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ttstd-infinite-canvas/web/src/pages/canvas/use-canvas-project-lifecycle.ts
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24 KiB
TypeScript

import { mergeAgentCanvasEditor } from "@/lib/canvas/agent-canvas-patch";
import { useCallback, useEffect, useRef, useState, type Dispatch, type MutableRefObject, type SetStateAction } from "react";
import { App } from "antd";
import { useNavigate } from "react-router";
import { canvasAppearanceBaseTheme, canvasAppearanceForTheme, DEFAULT_CANVAS_BACKGROUND_MODE, normalizeCanvasAppearance, type CanvasAppearance } from "@/lib/canvas/canvas-appearance";
import type { CanvasBackgroundMode } from "@/lib/canvas-theme";
import { removeCanvasDrawing } from "@/lib/canvas/canvas-drawing-storage";
import { normalizeCanvasNodeTimestamps } from "@/lib/canvas/canvas-node-timestamps";
import { hydrateAssistantImages, resetInterruptedGeneration } from "@/lib/canvas/canvas-project-generation";
import { listAddedSkills, type Skill } from "@/services/api/skills";
import { createCanvasProjectWithRemoteSync, deleteCanvasProjectsWithRemoteSync, forceOverwriteRemoteCanvasSync, loadCanvasProjectForEditing, saveRemoteUserDataNow, subscribeAgentCanvasRefresh } from "@/services/user-data-sync";
import { flushCanvasStorePersistence, useCanvasStore, type CanvasProject } from "@/stores/canvas/use-canvas-store";
import { useCanvasThemeStore } from "@/stores/canvas/use-canvas-theme-store";
import { useSyncProgressStore } from "@/stores/use-sync-progress-store";
import { readCanvasSyncDrafts } from "@/services/canvas-sync-drafts";
import { useUserStore } from "@/stores/use-user-store";
import type { CanvasAssistantSession, CanvasConnection, CanvasNodeData, ViewportTransform } from "@/types/canvas";
import type { CanvasHistorySnapshot } from "./use-canvas-history";
type UseCanvasProjectLifecycleOptions = {
projectId: string;
projectLoaded: boolean;
nodes: CanvasNodeData[];
connections: CanvasConnection[];
chatSessions: CanvasAssistantSession[];
activeChatId: string | null;
canvasAppearance: CanvasAppearance;
backgroundMode: CanvasBackgroundMode;
showImageInfo: boolean;
viewport: ViewportTransform;
nodesRef: MutableRefObject<CanvasNodeData[]>;
connectionsRef: MutableRefObject<CanvasConnection[]>;
chatSessionsRef: MutableRefObject<CanvasAssistantSession[]>;
activeChatIdRef: MutableRefObject<string | null>;
viewportRef: MutableRefObject<ViewportTransform>;
historyPausedRef: MutableRefObject<boolean>;
setNodes: Dispatch<SetStateAction<CanvasNodeData[]>>;
setConnections: Dispatch<SetStateAction<CanvasConnection[]>>;
setChatSessions: Dispatch<SetStateAction<CanvasAssistantSession[]>>;
setActiveChatId: Dispatch<SetStateAction<string | null>>;
setCanvasAppearance: Dispatch<SetStateAction<CanvasAppearance>>;
setBackgroundMode: Dispatch<SetStateAction<CanvasBackgroundMode>>;
setShowImageInfo: Dispatch<SetStateAction<boolean>>;
setViewport: Dispatch<SetStateAction<ViewportTransform>>;
setProjectLoaded: Dispatch<SetStateAction<boolean>>;
resetHistory: (snapshot: CanvasHistorySnapshot) => void;
cleanupAssetImages: (options?: unknown) => void;
cleanupCanvasFiles: (extra?: unknown) => void;
};
export function useCanvasProjectLifecycle({
projectId,
projectLoaded,
nodes,
connections,
chatSessions,
activeChatId,
canvasAppearance,
backgroundMode,
showImageInfo,
viewport,
nodesRef,
connectionsRef,
chatSessionsRef,
activeChatIdRef,
viewportRef,
historyPausedRef,
setNodes,
setConnections,
setChatSessions,
setActiveChatId,
setCanvasAppearance,
setBackgroundMode,
setShowImageInfo,
setViewport,
setProjectLoaded,
resetHistory,
cleanupAssetImages,
cleanupCanvasFiles,
}: UseCanvasProjectLifecycleOptions) {
const { message } = App.useApp();
const navigate = useNavigate();
const hydrated = useCanvasStore((state) => state.hydrated);
const sessionHydrated = useUserStore((state) => state.hydrated);
const openProject = useCanvasStore((state) => state.openProject);
const updateProject = useCanvasStore((state) => state.updateProject);
const renameProject = useCanvasStore((state) => state.renameProject);
const currentProject = useCanvasStore((state) => state.projects.find((project) => project.id === projectId));
const [addedSkills, setAddedSkills] = useState<Skill[]>([]);
const [loadError, setLoadError] = useState("");
const [loadAttempt, setLoadAttempt] = useState(0);
const [agentCreatedNodes, setAgentCreatedNodes] = useState<{ projectId: string; nodes: CanvasNodeData[] } | null>(null);
const viewportSaveTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const observedContentRef = useRef<CanvasHistorySnapshot | null>(null);
const loadLatestRef = useRef(false);
const historyRestoreRef = useRef<{ snapshotId: string; revision: number; resolve: () => void; reject: (error: unknown) => void } | null>(null);
const pendingReloadRef = useRef<{ promise: Promise<void>; resolve: () => void; reject: (error: unknown) => void } | null>(null);
const editorReadyRef = useRef(false);
useEffect(() => {
if (!hydrated || !sessionHydrated) return;
let cancelled = false;
// Keep load intent on the refs until this attempt finishes. React Strict
// Mode remounts the effect; consuming the flags here would turn "load
// latest" into a normal open and immediately recreate the conflict.
const latest = loadLatestRef.current;
const historyRestore = historyRestoreRef.current;
const pendingReload = pendingReloadRef.current;
const keepEditor = editorReadyRef.current && (latest || Boolean(historyRestore));
if (!keepEditor) {
editorReadyRef.current = false;
setProjectLoaded(false);
setLoadError("");
observedContentRef.current = null;
}
const applyRestoredProject = (targetProject: CanvasProject) => {
if (cancelled) return;
const fallbackTheme = useCanvasThemeStore.getState().theme;
const restoredAppearance = targetProject.appearance
? normalizeCanvasAppearance(targetProject.appearance, fallbackTheme)
: canvasAppearanceForTheme(fallbackTheme);
const initialNodes = normalizeCanvasNodeTimestamps(resetInterruptedGeneration(targetProject.nodes), {
createdAt: targetProject.createdAt,
updatedAt: targetProject.updatedAt,
});
const snapshot: CanvasHistorySnapshot = {
nodes: initialNodes,
connections: targetProject.connections,
chatSessions: targetProject.chatSessions || [],
activeChatId: targetProject.activeChatId || null,
canvasAppearance: restoredAppearance,
backgroundMode: targetProject.backgroundMode || DEFAULT_CANVAS_BACKGROUND_MODE,
showImageInfo: targetProject.showImageInfo || false,
};
observedContentRef.current = snapshot;
chatSessionsRef.current = snapshot.chatSessions;
activeChatIdRef.current = snapshot.activeChatId;
nodesRef.current = snapshot.nodes;
connectionsRef.current = snapshot.connections;
viewportRef.current = targetProject.viewport;
setNodes(snapshot.nodes);
setConnections(snapshot.connections);
setChatSessions(snapshot.chatSessions);
setActiveChatId(snapshot.activeChatId);
setCanvasAppearance(snapshot.canvasAppearance);
useCanvasThemeStore.getState().setTheme(canvasAppearanceBaseTheme(snapshot.canvasAppearance, fallbackTheme));
setBackgroundMode(snapshot.backgroundMode);
setShowImageInfo(snapshot.showImageInfo);
setViewport(targetProject.viewport);
resetHistory(snapshot);
editorReadyRef.current = true;
setProjectLoaded(true);
};
const load = async () => {
const cachedProject = useCanvasStore.getState().projects.find((p) => p.id === projectId);
if (!latest && !historyRestore && cachedProject && cachedProject.nodes?.length) {
// 本地已有该画布的持久化缓存:先以本地数据秒开渲染,彻底消除白屏与等待
applyRestoredProject(cachedProject);
}
const loadedProject = await loadCanvasProjectForEditing(projectId, { latest, historyRestore: historyRestore || undefined, onLoad: applyRestoredProject });
if (cancelled) return;
if (historyRestoreRef.current === historyRestore) {
historyRestoreRef.current = null;
historyRestore?.resolve();
}
if (!loadedProject) {
if (!cachedProject) navigate("/canvas", { replace: true });
return;
}
const project = useCanvasStore.getState().projects.find((p) => p.id === projectId) || loadedProject;
// 画布媒体由节点自己的视口观察器按需加载;打开时遍历并解析全部节点会让大画布形成 N+1 资源读取。
void hydrateAssistantImages(project.chatSessions || [])
.then((hydratedSessions) => {
if (!cancelled) setChatSessions((current) => {
const merged = mergeHydratedSessions(current, hydratedSessions);
if (observedContentRef.current?.chatSessions === current) observedContentRef.current = { ...observedContentRef.current, chatSessions: merged };
return merged;
});
})
.catch(() => {
if (!cancelled) message.warning("部分助手会话素材恢复失败,已使用项目记录继续打开");
});
};
void load()
.then(() => {
if (cancelled) return;
loadLatestRef.current = false;
if (pendingReloadRef.current === pendingReload) {
pendingReloadRef.current = null;
pendingReload?.resolve();
}
})
.catch((error) => {
if (cancelled) return;
loadLatestRef.current = false;
if (historyRestoreRef.current === historyRestore) {
historyRestoreRef.current = null;
historyRestore?.reject(error);
}
if (pendingReloadRef.current === pendingReload) {
pendingReloadRef.current = null;
pendingReload?.reject(error);
}
if (useSyncProgressStore.getState().syncingProjects[projectId]?.phase !== "conflict") useSyncProgressStore.getState().setProjectProgress(projectId, { phase: "error", message: error instanceof Error ? error.message : "读取云端版本失败" });
const detail = error instanceof Error ? error.message : "读取画布失败,请重试";
if (keepEditor) message.error(detail);
else setLoadError(detail);
});
return () => {
cancelled = true;
};
}, [hydrated, sessionHydrated, loadAttempt, message, navigate, openProject, projectId, resetHistory, setActiveChatId, setBackgroundMode, setCanvasAppearance, setChatSessions, setConnections, setNodes, setShowImageInfo, setViewport]);
useEffect(() => {
if (!projectLoaded) return;
let cancelled = false;
listAddedSkills()
.then(({ skills }) => {
if (!cancelled) setAddedSkills(skills);
})
.catch(() => {
if (!cancelled) setAddedSkills([]);
});
return () => {
cancelled = true;
};
}, [projectLoaded]);
useEffect(() => subscribeAgentCanvasRefresh((project, previous) => {
if (!projectLoaded || project.id !== projectId) return;
// Merge only server-changed fields so dragging/editing other nodes can
// continue while Agent media tasks complete. Same-field conflicts fail.
const merged = previous ? mergeAgentCanvasEditor(previous, project, nodesRef.current, connectionsRef.current) : project;
if (observedContentRef.current) {
const observed = observedContentRef.current;
// Advance only the observed server fields; edits in live refs still
// differ from this baseline and must be persisted by the effect below.
const baseline = previous ? mergeAgentCanvasEditor(previous, project, observed.nodes, observed.connections) : project;
observedContentRef.current = { ...observed, nodes: baseline.nodes, connections: baseline.connections };
}
nodesRef.current = merged.nodes;
connectionsRef.current = merged.connections;
setNodes(merged.nodes);
setConnections(merged.connections);
const previousIds = new Set(previous?.nodes.map((node) => node.id));
const created = project.nodes.filter((node) => !previousIds.has(node.id));
if (created.length) setAgentCreatedNodes({ projectId: project.id, nodes: created });
}), [projectId, projectLoaded, nodesRef, connectionsRef, setNodes, setConnections]);
useEffect(() => {
if (!projectLoaded || historyPausedRef.current) return;
const snapshot = { nodes, connections, chatSessions, activeChatId, canvasAppearance, backgroundMode, showImageInfo };
if (!observedContentRef.current || sameCanvasHistorySnapshot(observedContentRef.current, snapshot)) return;
observedContentRef.current = snapshot;
const patch = { nodes, connections, chatSessions, activeChatId, appearance: canvasAppearance, backgroundMode, showImageInfo };
const stored = useCanvasStore.getState().projects.find((project) => project.id === projectId);
// 远端结果投影到编辑器不是一次本地编辑,避免改写时间戳并触发反向保存。
if (stored && sameCanvasPatch(stored, patch)) return;
updateProject(projectId, patch);
}, [activeChatId, backgroundMode, canvasAppearance, chatSessions, connections, historyPausedRef, nodes, projectId, projectLoaded, showImageInfo, updateProject]);
useEffect(() => {
if (!projectLoaded) return;
if (viewportSaveTimerRef.current) clearTimeout(viewportSaveTimerRef.current);
viewportSaveTimerRef.current = setTimeout(() => {
updateProject(projectId, { viewport: viewportRef.current });
viewportSaveTimerRef.current = null;
}, 500);
return () => {
if (viewportSaveTimerRef.current) clearTimeout(viewportSaveTimerRef.current);
};
}, [projectId, projectLoaded, updateProject, viewport, viewportRef]);
useEffect(() => () => {
if (!projectLoaded) return;
if (viewportSaveTimerRef.current) clearTimeout(viewportSaveTimerRef.current);
updateProject(projectId, { viewport: viewportRef.current });
}, [projectId, projectLoaded, updateProject, viewportRef]);
const createAndOpenProject = useCallback(() => {
void createCanvasProjectWithRemoteSync(`自由画布 ${useCanvasStore.getState().projects.length + 1}`).then(({ id, syncError }) => {
if (syncError) message.warning(syncError instanceof Error ? `画布已在本地创建,云端同步失败:${syncError.message}` : "画布已在本地创建,云端同步失败");
navigate(`/canvas/${id}`);
});
}, [message, navigate]);
const deleteCurrentProject = useCallback(async () => {
let drawingIds = nodesRef.current.flatMap((node) => node.type === "drawing" && node.metadata?.drawingId ? [node.metadata.drawingId] : []);
try {
const drafts = await readCanvasSyncDrafts(projectId);
const preserved = new Set(drafts.flatMap((draft) => draft.project.nodes.flatMap((node) => node.metadata?.drawingId ? [node.metadata.drawingId] : [])));
drawingIds = drawingIds.filter((id) => !preserved.has(id));
await deleteCanvasProjectsWithRemoteSync([projectId]);
} catch (error) {
message.error(error instanceof Error ? `删除画布失败:${error.message}` : "删除画布失败,请稍后重试");
return;
}
if (drawingIds.length) {
void Promise.all(drawingIds.map((drawingId) => removeCanvasDrawing(projectId, drawingId)))
.catch(() => message.warning("项目已删除,但部分本地绘图缓存清理失败"));
}
cleanupAssetImages();
navigate("/canvas");
}, [cleanupAssetImages, message, navigate, nodesRef, projectId]);
const renameCurrentProject = useCallback((title: string) => {
renameProject(projectId, title);
// 标题是画布列表和分享入口的元数据,重命名后立即提交,避免只停留在浏览器缓存。
void saveRemoteUserDataNow(projectId).catch((error) => {
// 后台同步状态统一显示在同步面板,避免每次重试都打断编辑。
void error;
});
}, [message, projectId, renameProject]);
const persistLocalEdits = useCallback(async (options: { flush?: boolean } = {}) => {
const snapshot = { nodes: nodesRef.current, connections: connectionsRef.current, chatSessions, activeChatId, canvasAppearance, backgroundMode, showImageInfo };
if (observedContentRef.current && !sameCanvasHistorySnapshot(observedContentRef.current, snapshot)) {
updateProject(projectId, {
nodes: nodesRef.current,
connections: connectionsRef.current,
chatSessions,
activeChatId,
appearance: canvasAppearance,
backgroundMode,
showImageInfo,
viewport: viewportRef.current,
});
observedContentRef.current = snapshot;
}
updateProject(projectId, { viewport: viewportRef.current });
if (options.flush !== false) await flushCanvasStorePersistence();
}, [activeChatId, backgroundMode, canvasAppearance, chatSessions, connectionsRef, nodesRef, projectId, showImageInfo, updateProject, viewportRef]);
const reloadLatestCanvasProject = useCallback(async () => {
const pending = pendingReloadRef.current;
if (pending) return pending.promise;
// The load path writes a durable draft before replacing the editor. Waiting
// for the ordinary canvas queue here makes a viewport drag able to starve
// the cloud read, so only bring the latest editor snapshot into memory.
useSyncProgressStore.getState().setProjectProgress(projectId, { phase: "reconciling", message: "正在加载云端最新版本" });
try {
await persistLocalEdits({ flush: false });
} catch (error) {
useSyncProgressStore.getState().setProjectProgress(projectId, { phase: "error", message: error instanceof Error ? error.message : "准备加载云端版本失败" });
throw error;
}
let resolve!: () => void;
let reject!: (error: unknown) => void;
const promise = new Promise<void>((done, fail) => {
resolve = done;
reject = fail;
});
pendingReloadRef.current = { promise, resolve, reject };
loadLatestRef.current = true;
setLoadAttempt((value) => value + 1);
return promise;
}, [persistLocalEdits, projectId]);
const restoreCanvasProjectVersion = useCallback(async (snapshotId: string, revision: number) => {
await persistLocalEdits();
return new Promise<void>((resolve, reject) => {
historyRestoreRef.current?.reject(new Error("已有新的恢复请求"));
historyRestoreRef.current = { snapshotId, revision, resolve, reject };
setLoadAttempt((value) => value + 1);
});
}, [persistLocalEdits]);
const saveCanvasProject = useCallback(async (options: { requireRemote?: boolean } = {}): Promise<boolean> => {
try {
await persistLocalEdits();
} catch {
message.error("画布保存失败,请稍后重试");
return false;
}
try {
await saveRemoteUserDataNow(projectId);
message.success("画布已保存到云端");
} catch (error) {
const detail = error instanceof Error ? error.message : "未知错误";
// 本地保存已经完成,云端状态统一显示在同步面板,不弹出同步失败 toast。
void detail;
// Imports can retain their durable local result; sharing requires cloud success.
return options.requireRemote === false;
}
return true;
}, [message, persistLocalEdits, projectId]);
const forceSaveCanvasProject = useCallback(async (): Promise<boolean> => {
try { await persistLocalEdits(); } catch { message.error("本地保存失败,请重试"); return false; }
try {
const result = await forceOverwriteRemoteCanvasSync(projectId);
message.success(result.reboundNodes > 0 ? `已保存,并修复 ${result.reboundNodes} 处媒体与素材的绑定` : "素材关联已核对,画布已保存");
} catch (error) {
message.error(`修复并保存失败:${error instanceof Error ? error.message : "未知错误"}`);
return false;
}
return true;
}, [message, persistLocalEdits]);
const clearCanvasFiles = useCallback(() => {
cleanupCanvasFiles({ projectId, nodes: [], chatSessions: [] });
}, [cleanupCanvasFiles, projectId]);
return {
loadError,
retryLoad: () => setLoadAttempt((attempt) => attempt + 1),
addedSkills,
agentCreatedNodes: agentCreatedNodes?.projectId === projectId ? agentCreatedNodes.nodes : null,
clearCanvasFiles,
createAndOpenProject,
currentProject,
deleteCurrentProject,
renameCurrentProject,
reloadLatestCanvasProject,
restoreCanvasProjectVersion,
saveCanvasProject,
forceSaveCanvasProject,
updateProject,
};
}
function sameCanvasHistorySnapshot(left: CanvasHistorySnapshot, right: CanvasHistorySnapshot) {
return left.nodes === right.nodes
&& left.connections === right.connections
&& left.chatSessions === right.chatSessions
&& left.activeChatId === right.activeChatId
&& left.canvasAppearance === right.canvasAppearance
&& left.backgroundMode === right.backgroundMode
&& left.showImageInfo === right.showImageInfo;
}
function sameCanvasPatch(project: CanvasProject, patch: Pick<CanvasProject, "nodes" | "connections" | "chatSessions" | "activeChatId" | "backgroundMode" | "showImageInfo"> & { appearance: CanvasProject["appearance"] }) {
return project.nodes === patch.nodes
&& project.connections === patch.connections
&& project.chatSessions === patch.chatSessions
&& project.activeChatId === patch.activeChatId
&& project.appearance === patch.appearance
&& project.backgroundMode === patch.backgroundMode
&& project.showImageInfo === patch.showImageInfo;
}
function mergeHydratedSessions(currentSessions: CanvasAssistantSession[], hydratedSessions: CanvasAssistantSession[]) {
const hydratedById = new Map(hydratedSessions.map((session) => [session.id, session]));
return currentSessions.map((session) => {
const hydrated = hydratedById.get(session.id);
if (!hydrated) return session;
const hydratedMessages = new Map(hydrated.messages.map((message) => [message.id, message]));
return {
...session,
messages: session.messages.map((message) => {
const hydratedMessage = hydratedMessages.get(message.id);
if (!hydratedMessage || !message.references?.length) return message;
const hydratedReferences = new Map((hydratedMessage.references || []).map((reference) => [reference.id, reference]));
return {
...message,
references: message.references.map((reference) => {
const hydratedReference = hydratedReferences.get(reference.id);
return hydratedReference ? { ...reference, dataUrl: hydratedReference.dataUrl, storageKey: hydratedReference.storageKey } : reference;
}),
};
}),
};
});
}