Files
ttstd-infinite-canvas/backend/internal/app/project_shot.go

485 lines
17 KiB
Go

package app
import (
"encoding/json"
"errors"
"fmt"
"strings"
"time"
"yingce/backend/internal/model"
"yingce/backend/internal/repository"
)
type CreateProjectShotRequest struct {
ID string `json:"id"`
UnitID string `json:"unitId"`
Title string `json:"title"`
Description string `json:"description"`
Position int `json:"position"`
DurationMs int64 `json:"durationMs"`
Status string `json:"status"`
Revision ShotRevisionInput `json:"revision"`
}
type ShotRevisionInput struct {
PlotDescription string `json:"plotDescription"`
Action string `json:"action"`
Dialogue string `json:"dialogue"`
ShotSize string `json:"shotSize"`
CameraAngle string `json:"cameraAngle"`
CameraMovement string `json:"cameraMovement"`
DurationMs int64 `json:"durationMs"`
ImagePrompt string `json:"imagePrompt"`
VideoPrompt string `json:"videoPrompt"`
NegativePrompt string `json:"negativePrompt"`
ContinuityNotes string `json:"continuityNotes"`
ActionBeats []map[string]any `json:"actionBeats"`
}
type ReplaceProjectUnitShotsRequest struct {
Shots []ReplaceProjectUnitShotInput `json:"shots"`
ExpectedShotIDs []string `json:"expectedShotIds"`
}
type ReplaceProjectUnitShotInput struct {
CreateProjectShotRequest
AssetVersionIDs []string `json:"assetVersionIds"`
}
type LinkShotAssetRequest struct {
AssetVersionID string `json:"assetVersionId"`
Role string `json:"role"`
}
type AssetCandidateInput struct {
UnitID string `json:"unitId"`
ShotID string `json:"shotId"`
Name string `json:"name"`
Category string `json:"category"`
Details map[string]any `json:"details"`
}
type CreateAssetCandidatesRequest struct {
Candidates []AssetCandidateInput `json:"candidates"`
Source string `json:"source"`
}
const assetCandidateSourceChapterCharacter = "chapter_character_extract"
func (s *Service) CreateProjectShot(userID string, projectID string, req CreateProjectShotRequest) (model.Shot, error) {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return model.Shot{}, err
}
unitID := strings.TrimSpace(req.UnitID)
if unitID != "" {
if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil {
return model.Shot{}, err
}
}
title := strings.TrimSpace(req.Title)
if title == "" {
return model.Shot{}, BadAuthRequest("镜头标题不能为空")
}
if req.Position < 0 || req.DurationMs < 0 {
return model.Shot{}, BadAuthRequest("镜头顺序和时长不能为负数")
}
now := time.Now()
shotID := strings.TrimSpace(req.ID)
create := shotID == ""
status := strings.TrimSpace(req.Status)
if create {
shotID = newID()
if status == "" {
status = "draft"
}
} else {
existing, err := s.repo.ShotForProject(projectID, shotID)
if err != nil {
return model.Shot{}, err
}
if unitID == "" {
unitID = existing.UnitID
}
if status == "" {
status = existing.Status
}
now = existing.CreatedAt
}
if !validShotStatus(status) {
return model.Shot{}, BadAuthRequest("不支持的镜头状态")
}
updatedAt := time.Now()
description := strings.TrimSpace(req.Description)
revision, err := newShotRevision(userID, shotID, req.Revision, description, req.DurationMs, updatedAt)
if err != nil {
return model.Shot{}, err
}
shot := model.Shot{ID: shotID, ProjectID: projectID, UnitID: unitID, CurrentRevisionID: revision.ID, Title: title, Description: revision.PlotDescription, Position: req.Position, DurationMs: revision.DurationMs, Status: status, CreatedAt: now, UpdatedAt: updatedAt}
if err := s.repo.SaveShotWithRevision(&shot, &revision, create); err != nil {
return model.Shot{}, err
}
return shot, nil
}
func (s *Service) ReplaceProjectUnitShots(userID string, projectID string, unitID string, req ReplaceProjectUnitShotsRequest) ([]model.Shot, error) {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return nil, err
}
unitID = strings.TrimSpace(unitID)
if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil {
return nil, err
}
if len(req.Shots) == 0 || len(req.Shots) > 200 {
return nil, BadAuthRequest("章节分镜数量必须在 1 到 200 之间")
}
now := time.Now()
shots := make([]model.Shot, 0, len(req.Shots))
revisions := make([]model.ShotRevision, 0, len(req.Shots))
references := make([]model.ShotAssetReference, 0)
for position, input := range req.Shots {
title := strings.TrimSpace(input.Title)
description := strings.TrimSpace(input.Description)
if title == "" || description == "" || input.DurationMs < 0 {
return nil, BadAuthRequest("分镜标题、描述或时长无效")
}
shotID := newID()
revision, err := newShotRevision(userID, shotID, input.Revision, description, input.DurationMs, now)
if err != nil {
return nil, err
}
revision.Version = 1
shots = append(shots, model.Shot{ID: shotID, ProjectID: projectID, UnitID: unitID, CurrentRevisionID: revision.ID, Title: title, Description: revision.PlotDescription, Position: position, DurationMs: revision.DurationMs, Status: "draft", CreatedAt: now, UpdatedAt: now})
revisions = append(revisions, revision)
seenVersions := make(map[string]bool, len(input.AssetVersionIDs))
for _, rawVersionID := range input.AssetVersionIDs {
versionID := strings.TrimSpace(rawVersionID)
if versionID == "" || seenVersions[versionID] {
continue
}
if len(seenVersions) >= 6 {
return nil, BadAuthRequest("单个分镜最多引用 6 个资产版本")
}
if _, err := s.repo.AssetVersionForProject(projectID, versionID); err != nil {
return nil, err
}
seenVersions[versionID] = true
references = append(references, model.ShotAssetReference{ID: newID(), ShotID: shotID, AssetVersionID: versionID, Role: "reference", Status: "linked", CreatedAt: now})
}
}
// 章节级重生成是一个整体写操作,旧镜头与引用必须和新镜头在同一事务中替换。
if err := s.repo.ReplaceProjectUnitShots(projectID, unitID, shots, revisions, references, req.ExpectedShotIDs); err != nil {
if errors.Is(err, repository.ErrProjectUnitShotsChanged) {
return nil, BadAuthRequest("本章分镜已发生变化,请刷新后重新确认")
}
return nil, err
}
return shots, nil
}
func (s *Service) CreateShotRevision(userID string, projectID string, shotID string, input ShotRevisionInput) (model.Shot, model.ShotRevision, error) {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return model.Shot{}, model.ShotRevision{}, err
}
shot, err := s.repo.ShotForProject(projectID, strings.TrimSpace(shotID))
if err != nil {
return model.Shot{}, model.ShotRevision{}, err
}
now := time.Now()
revision, err := newShotRevision(userID, shot.ID, input, shot.Description, shot.DurationMs, now)
if err != nil {
return model.Shot{}, model.ShotRevision{}, err
}
shot.Description = revision.PlotDescription
shot.DurationMs = revision.DurationMs
shot.Status = "draft"
shot.UpdatedAt = now
if err := s.repo.SaveShotWithRevision(shot, &revision, false); err != nil {
return model.Shot{}, model.ShotRevision{}, err
}
return *shot, revision, nil
}
func (s *Service) DeleteProjectShot(userID string, projectID string, shotID string) error {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return err
}
shotID = strings.TrimSpace(shotID)
if shotID == "" {
return BadAuthRequest("镜头不能为空")
}
if _, err := s.repo.ShotForProject(projectID, shotID); err != nil {
return err
}
return s.repo.DeleteProjectShot(projectID, shotID, time.Now())
}
func newShotRevision(userID string, shotID string, input ShotRevisionInput, fallbackDescription string, fallbackDuration int64, now time.Time) (model.ShotRevision, error) {
plotDescription := strings.TrimSpace(input.PlotDescription)
if plotDescription == "" {
plotDescription = strings.TrimSpace(fallbackDescription)
}
if plotDescription == "" {
return model.ShotRevision{}, BadAuthRequest("镜头画面描述不能为空")
}
durationMs := input.DurationMs
if durationMs == 0 {
durationMs = fallbackDuration
}
if durationMs < 0 {
return model.ShotRevision{}, BadAuthRequest("镜头时长不能为负数")
}
actionBeatsJSON := "[]"
if input.ActionBeats != nil {
encoded, err := json.Marshal(input.ActionBeats)
if err != nil {
return model.ShotRevision{}, BadAuthRequest("动作节拍格式无效")
}
actionBeatsJSON = string(encoded)
}
return model.ShotRevision{
ID: newID(), ShotID: shotID, PlotDescription: plotDescription, Action: strings.TrimSpace(input.Action), Dialogue: strings.TrimSpace(input.Dialogue),
ShotSize: strings.TrimSpace(input.ShotSize), CameraAngle: strings.TrimSpace(input.CameraAngle), CameraMovement: strings.TrimSpace(input.CameraMovement), DurationMs: durationMs,
ImagePrompt: strings.TrimSpace(input.ImagePrompt), VideoPrompt: strings.TrimSpace(input.VideoPrompt), NegativePrompt: strings.TrimSpace(input.NegativePrompt),
ContinuityNotes: strings.TrimSpace(input.ContinuityNotes), ActionBeatsJSON: actionBeatsJSON, CreatedBy: userID, CreatedAt: now,
}, nil
}
func validShotStatus(status string) bool {
switch status {
case "draft", "ready", "running", "review", "completed", "failed":
return true
default:
return false
}
}
func (s *Service) LinkShotAsset(userID string, projectID string, shotID string, req LinkShotAssetRequest) (model.ShotAssetReference, error) {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return model.ShotAssetReference{}, err
}
if _, err := s.repo.ShotForProject(projectID, shotID); err != nil {
return model.ShotAssetReference{}, err
}
versionID := strings.TrimSpace(req.AssetVersionID)
if _, err := s.repo.AssetVersionForProject(projectID, versionID); err != nil {
return model.ShotAssetReference{}, err
}
role := strings.TrimSpace(req.Role)
if !validShotAssetRole(role) {
return model.ShotAssetReference{}, BadAuthRequest("不支持的镜头素材用途")
}
now := time.Now()
reference := model.ShotAssetReference{ID: newID(), ShotID: shotID, AssetVersionID: versionID, Role: role, Status: "linked", CreatedAt: now}
if err := s.repo.UpsertShotAssetReferenceAndInvalidate(projectID, &reference, now); err != nil {
return model.ShotAssetReference{}, err
}
return reference, nil
}
func (s *Service) UnlinkShotAsset(userID string, projectID string, shotID string, referenceID string) error {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return err
}
if _, err := s.repo.ShotForProject(projectID, shotID); err != nil {
return err
}
referenceID = strings.TrimSpace(referenceID)
if referenceID == "" {
return BadAuthRequest("镜头资产引用不能为空")
}
deleted, err := s.repo.DeleteShotAssetReferenceAndInvalidate(projectID, shotID, referenceID, time.Now())
if err != nil {
return err
}
if !deleted {
return NotFound("镜头资产引用不存在")
}
return nil
}
func (s *Service) CreateProjectAssetCandidates(userID string, projectID string, req CreateAssetCandidatesRequest) ([]model.ProjectAssetCandidate, error) {
if _, err := s.activeProjectForUser(userID, projectID); err != nil {
return nil, err
}
if len(req.Candidates) == 0 || len(req.Candidates) > 100 {
return nil, BadAuthRequest("资产候选数量必须在 1 到 100 之间")
}
source := strings.TrimSpace(req.Source)
existingCandidates, err := s.repo.ProjectAssetCandidates(projectID)
if err != nil {
return nil, err
}
projectAssets, err := s.repo.ProjectAssets(userID, projectID)
if err != nil {
return nil, err
}
knownKeys := projectAssetCandidateIdentityKeys(existingCandidates, projectAssets)
now := time.Now()
candidates := make([]model.ProjectAssetCandidate, 0, len(req.Candidates))
for _, input := range req.Candidates {
name := strings.TrimSpace(input.Name)
nameKey := model.AssetCandidateNameKey(name)
category := model.AssetCategory(strings.TrimSpace(input.Category))
if name == "" || nameKey == "" || !validAssetCategory(category) {
return nil, BadAuthRequest("资产候选名称或分类无效")
}
if category == model.AssetCategoryCharacter && source != assetCandidateSourceChapterCharacter {
return nil, BadAuthRequest("角色候选只能从剧情章节的角色提取流程创建")
}
if category == model.AssetCategoryCharacter && strings.TrimSpace(input.UnitID) == "" {
return nil, BadAuthRequest("角色候选必须关联剧情章节")
}
if input.UnitID != "" {
if _, err := s.repo.ProjectUnit(projectID, input.UnitID); err != nil {
return nil, err
}
}
if input.ShotID != "" {
if _, err := s.repo.ShotForProject(projectID, input.ShotID); err != nil {
return nil, err
}
}
detailsJSON, err := marshalProjectDetails(input.Details)
if err != nil {
return nil, BadAuthRequest("资产候选详情格式无效")
}
if category == model.AssetCategoryCharacter {
if err := validateCharacterCandidateDetails(input.Details); err != nil {
return nil, err
}
}
identityKeys := assetCandidateInputIdentityKeys(name, input.Details)
if assetCandidateIdentityExists(knownKeys, category, identityKeys) {
continue
}
candidate := model.ProjectAssetCandidate{ID: newID(), ProjectID: projectID, UnitID: strings.TrimSpace(input.UnitID), ShotID: strings.TrimSpace(input.ShotID), Name: name, NameKey: nameKey, Category: category, Status: "pending_confirmation", Source: source, DetailsJSON: detailsJSON, CreatedAt: now, UpdatedAt: now}
inserted, createErr := s.repo.CreateProjectAssetCandidate(&candidate)
if createErr != nil {
return nil, createErr
}
if !inserted {
continue
}
candidates = append(candidates, candidate)
addAssetCandidateIdentityKeys(knownKeys, category, identityKeys)
}
if len(candidates) > 0 {
if err := s.repo.BumpProjectRevision(projectID); err != nil {
return nil, err
}
}
return candidates, nil
}
func projectAssetCandidateIdentityKeys(candidates []model.ProjectAssetCandidate, assets []model.Asset) map[string]struct{} {
known := make(map[string]struct{}, len(candidates)+len(assets))
for _, candidate := range candidates {
keys := []string{candidate.NameKey}
if strings.TrimSpace(candidate.DetailsJSON) != "" {
var details map[string]any
if json.Unmarshal([]byte(candidate.DetailsJSON), &details) == nil {
keys = append(keys, assetCandidateAliases(details)...)
}
}
addAssetCandidateIdentityKeys(known, candidate.Category, keys)
}
for _, asset := range assets {
keys := []string{model.AssetCandidateNameKey(asset.Title)}
if asset.Category == model.AssetCategoryCharacter {
keys = append(keys, characterAssetAliasKeys(asset.PayloadJSON)...)
}
addAssetCandidateIdentityKeys(known, asset.Category, keys)
}
return known
}
func assetCandidateInputIdentityKeys(name string, details map[string]any) []string {
return append([]string{model.AssetCandidateNameKey(name)}, assetCandidateAliases(details)...)
}
func assetCandidateAliases(details map[string]any) []string {
if details == nil {
return nil
}
values, ok := details["aliases"].([]any)
if !ok {
if stringsValue, stringsOK := details["aliases"].([]string); stringsOK {
values = make([]any, len(stringsValue))
for index, value := range stringsValue {
values[index] = value
}
}
}
keys := make([]string, 0, len(values))
for _, value := range values {
if key := model.AssetCandidateNameKey(fmt.Sprint(value)); key != "" {
keys = append(keys, key)
}
}
return keys
}
func characterAssetAliasKeys(payloadJSON string) []string {
var payload struct {
Data struct {
Definition map[string]any `json:"definition"`
} `json:"data"`
}
if json.Unmarshal([]byte(payloadJSON), &payload) != nil {
return nil
}
return assetCandidateAliases(payload.Data.Definition)
}
func assetCandidateIdentityExists(known map[string]struct{}, category model.AssetCategory, keys []string) bool {
for _, key := range keys {
if _, exists := known[string(category)+":"+key]; exists {
return true
}
}
return false
}
func addAssetCandidateIdentityKeys(known map[string]struct{}, category model.AssetCategory, keys []string) {
for _, key := range keys {
if key != "" {
known[string(category)+":"+key] = struct{}{}
}
}
}
func validShotAssetRole(role string) bool {
switch role {
case "reference", "start_frame", "end_frame", "keyframe", "storyboard", "output":
return true
default:
return false
}
}
func marshalProjectDetails(value map[string]any) (string, error) {
if value == nil {
return "{}", nil
}
encoded, err := json.Marshal(value)
return string(encoded), err
}
func validateCharacterCandidateDetails(details map[string]any) error {
text := func(key string) string {
value, _ := details[key].(string)
return strings.TrimSpace(value)
}
descriptiveCount := 0
for _, key := range []string{"appearance", "clothing", "physique", "personality", "consistencyPrompt", "multiViewPrompt"} {
if text(key) != "" {
descriptiveCount++
}
}
if text("role") == "" || descriptiveCount < 3 || text("voiceLanguage") == "" || text("voiceAge") == "" || text("voiceTimbre") == "" {
return BadAuthRequest("角色候选必须包含剧情定位、稳定设定和声音画像")
}
return nil
}