import { CanvasNodeType, type CanvasConnection, type CanvasNodeData, type Position } from "@/types/canvas"; export type CanvasLayoutMode = "row" | "column" | "grid"; export type CanvasAlignmentMode = "left" | "centerX" | "right" | "top" | "centerY" | "bottom" | "distributeX" | "distributeY"; export type CanvasLayoutLane = "text" | "image" | "video" | "audio"; const FLOW_COLUMN_GAP = 120; const LANE_GAP = 96; const LANE_NODE_GAP = 36; const GRID_NODE_GAP = 32; const LANE_ORDER: CanvasLayoutLane[] = ["text", "image", "video", "audio"]; export function layoutCanvasNodes(nodes: CanvasNodeData[], mode: CanvasLayoutMode) { const sorted = [...nodes].sort((a, b) => a.position.y - b.position.y || a.position.x - b.position.x); const left = Math.min(...sorted.map((node) => node.position.x)); const top = Math.min(...sorted.map((node) => node.position.y)); const gap = 32; const result = new Map(); if (mode === "row") { let x = left; sorted.forEach((node) => { result.set(node.id, { x, y: top }); x += node.width + gap; }); return result; } if (mode === "column") { let y = top; sorted.forEach((node) => { result.set(node.id, { x: left, y }); y += node.height + gap; }); return result; } const columns = Math.ceil(Math.sqrt(sorted.length)); const cellWidth = Math.max(...sorted.map((node) => node.width)) + gap; const cellHeight = Math.max(...sorted.map((node) => node.height)) + gap; sorted.forEach((node, index) => result.set(node.id, { x: left + (index % columns) * cellWidth, y: top + Math.floor(index / columns) * cellHeight })); return result; } export function layoutCanvasFlow(nodes: CanvasNodeData[], connections: CanvasConnection[]) { if (!nodes.length) return new Map(); const selectedIds = new Set(nodes.map((node) => node.id)); const inbound = new Map(nodes.map((node) => [node.id, 0])); const outbound = new Map(nodes.map((node) => [node.id, [] as string[]])); connections.forEach((connection) => { if (!selectedIds.has(connection.fromNodeId) || !selectedIds.has(connection.toNodeId)) return; inbound.set(connection.toNodeId, (inbound.get(connection.toNodeId) || 0) + 1); outbound.get(connection.fromNodeId)?.push(connection.toNodeId); }); // Kahn 拓扑分层让依赖方向保持从左到右;环形连接留在第一层,避免布局死循环。 const queue = nodes.filter((node) => !inbound.get(node.id)).map((node) => node.id); const layerById = new Map(); queue.forEach((id) => layerById.set(id, 0)); while (queue.length) { const id = queue.shift()!; const layer = layerById.get(id) || 0; outbound.get(id)?.forEach((target) => { layerById.set(target, Math.max(layerById.get(target) || 0, layer + 1)); inbound.set(target, (inbound.get(target) || 1) - 1); if (!inbound.get(target)) queue.push(target); }); } nodes.forEach((node) => { if (!layerById.has(node.id)) layerById.set(node.id, 0); }); const left = Math.min(...nodes.map((node) => node.position.x)); const top = Math.min(...nodes.map((node) => node.position.y)); const result = new Map(); const layers = [...new Set(layerById.values())].sort((a, b) => a - b); const layerX = new Map(); let x = left; layers.forEach((layer) => { const layerNodes = nodes.filter((node) => layerById.get(node.id) === layer); layerX.set(layer, x); x += Math.max(...layerNodes.map((node) => node.width)) + FLOW_COLUMN_GAP; }); let laneTop = top; LANE_ORDER.forEach((lane) => { const laneNodes = nodes.filter((node) => canvasLayoutLane(node) === lane); if (!laneNodes.length) return; const stacks = new Map(); laneNodes.forEach((node) => { const layer = layerById.get(node.id) || 0; stacks.set(layer, [...(stacks.get(layer) || []), node]); }); let laneHeight = 0; stacks.forEach((stack) => { const height = stack.reduce((sum, node) => sum + node.height, 0) + Math.max(0, stack.length - 1) * LANE_NODE_GAP; laneHeight = Math.max(laneHeight, height); }); stacks.forEach((stack, layer) => { let y = laneTop; stack.sort((a, b) => a.position.y - b.position.y || a.position.x - b.position.x).forEach((node) => { result.set(node.id, { x: layerX.get(layer) || left, y }); y += node.height + LANE_NODE_GAP; }); }); laneTop += laneHeight + LANE_GAP; }); return result; } export function layoutCanvasNodesByMediaType(nodes: CanvasNodeData[]) { if (!nodes.length) return new Map(); const left = Math.min(...nodes.map((node) => node.position.x)); const top = Math.min(...nodes.map((node) => node.position.y)); const result = new Map(); let laneTop = top; LANE_ORDER.forEach((lane) => { const laneNodes = nodes.filter((node) => canvasLayoutLane(node) === lane).sort((a, b) => a.position.y - b.position.y || a.position.x - b.position.x); if (!laneNodes.length) return; const columns = Math.min(4, Math.max(1, Math.ceil(Math.sqrt(laneNodes.length)))); const cellWidth = Math.max(...laneNodes.map((node) => node.width)) + GRID_NODE_GAP; const cellHeight = Math.max(...laneNodes.map((node) => node.height)) + GRID_NODE_GAP; laneNodes.forEach((node, index) => { result.set(node.id, { x: left + (index % columns) * cellWidth, y: laneTop + Math.floor(index / columns) * cellHeight, }); }); laneTop += Math.ceil(laneNodes.length / columns) * cellHeight - GRID_NODE_GAP + LANE_GAP; }); return result; } export function layoutCanvasAuto(nodes: CanvasNodeData[], connections: CanvasConnection[]) { const candidates = nodes.filter((node) => !node.metadata?.locked && node.type !== CanvasNodeType.Frame); if (candidates.length < 2) return new Map(); const candidateIds = new Set(candidates.map((node) => node.id)); const hasConnections = connections.some((connection) => candidateIds.has(connection.fromNodeId) && candidateIds.has(connection.toNodeId)); return hasConnections ? layoutCanvasFlow(candidates, connections) : layoutCanvasNodesByMediaType(candidates); } export const CANVAS_SPREAD_SCALE = 1.4; export const CANVAS_SPREAD_MIN_GAP = 56; /** * 保持选区里节点的相对占位,只把彼此间距拉开。 * 先按选区左上角等比展开,再把仍然过近的盒子沿原有主方向推开,最后把整组钉回原来的左上角。 */ export function spreadCanvasNodes(nodes: CanvasNodeData[], options?: { scale?: number; minGap?: number }) { const result = new Map(); if (nodes.length < 2) return result; const scale = options?.scale ?? CANVAS_SPREAD_SCALE; const minGap = options?.minGap ?? CANVAS_SPREAD_MIN_GAP; const originX = Math.min(...nodes.map((node) => node.position.x)); const originY = Math.min(...nodes.map((node) => node.position.y)); const items = nodes.map((node) => ({ id: node.id, width: node.width, height: node.height, x: originX + (node.position.x - originX) * scale, y: originY + (node.position.y - originY) * scale, })); for (let pass = 0; pass < 12; pass++) { let moved = false; for (let i = 0; i < items.length; i++) { for (let j = i + 1; j < items.length; j++) { const first = items[i]!; const second = items[j]!; const overlapX = Math.min(first.x + first.width + minGap, second.x + second.width + minGap) - Math.max(first.x, second.x); const overlapY = Math.min(first.y + first.height + minGap, second.y + second.height + minGap) - Math.max(first.y, second.y); if (overlapX <= 0 || overlapY <= 0) continue; const centerDx = first.x + first.width / 2 - (second.x + second.width / 2); const centerDy = first.y + first.height / 2 - (second.y + second.height / 2); if (Math.abs(centerDx) >= Math.abs(centerDy)) { const direction = centerDx === 0 ? (first.id < second.id ? 1 : -1) : centerDx > 0 ? 1 : -1; const push = overlapX / 2; first.x += direction * push; second.x -= direction * push; } else { const direction = centerDy === 0 ? (first.id < second.id ? 1 : -1) : centerDy > 0 ? 1 : -1; const push = overlapY / 2; first.y += direction * push; second.y -= direction * push; } moved = true; } } if (!moved) break; } const nextOriginX = Math.min(...items.map((item) => item.x)); const nextOriginY = Math.min(...items.map((item) => item.y)); const deltaX = originX - nextOriginX; const deltaY = originY - nextOriginY; items.forEach((item) => result.set(item.id, { x: item.x + deltaX, y: item.y + deltaY })); return result; } export function canvasLayoutLane(node: CanvasNodeData): CanvasLayoutLane { if (node.type === CanvasNodeType.Video) return "video"; if (node.type === CanvasNodeType.Audio) return "audio"; if (node.type === CanvasNodeType.Image || node.type === CanvasNodeType.Drawing || node.type === CanvasNodeType.Panorama || node.type === CanvasNodeType.Compare || node.type === CanvasNodeType.ColorGrade) return "image"; return "text"; } export function alignCanvasNodes(nodes: CanvasNodeData[], mode: CanvasAlignmentMode) { const result = new Map(); if (nodes.length < 2) return result; const left = Math.min(...nodes.map((node) => node.position.x)); const top = Math.min(...nodes.map((node) => node.position.y)); const right = Math.max(...nodes.map((node) => node.position.x + node.width)); const bottom = Math.max(...nodes.map((node) => node.position.y + node.height)); const centerX = (left + right) / 2; const centerY = (top + bottom) / 2; if (mode === "distributeX") { const sorted = [...nodes].sort((a, b) => a.position.x - b.position.x); const totalWidth = sorted.reduce((sum, node) => sum + node.width, 0); const gap = (right - left - totalWidth) / Math.max(1, sorted.length - 1); let x = left; sorted.forEach((node) => { result.set(node.id, { x, y: node.position.y }); x += node.width + gap; }); return result; } if (mode === "distributeY") { const sorted = [...nodes].sort((a, b) => a.position.y - b.position.y); const totalHeight = sorted.reduce((sum, node) => sum + node.height, 0); const gap = (bottom - top - totalHeight) / Math.max(1, sorted.length - 1); let y = top; sorted.forEach((node) => { result.set(node.id, { x: node.position.x, y }); y += node.height + gap; }); return result; } nodes.forEach((node) => { const x = mode === "left" ? left : mode === "centerX" ? centerX - node.width / 2 : mode === "right" ? right - node.width : node.position.x; const y = mode === "top" ? top : mode === "centerY" ? centerY - node.height / 2 : mode === "bottom" ? bottom - node.height : node.position.y; result.set(node.id, { x, y }); }); return result; } export function nextCanvasVersionLabel(rootId: string, nodes: CanvasNodeData[]) { const labels = nodes .filter((node) => (node.metadata?.versionOfNodeId || node.id) === rootId) .map((node) => node.metadata?.versionLabel) .filter((label): label is string => Boolean(label)); if (!labels.length) return "B"; const highest = Math.max(...labels.map((label) => label.charCodeAt(0)), "A".charCodeAt(0)); return String.fromCharCode(Math.min("Z".charCodeAt(0), highest + 1)); }