feat(canvas): 画布节点 - 恢复批量创作表与转换能力

This commit is contained in:
ddCat
2026-09-15 20:56:19 +08:00
parent f59b59b3e6
commit c57f1b36ae
36 changed files with 3341 additions and 34 deletions

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@@ -2,4 +2,5 @@ import "./eagle";
import "./prompt-optimizer";
import "./workflows";
import "./ai-art-critique";
import "./media-conversion";
import "./editor/editor-shell";

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@@ -0,0 +1,37 @@
import { MEDIA_CONVERSION_NODE_TYPE } from "@/lib/media-conversion/contracts";
import { registerPlugin } from "../plugin-registry";
import { PLUGIN_API_VERSION, type PluginManifest, type RegisteredPlugin } from "../plugin-types";
export const MEDIA_CONVERSION_PLUGIN_ID = "media-conversion";
const manifest: PluginManifest = {
apiVersion: PLUGIN_API_VERSION,
id: MEDIA_CONVERSION_PLUGIN_ID,
name: "媒体转换节点",
version: "0.1.0",
publishedAt: "2026-09-08",
updatedAt: "2026-09-08",
description: "在画布中提供图片转换节点,支持灰度、Canny 边缘、AI 线稿、本地 Depth Anything V2 深度图和 OpenPose 姿态骨架。",
documentation:
"# 媒体转换节点\n\n连接图片到转换节点后,可以在节点内选择灰度图、Canny 边缘、AI 线稿、深度图或姿态骨架。AI 线稿使用本机 ControlNet Aux 预处理模型,深度图使用本机已安装的 Depth Anything V2 Small 模型,姿态骨架使用 ControlNet Aux 的 OpenPose 人体预处理模型运行;这些操作都不会加载 Stable Diffusion 重绘管线。姿态转换只绘制人体骨架,未检测到人物时会跳过并提示。视频转换和透明抠图模型仍在验证,暂时会明确提示不可用。\n\n该插件只读取当前节点的媒体输入,并把结果保存回当前画布节点的本地素材存储。",
author: "影策团队",
surfaces: ["node"],
permissions: ["canvas.read", "canvas.write", "media.read"],
trusted: true,
runtime: { web: "declarative" },
contributes: {
transforms: [
{
id: MEDIA_CONVERSION_NODE_TYPE,
input: "media",
output: "media",
runtime: "declarative",
},
],
},
};
export const mediaConversionPlugin: RegisteredPlugin = { manifest };
registerPlugin(mediaConversionPlugin);