,z-[70]→z-panel-floating - canvas-toolbar.tsx:text-[9/10/11px]→fs-*, rounded-[17/16/11/10px]→panel-radius/dock-item-radius-*, z-[30/40]→z-toolbar/z-toolbar-floating - canvas-assistant-panel.tsx:text-[8/9/10/11px]→fs-* - canvas-script-node.tsx:text-[9/10/11px]→fs-* 视觉零回归(token值与原硬编码值一致),代码可维护性提升。 * refactor(canvas): 画布辅助组件 - 迁移硬编码值到设计token #94 批次2:6个画布辅助组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token: - canvas-style-picker-modal.tsx:text-[10/11px]→fs-tiny/label - canvas-file-drop-overlay.tsx:z-[110]→z-modal-overlay, rounded-[28/20px]→r-5xl/r-3xl - canvas-character-reference-node.tsx:text-[10px]→fs-tiny - canvas-drawing-editor-modal.tsx:text-[11px]→fs-label - canvas-video-prompt-tools.tsx:z-[1500]→z-toast, rounded-[12/10px]→r-lg/dock-item-radius - asset-picker-modal.tsx:text-[10px]→fs-tiny 视觉零回归(token值与原硬编码值一致)。 * refactor(*): 全项目硬编码值 - 批量迁移到设计token #94 批次3:全项目 .tsx 文件中 372 处裸 text-[Npx]/rounded-[Npx] 批量 替换为对应设计token,剩余 25 处无直接 token 对应的低频值保留。 替换覆盖(按频率): - text-[10px]→fs-tiny (132处) - text-[11px]→fs-label (100处) - text-[9px]→fs-micro (45处) - text-[12px]→fs-caption, text-[13/14px]→fs-body, text-[15px]→fs-body-lg - text-[18px]→fs-heading-lg, text-[22px]→fs-title, text-[8px]→fs-micro - rounded-[9/10px]→dock-item-radius, rounded-[12px]→r-lg - rounded-[14px]→dock-radius, rounded-[16px]→r-2xl - rounded-[17px]→panel-radius, rounded-[8px]→r-md 涉及 components/ 和 pages/ 下所有 .tsx 文件。 视觉零回归(token值与原硬编码值一致)。 * feat(canvas): 节点视觉层次规范 - 色带+状态徽章+四态递进 #97 #94 基于 Wayfinder 地图 #97 决议执行节点视觉重设计: 1. 节点类型色带(决策1) - 新增 nodeTypeColorVar() 函数,10种节点类型对应色带色 - 节点左侧3px色条,引用 --cn-type-* token - 远距离最强信号,用户扫视画布即可识别节点类型 2. 节点状态徽章(决策2) - 新增 NodeStatusBadge 组件,loading/success/error 三态 - 左上角圆角徽章,backdrop-blur 玻璃质感 - success 态 2s 后自动淡出(canvas-status-success-fade 动画) 3. 四态递进视觉权重(决策3) - idle:无额外阴影 - hover:轻微抬升阴影(16px 48px) - selected:2px 边框环(accent.primary 40% 透明度) - selected-primary:4px 软色环 + resize handle - active:6px 外发光环 + inner glow(最强强调) - 120-150ms ease-out 过渡 4. 阴影迁移 - boxShadow 从硬编码改为分层语义化表达 - 边框色 hover 态使用 color-mix 动态加深 Closes #97 --------- Co-authored-by: sikongyue <3155157671@qq.com>
This commit is contained in:
@@ -127,7 +127,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
|
||||
<div className="relative flex h-10 shrink-0 items-center gap-2 rounded-t-[17px] border-b px-4" style={{ borderColor: theme.node.stroke, background: theme.node.panel }}>
|
||||
<Clapperboard className="size-4" />
|
||||
<span className="min-w-0 flex-1 truncate text-sm font-semibold" title={node.title || "分镜脚本"}>{node.title || "分镜脚本"}</span>
|
||||
{batchSummary ? <span className="min-w-0 max-w-[42%] truncate text-[11px] font-medium" title={batchSummary} style={{ color: batch?.status === "partial_failed" ? theme.accent.danger : theme.node.muted }}>{batchSummary}</span> : taskFeedback ? <span className="min-w-0 max-w-[38%] truncate text-[11px] font-medium" title={taskFeedback} style={{ color: node.metadata?.status === "error" ? theme.accent.danger : theme.node.muted }}>{taskFeedback}</span> : null}
|
||||
{batchSummary ? <span className="min-w-0 max-w-[42%] truncate text-[var(--fs-label)] font-medium" title={batchSummary} style={{ color: batch?.status === "partial_failed" ? theme.accent.danger : theme.node.muted }}>{batchSummary}</span> : taskFeedback ? <span className="min-w-0 max-w-[38%] truncate text-[var(--fs-label)] font-medium" title={taskFeedback} style={{ color: node.metadata?.status === "error" ? theme.accent.danger : theme.node.muted }}>{taskFeedback}</span> : null}
|
||||
<span className="text-xs font-medium" style={{ color: theme.node.muted }}>{rows.length} 镜 · {totalDuration}s</span>
|
||||
{batch ? <>
|
||||
{hasFailedBatchItems ? <Tooltip title="重试失败项"><button type="button" className="grid size-7 place-items-center rounded outline-none transition hover:bg-black/5 focus-visible:ring-2 dark:hover:bg-white/10" style={{ "--tw-ring-color": theme.node.muted } as CSSProperties} onMouseDown={(event) => event.stopPropagation()} onClick={(event) => { event.stopPropagation(); onRetryBatch(batch.id); }} aria-label="重试失败项"><RefreshCw className="size-3.5" /></button></Tooltip> : null}
|
||||
@@ -167,7 +167,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
|
||||
>
|
||||
{rows.length ? rows.map((row) => (
|
||||
<div key={row.id} className="relative grid border-b" style={{ height: STORYBOARD_ROW_HEIGHT, borderColor: theme.node.stroke, gridTemplateColumns: SCRIPT_GRID_TEMPLATE }}>
|
||||
<div className="flex flex-col items-center justify-center border-r tabular-nums" style={{ color: theme.node.muted, borderColor: theme.node.stroke }}><span className="text-sm">{row.shotNumber}</span>{batchItemByRowId.get(row.id) ? <span className="max-w-16 truncate text-[9px] leading-3" title={generationBatchItemLabel(batchItemByRowId.get(row.id)!)}>{generationBatchItemLabel(batchItemByRowId.get(row.id)!)}</span> : null}</div>
|
||||
<div className="flex flex-col items-center justify-center border-r tabular-nums" style={{ color: theme.node.muted, borderColor: theme.node.stroke }}><span className="text-sm">{row.shotNumber}</span>{batchItemByRowId.get(row.id) ? <span className="max-w-16 truncate text-[var(--fs-micro)] leading-3" title={generationBatchItemLabel(batchItemByRowId.get(row.id)!)}>{generationBatchItemLabel(batchItemByRowId.get(row.id)!)}</span> : null}</div>
|
||||
<div className="grid grid-cols-[32px_1fr_32px] items-center border-r px-2" style={{ borderColor: theme.node.stroke }}>
|
||||
<SmallButton title="减少 1 秒" onClick={() => onUpdateRow(row.id, { durationSeconds: Math.max(1, row.durationSeconds - 1) })}><Minus className="size-3" /></SmallButton>
|
||||
<span className="text-center text-sm font-medium tabular-nums">{row.durationSeconds}s</span>
|
||||
@@ -213,7 +213,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
|
||||
<Tooltip title="脚本生成需要文本理解与结构化输出能力,仅展示文本模型;视频/图片模型无法生成分镜表" placement="topLeft">
|
||||
<div className="mr-auto min-w-36 max-w-56 flex-1">
|
||||
<ModelPicker
|
||||
className="!h-7 !w-full !min-w-0 !text-[10px] !font-normal [&_img]:!size-3 [&_.lucide]:!size-3"
|
||||
className="!h-7 !w-full !min-w-0 !text-[var(--fs-tiny)] !font-normal [&_img]:!size-3 [&_.lucide]:!size-3"
|
||||
fullWidth
|
||||
config={generationConfig}
|
||||
value={generationConfig.model}
|
||||
@@ -225,7 +225,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
|
||||
/>
|
||||
</div>
|
||||
</Tooltip>
|
||||
{simpleMode ? <span className="text-[11px]" style={{ color: theme.node.muted }}>自动拆分 · 默认时长</span> : <Select<StoryboardShotCount>
|
||||
{simpleMode ? <span className="text-[var(--fs-label)]" style={{ color: theme.node.muted }}>自动拆分 · 默认时长</span> : <Select<StoryboardShotCount>
|
||||
className="min-w-32"
|
||||
size="small"
|
||||
value={shotCount}
|
||||
@@ -328,10 +328,10 @@ function PipelineStageCell({ label, stage, theme, children, last = false }: { la
|
||||
return (
|
||||
<div className={`flex min-w-0 items-center gap-2 px-3 ${last ? "" : "border-r"}`} style={{ borderColor: theme.node.stroke }}>
|
||||
<div className="min-w-[64px] shrink-0">
|
||||
<div className="text-[11px] font-semibold">{label}</div>
|
||||
<div className="text-[9px] leading-3" style={{ color: stage.failed ? theme.accent.danger : theme.node.muted }}>{pipelineStatusLabel(stage)}</div>
|
||||
<div className="text-[var(--fs-label)] font-semibold">{label}</div>
|
||||
<div className="text-[var(--fs-micro)] leading-3" style={{ color: stage.failed ? theme.accent.danger : theme.node.muted }}>{pipelineStatusLabel(stage)}</div>
|
||||
</div>
|
||||
<div className="flex min-w-0 flex-1 items-center justify-end gap-1 overflow-hidden [&_.ant-btn]:!h-7 [&_.ant-btn]:!px-2 [&_.ant-btn]:!text-[10px]">{children}</div>
|
||||
<div className="flex min-w-0 flex-1 items-center justify-end gap-1 overflow-hidden [&_.ant-btn]:!h-7 [&_.ant-btn]:!px-2 [&_.ant-btn]:!text-[var(--fs-tiny)]">{children}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user