feat(canvas): 导演台 - 完善骨骼控制、对象管理与面板交互
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@@ -21,7 +21,11 @@ export type DirectorKeyframe = {
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easing?: "step" | "linear" | "smooth";
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};
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export type DirectorHumanoidBone = "root" | "hips" | "spine" | "chest" | "neck" | "head" | "leftShoulder" | "leftUpperArm" | "leftLowerArm" | "leftHand" | "rightShoulder" | "rightUpperArm" | "rightLowerArm" | "rightHand" | "leftUpperLeg" | "leftLowerLeg" | "leftFoot" | "rightUpperLeg" | "rightLowerLeg" | "rightFoot";
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export type DirectorFingerBone =
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| "leftThumb1" | "leftThumb2" | "leftThumb3" | "leftIndex1" | "leftIndex2" | "leftIndex3" | "leftMiddle1" | "leftMiddle2" | "leftMiddle3" | "leftRing1" | "leftRing2" | "leftRing3" | "leftPinky1" | "leftPinky2" | "leftPinky3"
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| "rightThumb1" | "rightThumb2" | "rightThumb3" | "rightIndex1" | "rightIndex2" | "rightIndex3" | "rightMiddle1" | "rightMiddle2" | "rightMiddle3" | "rightRing1" | "rightRing2" | "rightRing3" | "rightPinky1" | "rightPinky2" | "rightPinky3";
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export type DirectorHumanoidBone = "root" | "hips" | "spine" | "chest" | "neck" | "head" | "leftShoulder" | "leftUpperArm" | "leftLowerArm" | "leftHand" | "rightShoulder" | "rightUpperArm" | "rightLowerArm" | "rightHand" | "leftUpperLeg" | "leftLowerLeg" | "leftFoot" | "rightUpperLeg" | "rightLowerLeg" | "rightFoot" | DirectorFingerBone;
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export type DirectorBoneKeyframe = {
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id: string;
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