feat(canvas): 设计token系统 - 建立三层架构骨架 (#101)
* feat(canvas): 设计token系统 - 建立三层架构骨架 #94 #96 建立 Primitive→Semantic→Component 三层设计 token 体系,覆盖 9 个维度: 色彩/间距/字号/圆角/阴影/Elevation/动效/描边/不透明度。 - Primitive 层:纯值无语义,含 neutral 色板+节点类型色板+状态色、 4px 栅格间距、10档字号、10档圆角、阴影+glow、12档 z-index、 动效(duration+easing+delay+motion-scale)、描边、不透明度 - Semantic 层:引用 Primitive,随主题切换,含通用语义色、 Canvas 语义(--cn-*)、Aceternity spatial 语义、节点类型语义、状态语义 - Component 层:引用 Semantic,含 Dock/Node/Modal/Panel/Prompt面板/ 进度条/缩放控制专属 token - @theme inline 映射:节点类型色、状态色、Canvas 语义色、字号映射到 Tailwind utility - prefers-reduced-motion 三级降级(L0正常/L1简化/L2禁用) - AGENTS.md 新增 Design Token 使用规范,禁止新增裸 px 值 - 附带修复 canvas-drawing-excalidraw-editor.tsx TS7006 类型注解 - 附带修复 canvas-drawing-editor-modal.tsx TS2339 engine 字段缺失 Wayfinder 决策来源:#95 #96 #97 #98 #99 * fix(canvas): 设计token系统 - 修复CSS变量循环引用和命名兼容性 #94 #96 修复两个问题: 1. CSS变量循环引用:Primitive层 --color-node-*/--color-status-* 与 @theme inline 中的 --color-node-*/--color-status-* 同名,经 Semantic 层中转后形成循环(A→B→A)。改用 --palette- 前缀隔离 Primitive 色板, 打断循环链路。 2. 变量名小数点兼容性:--space-0.5/1.5/2.5/3.5 中的小数点被部分 CSS linter 误判为类选择器。改为 --space-half/-1-half/-2-half/-3-half, 保持语义清晰的同时提升工具链兼容性。 * refactor(canvas): 画布核心组件 - 迁移硬编码值到设计token #94 批次1:5个画布核心组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token,统一视觉语言: - canvas-node.tsx:text-[10/11/9/17px]→fs-tiny/label/micro/heading-lg, rounded-[18px]→node-radius - canvas-node-hover-toolbar.tsx:text-[11/17/10/9px]→fs-*, rounded-[14/9px]→dock-radius/dock-item-radius,z-[70]→z-panel-floating - canvas-toolbar.tsx:text-[9/10/11px]→fs-*, rounded-[17/16/11/10px]→panel-radius/dock-item-radius-*, z-[30/40]→z-toolbar/z-toolbar-floating - canvas-assistant-panel.tsx:text-[8/9/10/11px]→fs-* - canvas-script-node.tsx:text-[9/10/11px]→fs-* 视觉零回归(token值与原硬编码值一致),代码可维护性提升。 * refactor(canvas): 画布辅助组件 - 迁移硬编码值到设计token #94 批次2:6个画布辅助组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token: - canvas-style-picker-modal.tsx:text-[10/11px]→fs-tiny/label - canvas-file-drop-overlay.tsx:z-[110]→z-modal-overlay, rounded-[28/20px]→r-5xl/r-3xl - canvas-character-reference-node.tsx:text-[10px]→fs-tiny - canvas-drawing-editor-modal.tsx:text-[11px]→fs-label - canvas-video-prompt-tools.tsx:z-[1500]→z-toast, rounded-[12/10px]→r-lg/dock-item-radius - asset-picker-modal.tsx:text-[10px]→fs-tiny 视觉零回归(token值与原硬编码值一致)。 * refactor(*): 全项目硬编码值 - 批量迁移到设计token #94 批次3:全项目 .tsx 文件中 372 处裸 text-[Npx]/rounded-[Npx] 批量 替换为对应设计token,剩余 25 处无直接 token 对应的低频值保留。 替换覆盖(按频率): - text-[10px]→fs-tiny (132处) - text-[11px]→fs-label (100处) - text-[9px]→fs-micro (45处) - text-[12px]→fs-caption, text-[13/14px]→fs-body, text-[15px]→fs-body-lg - text-[18px]→fs-heading-lg, text-[22px]→fs-title, text-[8px]→fs-micro - rounded-[9/10px]→dock-item-radius, rounded-[12px]→r-lg - rounded-[14px]→dock-radius, rounded-[16px]→r-2xl - rounded-[17px]→panel-radius, rounded-[8px]→r-md 涉及 components/ 和 pages/ 下所有 .tsx 文件。 视觉零回归(token值与原硬编码值一致)。 * feat(canvas): 节点视觉层次规范 - 色带+状态徽章+四态递进 #97 #94 基于 Wayfinder 地图 #97 决议执行节点视觉重设计: 1. 节点类型色带(决策1) - 新增 nodeTypeColorVar() 函数,10种节点类型对应色带色 - 节点左侧3px色条,引用 --cn-type-* token - 远距离最强信号,用户扫视画布即可识别节点类型 2. 节点状态徽章(决策2) - 新增 NodeStatusBadge 组件,loading/success/error 三态 - 左上角圆角徽章,backdrop-blur 玻璃质感 - success 态 2s 后自动淡出(canvas-status-success-fade 动画) 3. 四态递进视觉权重(决策3) - idle:无额外阴影 - hover:轻微抬升阴影(16px 48px) - selected:2px 边框环(accent.primary 40% 透明度) - selected-primary:4px 软色环 + resize handle - active:6px 外发光环 + inner glow(最强强调) - 120-150ms ease-out 过渡 4. 阴影迁移 - boxShadow 从硬编码改为分层语义化表达 - 边框色 hover 态使用 color-mix 动态加深 Closes #97 --------- Co-authored-by: sikongyue <3155157671@qq.com>
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@@ -106,10 +106,10 @@ function AnnouncementTimelineItem({ announcement, last, reducedMotion }: { annou
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</div>
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<div className="min-w-0">
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<div className="flex flex-wrap items-center gap-x-2 gap-y-1">
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<h3 className="text-[15px] font-semibold leading-6 tracking-normal text-foreground sm:text-base">{announcement.title}</h3>
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<span className="inline-flex items-center gap-1 text-[11px] font-medium text-foreground/45"><Icon className="size-3" />{meta.label}</span>
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<h3 className="text-[var(--fs-body-lg)] font-semibold leading-6 tracking-normal text-foreground sm:text-base">{announcement.title}</h3>
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<span className="inline-flex items-center gap-1 text-[var(--fs-label)] font-medium text-foreground/45"><Icon className="size-3" />{meta.label}</span>
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</div>
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<AnnouncementContent content={announcement.content} className="mt-1 text-sm leading-6 text-foreground/75 sm:text-[15px]" />
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<AnnouncementContent content={announcement.content} className="mt-1 text-sm leading-6 text-foreground/75 sm:text-[var(--fs-body-lg)]" />
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<time dateTime={announcement.publishedAt} className="mt-2 block text-xs tabular-nums text-foreground/40">{relativeTime(announcement.publishedAt)} · {formatDateTime(announcement.publishedAt)}</time>
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</div>
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</motion.article>
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@@ -78,10 +78,10 @@ export const FloatingDock = forwardRef<HTMLDivElement, FloatingDockProps>(functi
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: coarsePointer
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? embedded
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? size === "compact" ? "h-10 gap-1 px-0.5" : "h-11 gap-1 px-0.5"
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: size === "compact" ? "h-11 gap-1 rounded-[15px] px-1.5 pb-1" : "h-12 gap-1 rounded-[17px] px-2 pb-1"
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: size === "compact" ? "h-11 gap-1 rounded-[15px] px-1.5 pb-1" : "h-12 gap-1 rounded-[var(--panel-radius)] px-2 pb-1"
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: embedded
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? size === "compact" ? "h-8 gap-0.5 px-0.5 pb-0.5" : "h-9 gap-0.5 px-0.5 pb-0.5"
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: size === "compact" ? "h-8 gap-0.5 rounded-[12px] px-1 pb-1" : "h-10 gap-0.5 rounded-[14px] px-1.5 pb-1",
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: size === "compact" ? "h-8 gap-0.5 rounded-[var(--r-lg)] px-1 pb-1" : "h-10 gap-0.5 rounded-[var(--dock-radius)] px-1.5 pb-1",
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className,
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)}
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style={style}
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@@ -118,7 +118,7 @@ function DockCommandButton({ command, mouseX, metrics, motionEnabled, compact, s
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aria-label={command.label}
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aria-pressed={command.active || undefined}
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disabled={command.disabled}
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className={cn("aceternity-dock-command is-labeled group inline-flex h-8 items-center justify-center gap-1.5 whitespace-nowrap rounded-[9px] border-0 px-2.5 outline-none", command.active && "is-active", command.danger && "is-danger")}
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className={cn("aceternity-dock-command is-labeled group inline-flex h-8 items-center justify-center gap-1.5 whitespace-nowrap rounded-[var(--dock-item-radius)] border-0 px-2.5 outline-none", command.active && "is-active", command.danger && "is-danger")}
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whileTap={!command.disabled ? { scale: 0.96 } : undefined}
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transition={aceternityMotion.spring.dock}
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onMouseEnter={() => setHovered(true)}
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@@ -128,7 +128,7 @@ function DockCommandButton({ command, mouseX, metrics, motionEnabled, compact, s
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onClick={command.onClick}
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>
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<span className="grid size-3.5 shrink-0 place-items-center">{command.icon}</span>
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<span className="inline-flex h-4 items-center text-[11px] font-medium leading-none">{command.displayLabel || command.label}</span>
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<span className="inline-flex h-4 items-center text-[var(--fs-label)] font-medium leading-none">{command.displayLabel || command.label}</span>
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</motion.button>
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</motion.span>
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);
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@@ -161,7 +161,7 @@ function DockCommandButton({ command, mouseX, metrics, motionEnabled, compact, s
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animate={{ opacity: 1, y: 0, scale: 1 }}
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exit={{ opacity: 0, y: 4, scale: 0.96 }}
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transition={{ duration: aceternityMotion.duration.instant, ease: aceternityMotion.easing.enter }}
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className={cn("aceternity-dock-tooltip pointer-events-none absolute left-1/2 z-[140] -translate-x-1/2 whitespace-nowrap border font-medium shadow-xl backdrop-blur-xl", compact ? "-top-7 rounded-md px-1.5 py-0.5 text-[9px]" : "-top-8 rounded-md px-2 py-1 text-[10px]")}
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className={cn("aceternity-dock-tooltip pointer-events-none absolute left-1/2 z-[140] -translate-x-1/2 whitespace-nowrap border font-medium shadow-xl backdrop-blur-xl", compact ? "-top-7 rounded-md px-1.5 py-0.5 text-[var(--fs-micro)]" : "-top-8 rounded-md px-2 py-1 text-[var(--fs-tiny)]")}
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>
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{command.label}
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</motion.span>
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