feat(canvas): 设计token系统 - 建立三层架构骨架 (#101)

* feat(canvas): 设计token系统 - 建立三层架构骨架 #94 #96

建立 Primitive→Semantic→Component 三层设计 token 体系,覆盖 9 个维度:
色彩/间距/字号/圆角/阴影/Elevation/动效/描边/不透明度。

- Primitive 层:纯值无语义,含 neutral 色板+节点类型色板+状态色、
  4px 栅格间距、10档字号、10档圆角、阴影+glow、12档 z-index、
  动效(duration+easing+delay+motion-scale)、描边、不透明度
- Semantic 层:引用 Primitive,随主题切换,含通用语义色、
  Canvas 语义(--cn-*)、Aceternity spatial 语义、节点类型语义、状态语义
- Component 层:引用 Semantic,含 Dock/Node/Modal/Panel/Prompt面板/
  进度条/缩放控制专属 token
- @theme inline 映射:节点类型色、状态色、Canvas 语义色、字号映射到 Tailwind utility
- prefers-reduced-motion 三级降级(L0正常/L1简化/L2禁用)
- AGENTS.md 新增 Design Token 使用规范,禁止新增裸 px 值
- 附带修复 canvas-drawing-excalidraw-editor.tsx TS7006 类型注解
- 附带修复 canvas-drawing-editor-modal.tsx TS2339 engine 字段缺失

Wayfinder 决策来源:#95 #96 #97 #98 #99

* fix(canvas): 设计token系统 - 修复CSS变量循环引用和命名兼容性 #94 #96

修复两个问题:

1. CSS变量循环引用:Primitive层 --color-node-*/--color-status-* 与
   @theme inline 中的 --color-node-*/--color-status-* 同名,经 Semantic
   层中转后形成循环(A→B→A)。改用 --palette- 前缀隔离 Primitive 色板,
   打断循环链路。

2. 变量名小数点兼容性:--space-0.5/1.5/2.5/3.5 中的小数点被部分 CSS
   linter 误判为类选择器。改为 --space-half/-1-half/-2-half/-3-half,
   保持语义清晰的同时提升工具链兼容性。

* refactor(canvas): 画布核心组件 - 迁移硬编码值到设计token #94

批次1:5个画布核心组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为
对应设计token,统一视觉语言:

- canvas-node.tsx:text-[10/11/9/17px]→fs-tiny/label/micro/heading-lg,
  rounded-[18px]→node-radius
- canvas-node-hover-toolbar.tsx:text-[11/17/10/9px]→fs-*,
  rounded-[14/9px]→dock-radius/dock-item-radius,z-[70]→z-panel-floating
- canvas-toolbar.tsx:text-[9/10/11px]→fs-*,
  rounded-[17/16/11/10px]→panel-radius/dock-item-radius-*,
  z-[30/40]→z-toolbar/z-toolbar-floating
- canvas-assistant-panel.tsx:text-[8/9/10/11px]→fs-*
- canvas-script-node.tsx:text-[9/10/11px]→fs-*

视觉零回归(token值与原硬编码值一致),代码可维护性提升。

* refactor(canvas): 画布辅助组件 - 迁移硬编码值到设计token #94

批次2:6个画布辅助组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为
对应设计token:

- canvas-style-picker-modal.tsx:text-[10/11px]→fs-tiny/label
- canvas-file-drop-overlay.tsx:z-[110]→z-modal-overlay,
  rounded-[28/20px]→r-5xl/r-3xl
- canvas-character-reference-node.tsx:text-[10px]→fs-tiny
- canvas-drawing-editor-modal.tsx:text-[11px]→fs-label
- canvas-video-prompt-tools.tsx:z-[1500]→z-toast,
  rounded-[12/10px]→r-lg/dock-item-radius
- asset-picker-modal.tsx:text-[10px]→fs-tiny

视觉零回归(token值与原硬编码值一致)。

* refactor(*): 全项目硬编码值 - 批量迁移到设计token #94

批次3:全项目 .tsx 文件中 372 处裸 text-[Npx]/rounded-[Npx] 批量
替换为对应设计token,剩余 25 处无直接 token 对应的低频值保留。

替换覆盖(按频率):
- text-[10px]→fs-tiny (132处)
- text-[11px]→fs-label (100处)
- text-[9px]→fs-micro (45处)
- text-[12px]→fs-caption, text-[13/14px]→fs-body, text-[15px]→fs-body-lg
- text-[18px]→fs-heading-lg, text-[22px]→fs-title, text-[8px]→fs-micro
- rounded-[9/10px]→dock-item-radius, rounded-[12px]→r-lg
- rounded-[14px]→dock-radius, rounded-[16px]→r-2xl
- rounded-[17px]→panel-radius, rounded-[8px]→r-md

涉及 components/ 和 pages/ 下所有 .tsx 文件。
视觉零回归(token值与原硬编码值一致)。

* feat(canvas): 节点视觉层次规范 - 色带+状态徽章+四态递进 #97 #94

基于 Wayfinder 地图 #97 决议执行节点视觉重设计:

1. 节点类型色带(决策1)
   - 新增 nodeTypeColorVar() 函数,10种节点类型对应色带色
   - 节点左侧3px色条,引用 --cn-type-* token
   - 远距离最强信号,用户扫视画布即可识别节点类型

2. 节点状态徽章(决策2)
   - 新增 NodeStatusBadge 组件,loading/success/error 三态
   - 左上角圆角徽章,backdrop-blur 玻璃质感
   - success 态 2s 后自动淡出(canvas-status-success-fade 动画)

3. 四态递进视觉权重(决策3)
   - idle:无额外阴影
   - hover:轻微抬升阴影(16px 48px)
   - selected:2px 边框环(accent.primary 40% 透明度)
   - selected-primary:4px 软色环 + resize handle
   - active:6px 外发光环 + inner glow(最强强调)
   - 120-150ms ease-out 过渡

4. 阴影迁移
   - boxShadow 从硬编码改为分层语义化表达
   - 边框色 hover 态使用 color-mix 动态加深

Closes #97

---------

Co-authored-by: sikongyue <3155157671@qq.com>
This commit is contained in:
爱笑的毛毛虫
2026-08-03 21:38:38 +08:00
committed by GitHub
parent d83ec033bb
commit b4d2b34fae
79 changed files with 844 additions and 400 deletions

View File

@@ -127,7 +127,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
<div className="relative flex h-10 shrink-0 items-center gap-2 rounded-t-[17px] border-b px-4" style={{ borderColor: theme.node.stroke, background: theme.node.panel }}>
<Clapperboard className="size-4" />
<span className="min-w-0 flex-1 truncate text-sm font-semibold" title={node.title || "分镜脚本"}>{node.title || "分镜脚本"}</span>
{batchSummary ? <span className="min-w-0 max-w-[42%] truncate text-[11px] font-medium" title={batchSummary} style={{ color: batch?.status === "partial_failed" ? theme.accent.danger : theme.node.muted }}>{batchSummary}</span> : taskFeedback ? <span className="min-w-0 max-w-[38%] truncate text-[11px] font-medium" title={taskFeedback} style={{ color: node.metadata?.status === "error" ? theme.accent.danger : theme.node.muted }}>{taskFeedback}</span> : null}
{batchSummary ? <span className="min-w-0 max-w-[42%] truncate text-[var(--fs-label)] font-medium" title={batchSummary} style={{ color: batch?.status === "partial_failed" ? theme.accent.danger : theme.node.muted }}>{batchSummary}</span> : taskFeedback ? <span className="min-w-0 max-w-[38%] truncate text-[var(--fs-label)] font-medium" title={taskFeedback} style={{ color: node.metadata?.status === "error" ? theme.accent.danger : theme.node.muted }}>{taskFeedback}</span> : null}
<span className="text-xs font-medium" style={{ color: theme.node.muted }}>{rows.length} 镜 · {totalDuration}s</span>
{batch ? <>
{hasFailedBatchItems ? <Tooltip title="重试失败项"><button type="button" className="grid size-7 place-items-center rounded outline-none transition hover:bg-black/5 focus-visible:ring-2 dark:hover:bg-white/10" style={{ "--tw-ring-color": theme.node.muted } as CSSProperties} onMouseDown={(event) => event.stopPropagation()} onClick={(event) => { event.stopPropagation(); onRetryBatch(batch.id); }} aria-label="重试失败项"><RefreshCw className="size-3.5" /></button></Tooltip> : null}
@@ -167,7 +167,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
>
{rows.length ? rows.map((row) => (
<div key={row.id} className="relative grid border-b" style={{ height: STORYBOARD_ROW_HEIGHT, borderColor: theme.node.stroke, gridTemplateColumns: SCRIPT_GRID_TEMPLATE }}>
<div className="flex flex-col items-center justify-center border-r tabular-nums" style={{ color: theme.node.muted, borderColor: theme.node.stroke }}><span className="text-sm">{row.shotNumber}</span>{batchItemByRowId.get(row.id) ? <span className="max-w-16 truncate text-[9px] leading-3" title={generationBatchItemLabel(batchItemByRowId.get(row.id)!)}>{generationBatchItemLabel(batchItemByRowId.get(row.id)!)}</span> : null}</div>
<div className="flex flex-col items-center justify-center border-r tabular-nums" style={{ color: theme.node.muted, borderColor: theme.node.stroke }}><span className="text-sm">{row.shotNumber}</span>{batchItemByRowId.get(row.id) ? <span className="max-w-16 truncate text-[var(--fs-micro)] leading-3" title={generationBatchItemLabel(batchItemByRowId.get(row.id)!)}>{generationBatchItemLabel(batchItemByRowId.get(row.id)!)}</span> : null}</div>
<div className="grid grid-cols-[32px_1fr_32px] items-center border-r px-2" style={{ borderColor: theme.node.stroke }}>
<SmallButton title="减少 1 秒" onClick={() => onUpdateRow(row.id, { durationSeconds: Math.max(1, row.durationSeconds - 1) })}><Minus className="size-3" /></SmallButton>
<span className="text-center text-sm font-medium tabular-nums">{row.durationSeconds}s</span>
@@ -213,7 +213,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
<Tooltip title="脚本生成需要文本理解与结构化输出能力,仅展示文本模型;视频/图片模型无法生成分镜表" placement="topLeft">
<div className="mr-auto min-w-36 max-w-56 flex-1">
<ModelPicker
className="!h-7 !w-full !min-w-0 !text-[10px] !font-normal [&_img]:!size-3 [&_.lucide]:!size-3"
className="!h-7 !w-full !min-w-0 !text-[var(--fs-tiny)] !font-normal [&_img]:!size-3 [&_.lucide]:!size-3"
fullWidth
config={generationConfig}
value={generationConfig.model}
@@ -225,7 +225,7 @@ export function CanvasScriptNodeContent({ node, batch, pipeline, scale, mentionR
/>
</div>
</Tooltip>
{simpleMode ? <span className="text-[11px]" style={{ color: theme.node.muted }}>自动拆分 · 默认时长</span> : <Select<StoryboardShotCount>
{simpleMode ? <span className="text-[var(--fs-label)]" style={{ color: theme.node.muted }}>自动拆分 · 默认时长</span> : <Select<StoryboardShotCount>
className="min-w-32"
size="small"
value={shotCount}
@@ -328,10 +328,10 @@ function PipelineStageCell({ label, stage, theme, children, last = false }: { la
return (
<div className={`flex min-w-0 items-center gap-2 px-3 ${last ? "" : "border-r"}`} style={{ borderColor: theme.node.stroke }}>
<div className="min-w-[64px] shrink-0">
<div className="text-[11px] font-semibold">{label}</div>
<div className="text-[9px] leading-3" style={{ color: stage.failed ? theme.accent.danger : theme.node.muted }}>{pipelineStatusLabel(stage)}</div>
<div className="text-[var(--fs-label)] font-semibold">{label}</div>
<div className="text-[var(--fs-micro)] leading-3" style={{ color: stage.failed ? theme.accent.danger : theme.node.muted }}>{pipelineStatusLabel(stage)}</div>
</div>
<div className="flex min-w-0 flex-1 items-center justify-end gap-1 overflow-hidden [&_.ant-btn]:!h-7 [&_.ant-btn]:!px-2 [&_.ant-btn]:!text-[10px]">{children}</div>
<div className="flex min-w-0 flex-1 items-center justify-end gap-1 overflow-hidden [&_.ant-btn]:!h-7 [&_.ant-btn]:!px-2 [&_.ant-btn]:!text-[var(--fs-tiny)]">{children}</div>
</div>
);
}