refactor(canvas): 生成配置 - 收敛插件工作流并移除系统模型分支

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ddCat committed 2026-08-26 16:28:45 +08:00
1 parent 5732eb1536
commit eeff8d511f
15 files changed
+227 -246

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@@ -1,24 +1,14 @@
import { Clapperboard, Folder, FolderOpen, Image as ImageIcon, Layers3, Music2, Palette, PanelTop, Pencil, Type, UploadCloud, UserRound, Video, Workflow } from "lucide-react";
import { Folder, FolderOpen, Layers3, Palette, UploadCloud, UserRound, Workflow } from "lucide-react";
import { getNodeIcon, getNodeLabel } from "@/lib/canvas/node-registry";
import { registerAddNodeMenuCommands, type AddNodeMenuCommand } from "@/lib/canvas/tool-registry";
import { PortraitClearanceIcon } from "@/components/canvas/portrait-clearance/portrait-clearance-icon";
import { PORTRAIT_CLEARANCE_NODE_TYPE, PORTRAIT_CLEARANCE_PLUGIN_ID } from "@/lib/portrait-clearance/contracts";
import { CanvasNodeType, type CanvasNodeTypeId } from "@/types/canvas";
import { CanvasNodeType } from "@/types/canvas";
/** 真正创建节点的命令,文案与图标统一取自节点注册表。 */
function nodeCommand(type: CanvasNodeType, rest: Omit<AddNodeMenuCommand, "id" | "label" | "icon" | "section">): AddNodeMenuCommand {
return { id: type, label: getNodeLabel(type), icon: getNodeIcon(type), section: "node", ...rest };
}
/**
* 扩展节点命令:落在独立的「展示与加工」分区,不挤占上方调好的四列创作网格。
* 创建逻辑一律是 createNode(type),所以统一走 onAddExtensionNode 而不是各开一个 handler。
*/
function extensionCommand(type: CanvasNodeTypeId, defaultOrder: number): AddNodeMenuCommand {
return { id: type, label: getNodeLabel(type), icon: getNodeIcon(type), section: "extension", defaultOrder, run: (ctx) => ctx.handlers.onAddExtensionNode(type) };
}
export const addNodeMenuCommands: AddNodeMenuCommand[] = [
// 项目级动作不占用节点网格,保证 8 个节点稳定保持四列两行。
{ id: "style", label: "项目画风", icon: <Palette />, section: "project", defaultOrder: 10, applicable: (ctx) => !ctx.isProjectLinked, run: (ctx) => ctx.handlers.onChooseStyle() },
@@ -33,25 +23,8 @@ export const addNodeMenuCommands: AddNodeMenuCommand[] = [
// 导演台落在节点分区,但它开的是导演工作台、不是某种画布节点,故不走注册表。
{ id: "director", label: "导演台", icon: <Layers3 />, badge: "3D", section: "node", defaultOrder: 70, applicable: (ctx) => ctx.workspaceMode !== "simple", run: (ctx) => ctx.handlers.onOpenDirector() },
nodeCommand(CanvasNodeType.Audio, { defaultOrder: 80, applicable: (ctx) => ctx.workspaceMode !== "simple", run: (ctx) => ctx.handlers.onAddAudio() }),
// 展示与加工(扩展节点)
extensionCommand(CanvasNodeType.Markdown, 10),
extensionCommand(CanvasNodeType.Svg, 20),
extensionCommand(CanvasNodeType.Html, 30),
extensionCommand(CanvasNodeType.Panorama, 40),
extensionCommand(CanvasNodeType.Compare, 50),
extensionCommand(CanvasNodeType.Chart, 60),
extensionCommand(CanvasNodeType.ColorGrade, 70),
// 云端和本地工作流共用独立配置节点,不进入基础模型节点的渠道选择。
{ id: "workflow", label: "工作流", icon: <Workflow />, section: "workflow", defaultOrder: 10, applicable: (ctx) => ctx.workspaceMode !== "simple", run: (ctx) => ctx.handlers.onAddWorkflow() },
{
id: PORTRAIT_CLEARANCE_NODE_TYPE,
label: getNodeLabel(PORTRAIT_CLEARANCE_NODE_TYPE),
icon: <PortraitClearanceIcon />,
section: "extension",
defaultOrder: 80,
applicable: (ctx) => Boolean(ctx.enabledPluginIds?.has(PORTRAIT_CLEARANCE_PLUGIN_ID)),
run: (ctx) => ctx.handlers.onAddExtensionNode(PORTRAIT_CLEARANCE_NODE_TYPE),
},
// 导入资源
{ id: "upload", label: "上传文件", icon: <UploadCloud />, section: "resource", defaultOrder: 10, run: (ctx) => ctx.handlers.onUpload() },
{ id: "project-character", label: "添加角色卡", icon: <UserRound />, section: "resource", defaultOrder: 20, applicable: (ctx) => ctx.isProjectLinked, run: (ctx) => ctx.handlers.onOpenProjectCharacters() },