feat(canvas): 绘图工具支持自定义 tldraw License Key (#100)

* feat(canvas): 绘图工具 - 支持自定义 tldraw License Key

* docs(canvas): 绘图工具 - 添加 License Key 页面截图
This commit is contained in:
ahyang
2026-08-03 21:38:04 +08:00
committed by GitHub
parent 9b3ec218e2
commit d83ec033bb
11 changed files with 186 additions and 47 deletions

View File

@@ -8,6 +8,7 @@ import { attachNodeToStoryboardRow, createCanvasNode, getConnectionTargetAnchor,
import { createCanvasDrawingFromImage } from "@/lib/canvas/canvas-drawing-storage";
import { isDrawingEngineAvailable, type CanvasDrawingEngine } from "@/lib/canvas/canvas-drawing-engine";
import { isFrameNode, isNodeHiddenByCollapsedFrame } from "@/lib/canvas/canvas-frame";
import { useUserStore } from "@/stores/use-user-store";
import { CanvasNodeType, type CanvasConnection, type CanvasNodeData, type ConnectionHandle, type ContextMenuState, type Position, type ViewportTransform } from "@/types/canvas";
type UseCanvasConnectionControllerOptions = {
@@ -55,6 +56,7 @@ export function useCanvasConnectionController({
setDrawingNodeId,
}: UseCanvasConnectionControllerOptions) {
const { message } = App.useApp();
const tldrawLicenseKey = useUserStore((state) => state.drawingEngine.tldrawLicenseKey);
const [connectingParams, setConnectingParams] = useState<ConnectionHandle | null>(null);
const [connectionTargetNodeId, setConnectionTargetNodeId] = useState<string | null>(null);
const [connectionTargetAnchorRatio, setConnectionTargetAnchorRatio] = useState<number | undefined>();
@@ -114,7 +116,7 @@ export function useCanvasConnectionController({
}, [connectionsRef, message, nodesRef, setConnections, setContextMenu, setNodes]);
const createConnectedNode = useCallback(async (type: CanvasNodeType.Image | CanvasNodeType.Text | CanvasNodeType.Script | CanvasNodeType.Video | CanvasNodeType.Audio | CanvasNodeType.Drawing, pending: PendingConnectionCreate) => {
if (type === CanvasNodeType.Drawing && !isDrawingEngineAvailable(defaultDrawingEngine)) {
if (type === CanvasNodeType.Drawing && !isDrawingEngineAvailable(defaultDrawingEngine, tldrawLicenseKey)) {
message.error("当前生产构建未配置 tldraw License Key,不能创建 tldraw 绘图");
return;
}
@@ -190,7 +192,7 @@ export function useCanvasConnectionController({
else if (type !== CanvasNodeType.Text && type !== CanvasNodeType.Script && type !== CanvasNodeType.Audio) setDialogNodeId(newNode.id);
closeConnectionCreateMenu();
setConnecting(null);
}, [closeConnectionCreateMenu, defaultDrawingEngine, message, nodesRef, projectId, setConnecting, setConnections, setDialogNodeId, setDrawingNodeId, setNodes, setSelectedConnectionId, setSelectedNodeIds]);
}, [closeConnectionCreateMenu, defaultDrawingEngine, message, nodesRef, projectId, setConnecting, setConnections, setDialogNodeId, setDrawingNodeId, setNodes, setSelectedConnectionId, setSelectedNodeIds, tldrawLicenseKey]);
const getConnectionDropTarget = useCallback((clientX: number, clientY: number, current: ConnectionHandle): ConnectionDropTarget => {
const world = screenToCanvas(clientX, clientY);