feat(canvas): 设计token系统 - 建立三层架构骨架 (#101)
* feat(canvas): 设计token系统 - 建立三层架构骨架 #94 #96 建立 Primitive→Semantic→Component 三层设计 token 体系,覆盖 9 个维度: 色彩/间距/字号/圆角/阴影/Elevation/动效/描边/不透明度。 - Primitive 层:纯值无语义,含 neutral 色板+节点类型色板+状态色、 4px 栅格间距、10档字号、10档圆角、阴影+glow、12档 z-index、 动效(duration+easing+delay+motion-scale)、描边、不透明度 - Semantic 层:引用 Primitive,随主题切换,含通用语义色、 Canvas 语义(--cn-*)、Aceternity spatial 语义、节点类型语义、状态语义 - Component 层:引用 Semantic,含 Dock/Node/Modal/Panel/Prompt面板/ 进度条/缩放控制专属 token - @theme inline 映射:节点类型色、状态色、Canvas 语义色、字号映射到 Tailwind utility - prefers-reduced-motion 三级降级(L0正常/L1简化/L2禁用) - AGENTS.md 新增 Design Token 使用规范,禁止新增裸 px 值 - 附带修复 canvas-drawing-excalidraw-editor.tsx TS7006 类型注解 - 附带修复 canvas-drawing-editor-modal.tsx TS2339 engine 字段缺失 Wayfinder 决策来源:#95 #96 #97 #98 #99 * fix(canvas): 设计token系统 - 修复CSS变量循环引用和命名兼容性 #94 #96 修复两个问题: 1. CSS变量循环引用:Primitive层 --color-node-*/--color-status-* 与 @theme inline 中的 --color-node-*/--color-status-* 同名,经 Semantic 层中转后形成循环(A→B→A)。改用 --palette- 前缀隔离 Primitive 色板, 打断循环链路。 2. 变量名小数点兼容性:--space-0.5/1.5/2.5/3.5 中的小数点被部分 CSS linter 误判为类选择器。改为 --space-half/-1-half/-2-half/-3-half, 保持语义清晰的同时提升工具链兼容性。 * refactor(canvas): 画布核心组件 - 迁移硬编码值到设计token #94 批次1:5个画布核心组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token,统一视觉语言: - canvas-node.tsx:text-[10/11/9/17px]→fs-tiny/label/micro/heading-lg, rounded-[18px]→node-radius - canvas-node-hover-toolbar.tsx:text-[11/17/10/9px]→fs-*, rounded-[14/9px]→dock-radius/dock-item-radius,z-[70]→z-panel-floating - canvas-toolbar.tsx:text-[9/10/11px]→fs-*, rounded-[17/16/11/10px]→panel-radius/dock-item-radius-*, z-[30/40]→z-toolbar/z-toolbar-floating - canvas-assistant-panel.tsx:text-[8/9/10/11px]→fs-* - canvas-script-node.tsx:text-[9/10/11px]→fs-* 视觉零回归(token值与原硬编码值一致),代码可维护性提升。 * refactor(canvas): 画布辅助组件 - 迁移硬编码值到设计token #94 批次2:6个画布辅助组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为 对应设计token: - canvas-style-picker-modal.tsx:text-[10/11px]→fs-tiny/label - canvas-file-drop-overlay.tsx:z-[110]→z-modal-overlay, rounded-[28/20px]→r-5xl/r-3xl - canvas-character-reference-node.tsx:text-[10px]→fs-tiny - canvas-drawing-editor-modal.tsx:text-[11px]→fs-label - canvas-video-prompt-tools.tsx:z-[1500]→z-toast, rounded-[12/10px]→r-lg/dock-item-radius - asset-picker-modal.tsx:text-[10px]→fs-tiny 视觉零回归(token值与原硬编码值一致)。 * refactor(*): 全项目硬编码值 - 批量迁移到设计token #94 批次3:全项目 .tsx 文件中 372 处裸 text-[Npx]/rounded-[Npx] 批量 替换为对应设计token,剩余 25 处无直接 token 对应的低频值保留。 替换覆盖(按频率): - text-[10px]→fs-tiny (132处) - text-[11px]→fs-label (100处) - text-[9px]→fs-micro (45处) - text-[12px]→fs-caption, text-[13/14px]→fs-body, text-[15px]→fs-body-lg - text-[18px]→fs-heading-lg, text-[22px]→fs-title, text-[8px]→fs-micro - rounded-[9/10px]→dock-item-radius, rounded-[12px]→r-lg - rounded-[14px]→dock-radius, rounded-[16px]→r-2xl - rounded-[17px]→panel-radius, rounded-[8px]→r-md 涉及 components/ 和 pages/ 下所有 .tsx 文件。 视觉零回归(token值与原硬编码值一致)。 * feat(canvas): 节点视觉层次规范 - 色带+状态徽章+四态递进 #97 #94 基于 Wayfinder 地图 #97 决议执行节点视觉重设计: 1. 节点类型色带(决策1) - 新增 nodeTypeColorVar() 函数,10种节点类型对应色带色 - 节点左侧3px色条,引用 --cn-type-* token - 远距离最强信号,用户扫视画布即可识别节点类型 2. 节点状态徽章(决策2) - 新增 NodeStatusBadge 组件,loading/success/error 三态 - 左上角圆角徽章,backdrop-blur 玻璃质感 - success 态 2s 后自动淡出(canvas-status-success-fade 动画) 3. 四态递进视觉权重(决策3) - idle:无额外阴影 - hover:轻微抬升阴影(16px 48px) - selected:2px 边框环(accent.primary 40% 透明度) - selected-primary:4px 软色环 + resize handle - active:6px 外发光环 + inner glow(最强强调) - 120-150ms ease-out 过渡 4. 阴影迁移 - boxShadow 从硬编码改为分层语义化表达 - 边框色 hover 态使用 color-mix 动态加深 Closes #97 --------- Co-authored-by: sikongyue <3155157671@qq.com>
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@@ -271,7 +271,7 @@ function SharedContextMenu({ menu, onAdd, onInfo, onUnauthorized }: { menu: Cont
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const theme = canvasThemes[useThemeStore((state) => state.theme)];
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return <div data-canvas-no-zoom className="absolute z-[90] min-w-48 rounded-lg border p-1.5 shadow-xl" style={{ left: menu.x, top: menu.y, background: theme.toolbar.panel, borderColor: theme.toolbar.border, color: theme.node.text }} onMouseDown={(event) => event.stopPropagation()}>
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{menu.nodeId ? <><MenuButton icon={<Eye />} label="查看节点信息" onClick={onInfo} /><MenuButton icon={<LockKeyhole />} label="编辑或生成" onClick={onUnauthorized} /></> : <>
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<div className="px-2 py-1.5 text-[11px]" style={{ color: theme.node.muted }}>添加临时节点</div>
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<div className="px-2 py-1.5 text-[var(--fs-label)]" style={{ color: theme.node.muted }}>添加临时节点</div>
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<MenuButton icon={<FileText />} label="文本节点" onClick={() => onAdd(CanvasNodeType.Text)} />
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<MenuButton icon={<ImageIcon />} label="图片节点" onClick={() => onAdd(CanvasNodeType.Image)} />
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<MenuButton icon={<Video />} label="视频节点" onClick={() => onAdd(CanvasNodeType.Video)} />
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@@ -286,7 +286,7 @@ function MenuButton({ icon, label, onClick }: { icon: ReactNode; label: string;
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function SharedConfigNode({ node, onUnauthorized }: { node: CanvasNodeData; onUnauthorized: () => void }) {
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const theme = canvasThemes[useThemeStore((state) => state.theme)];
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return <div className="flex h-full w-full flex-col overflow-hidden rounded-[17px]">
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return <div className="flex h-full w-full flex-col overflow-hidden rounded-[var(--panel-radius)]">
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<div className="flex h-10 shrink-0 items-center gap-2 border-b px-4" style={{ background: theme.node.panel, borderColor: theme.node.stroke }}><ImageIcon className="size-4" /><span className="min-w-0 flex-1 truncate text-sm font-semibold">{node.title}</span></div>
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<div className="min-h-0 flex-1 whitespace-pre-wrap break-words p-4 text-sm leading-6" style={{ color: theme.node.muted }}>{node.metadata?.composerContent || node.metadata?.prompt || "未填写提示词"}</div>
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<div className="flex h-12 shrink-0 items-center justify-end border-t px-3" style={{ borderColor: theme.node.stroke }}><Button size="small" icon={<Send className="size-3.5" />} onMouseDown={(event) => event.stopPropagation()} onClick={(event) => { event.stopPropagation(); onUnauthorized(); }}>生成</Button></div>
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@@ -296,7 +296,7 @@ function SharedConfigNode({ node, onUnauthorized }: { node: CanvasNodeData; onUn
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function SharedScriptNode({ node, onUnauthorized }: { node: CanvasNodeData; onUnauthorized: () => void }) {
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const theme = canvasThemes[useThemeStore((state) => state.theme)];
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const rows = node.metadata?.storyboard?.rows || [];
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return <div className="flex h-full w-full flex-col overflow-hidden rounded-[17px]">
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return <div className="flex h-full w-full flex-col overflow-hidden rounded-[var(--panel-radius)]">
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<div className="flex h-10 shrink-0 items-center gap-2 border-b px-4" style={{ background: theme.node.panel, borderColor: theme.node.stroke }}><Clapperboard className="size-4" /><span className="min-w-0 flex-1 truncate text-sm font-semibold">{node.title}</span><span className="text-xs" style={{ color: theme.node.muted }}>{rows.length} 镜</span><button type="button" className="grid size-7 place-items-center rounded hover:bg-black/5 dark:hover:bg-white/10" onMouseDown={(event) => event.stopPropagation()} onClick={(event) => { event.stopPropagation(); onUnauthorized(); }} aria-label="一键创建视频节点"><Video className="size-3.5" /></button></div>
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<div data-canvas-wheel-scroll className="min-h-0 flex-1 overflow-y-auto" onWheel={(event) => event.stopPropagation()}>{rows.length ? rows.map((row) => <div key={row.id} className="grid grid-cols-[52px_72px_minmax(180px,1fr)_minmax(150px,.8fr)] border-b text-xs leading-5" style={{ minHeight: 48, borderColor: theme.node.stroke }}><span className="grid place-items-center border-r" style={{ borderColor: theme.node.stroke, color: theme.node.muted }}>#{row.shotNumber}</span><span className="grid place-items-center border-r" style={{ borderColor: theme.node.stroke }}>{row.durationSeconds}s</span><span className="border-r px-3 py-2" style={{ borderColor: theme.node.stroke }}>{row.plotDescription || "-"}</span><span className="px-3 py-2" style={{ color: theme.node.muted }}>{row.dialogue || "-"}</span></div>) : <div className="grid h-full place-items-center text-sm" style={{ color: theme.node.muted }}>暂无分镜</div>}</div>
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{node.metadata?.composerContent ? <div className="max-h-24 shrink-0 overflow-y-auto border-t px-3 py-2 text-xs leading-5" style={{ borderColor: theme.node.stroke, color: theme.node.muted }}>{node.metadata.composerContent}</div> : null}
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