package service import ( "encoding/json" "strings" "time" "infinite-canvas/backend/internal/model" ) type CreateProjectShotRequest struct { ID string `json:"id"` UnitID string `json:"unitId"` Title string `json:"title"` Description string `json:"description"` Position int `json:"position"` DurationMs int64 `json:"durationMs"` Status string `json:"status"` } type ReplaceProjectUnitShotsRequest struct { Shots []CreateProjectShotRequest `json:"shots"` } type LinkShotAssetRequest struct { AssetVersionID string `json:"assetVersionId"` Role string `json:"role"` } type AssetCandidateInput struct { UnitID string `json:"unitId"` ShotID string `json:"shotId"` Name string `json:"name"` Category string `json:"category"` Details map[string]any `json:"details"` } type CreateAssetCandidatesRequest struct { Candidates []AssetCandidateInput `json:"candidates"` } func (s *Service) CreateProjectShot(userID string, projectID string, req CreateProjectShotRequest) (model.Shot, error) { if _, err := s.repo.ProjectForUser(userID, projectID); err != nil { return model.Shot{}, err } unitID := strings.TrimSpace(req.UnitID) if unitID != "" { if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil { return model.Shot{}, err } } title := strings.TrimSpace(req.Title) if title == "" { return model.Shot{}, BadAuthRequest("镜头标题不能为空") } if req.Position < 0 || req.DurationMs < 0 { return model.Shot{}, BadAuthRequest("镜头顺序和时长不能为负数") } now := time.Now() shotID := strings.TrimSpace(req.ID) create := shotID == "" status := strings.TrimSpace(req.Status) if create { shotID = newID() if status == "" { status = "draft" } } else { existing, err := s.repo.ShotForProject(projectID, shotID) if err != nil { return model.Shot{}, err } if status == "" { status = existing.Status } now = existing.CreatedAt } if !validShotStatus(status) { return model.Shot{}, BadAuthRequest("不支持的镜头状态") } shot := model.Shot{ID: shotID, ProjectID: projectID, UnitID: unitID, Title: title, Description: strings.TrimSpace(req.Description), Position: req.Position, DurationMs: req.DurationMs, Status: status, CreatedAt: now, UpdatedAt: time.Now()} if err := s.repo.SaveShot(&shot, create); err != nil { return model.Shot{}, err } if err := s.repo.BumpProjectRevision(projectID); err != nil { return model.Shot{}, err } return shot, nil } func (s *Service) ReplaceProjectUnitShots(userID string, projectID string, unitID string, req ReplaceProjectUnitShotsRequest) ([]model.Shot, error) { if _, err := s.repo.ProjectForUser(userID, projectID); err != nil { return nil, err } unitID = strings.TrimSpace(unitID) if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil { return nil, err } if len(req.Shots) == 0 || len(req.Shots) > 200 { return nil, BadAuthRequest("章节分镜数量必须在 1 到 200 之间") } now := time.Now() shots := make([]model.Shot, 0, len(req.Shots)) for position, input := range req.Shots { title := strings.TrimSpace(input.Title) description := strings.TrimSpace(input.Description) if title == "" || description == "" || input.DurationMs < 0 { return nil, BadAuthRequest("分镜标题、描述或时长无效") } shots = append(shots, model.Shot{ID: newID(), ProjectID: projectID, UnitID: unitID, Title: title, Description: description, Position: position, DurationMs: input.DurationMs, Status: "draft", CreatedAt: now, UpdatedAt: now}) } // 章节级重生成是一个整体写操作,旧镜头与引用必须和新镜头在同一事务中替换。 if err := s.repo.ReplaceProjectUnitShots(projectID, unitID, shots); err != nil { return nil, err } return shots, nil } func validShotStatus(status string) bool { switch status { case "draft", "ready", "running", "review", "completed", "failed": return true default: return false } } func (s *Service) LinkShotAsset(userID string, projectID string, shotID string, req LinkShotAssetRequest) (model.ShotAssetReference, error) { if _, err := s.repo.ProjectForUser(userID, projectID); err != nil { return model.ShotAssetReference{}, err } if _, err := s.repo.ShotForProject(projectID, shotID); err != nil { return model.ShotAssetReference{}, err } versionID := strings.TrimSpace(req.AssetVersionID) if _, err := s.repo.AssetVersionForProject(projectID, versionID); err != nil { return model.ShotAssetReference{}, err } role := strings.TrimSpace(req.Role) if !validShotAssetRole(role) { return model.ShotAssetReference{}, BadAuthRequest("不支持的镜头素材用途") } reference := model.ShotAssetReference{ID: newID(), ShotID: shotID, AssetVersionID: versionID, Role: role, Status: "linked", CreatedAt: time.Now()} if err := s.repo.UpsertShotAssetReference(&reference); err != nil { return model.ShotAssetReference{}, err } if err := s.repo.BumpProjectRevision(projectID); err != nil { return model.ShotAssetReference{}, err } return reference, nil } func (s *Service) CreateProjectAssetCandidates(userID string, projectID string, req CreateAssetCandidatesRequest) ([]model.ProjectAssetCandidate, error) { if _, err := s.repo.ProjectForUser(userID, projectID); err != nil { return nil, err } if len(req.Candidates) == 0 || len(req.Candidates) > 100 { return nil, BadAuthRequest("资产候选数量必须在 1 到 100 之间") } now := time.Now() candidates := make([]model.ProjectAssetCandidate, 0, len(req.Candidates)) for _, input := range req.Candidates { name := strings.TrimSpace(input.Name) category := model.AssetCategory(strings.TrimSpace(input.Category)) if name == "" || !validAssetCategory(category) { return nil, BadAuthRequest("资产候选名称或分类无效") } if input.UnitID != "" { if _, err := s.repo.ProjectUnit(projectID, input.UnitID); err != nil { return nil, err } } if input.ShotID != "" { if _, err := s.repo.ShotForProject(projectID, input.ShotID); err != nil { return nil, err } } detailsJSON, err := marshalProjectDetails(input.Details) if err != nil { return nil, BadAuthRequest("资产候选详情格式无效") } if category == model.AssetCategoryCharacter { if err := validateCharacterCandidateDetails(input.Details); err != nil { return nil, err } } candidates = append(candidates, model.ProjectAssetCandidate{ID: newID(), ProjectID: projectID, UnitID: strings.TrimSpace(input.UnitID), ShotID: strings.TrimSpace(input.ShotID), Name: name, Category: category, Status: "pending_confirmation", DetailsJSON: detailsJSON, CreatedAt: now, UpdatedAt: now}) } if err := s.repo.CreateProjectAssetCandidates(candidates); err != nil { return nil, err } if err := s.repo.BumpProjectRevision(projectID); err != nil { return nil, err } return candidates, nil } func validShotAssetRole(role string) bool { switch role { case "reference", "start_frame", "end_frame", "keyframe", "storyboard", "output": return true default: return false } } func marshalProjectDetails(value map[string]any) (string, error) { if value == nil { return "{}", nil } encoded, err := json.Marshal(value) return string(encoded), err } func validateCharacterCandidateDetails(details map[string]any) error { text := func(key string) string { value, _ := details[key].(string) return strings.TrimSpace(value) } descriptiveCount := 0 for _, key := range []string{"appearance", "clothing", "physique", "personality", "consistencyPrompt", "multiViewPrompt"} { if text(key) != "" { descriptiveCount++ } } if text("role") == "" || descriptiveCount < 3 || text("voiceLanguage") == "" || text("voiceAge") == "" || text("voiceTimbre") == "" { return BadAuthRequest("角色候选必须包含剧情定位、稳定设定和声音画像") } return nil }