两件事,都在连线层。 一、多条线接同一个端口时不再沿着边散开。 原因是 use-canvas-connection-controller 把**鼠标松手的 Y 位置**记成了 anchorRatio, 于是每条线各自钉在落点上。判据还是反的:真正多端口的分镜脚本传 undefined, 而左右各只有一个出入口的普通节点却按落点比例取 Y,看起来像节点有很多端口。 改成单端口一侧永远取边的正中。这条规则有**两份实现**(canvas-connections 的 connectionHandleY 与 canvas-project-domain 的 getConnectionTargetAnchor),只改一处 会让实际画出来的线和吸附点对不上,所以两处一起改。同时把 anchorRatio 参数从这两个 几何函数上摘掉,让「不按落点」写在签名里而不是悄悄丢掉一个入参 —— 摘掉之后编译器 点出了 4 处仍在传旧参数的调用,正是这么做的收益。分镜脚本的 row: 句柄不受影响。 二、连线新增光晕与流光两层。 光晕(blur 的宽描边)和流光(一小段高亮沿路径跑)**只在悬停/选中态渲染**:blur 是 filter,成本随线条数量线性上升,常态几十条线全开会明显掉帧。常态仍是原来那条极淡的 虚线,只有指向的那条亮起来,顺带让「当前在看哪条链路」更清楚。 流光周期 2.1s 与虚线流动 1.25s 刻意错拍 —— 同频会锁成一条整体平移的虚线, 看不出有光在走。keyframes 的位移量等于 dasharray 之和(16 + 118 = 134), 否则循环处会跳一帧。 新动画已加入全部三处禁用名单:prefers-reduced-motion、.no-motion,以及 [data-canvas-viewport-interacting](平移缩放期间)。第三处最关键 —— 漏掉的话拖画布时 几十条线还在跑动画,正是错题本里「画布高频重绘导致崩溃」那一类。 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
354 lines
16 KiB
TypeScript
354 lines
16 KiB
TypeScript
import { useLayoutEffect, useRef, type RefObject } from "react";
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import { Group, Leafer, Path, Rect } from "leafer-ui";
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import { activeConnectionPath, canvasConnectionPath } from "@/components/canvas/canvas-connections";
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import type { CanvasBatchConnectionPreview } from "@/lib/canvas/canvas-batch-connection";
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import { subscribeCanvasGraphicsViewportPreview, subscribeCanvasSelectionPreview } from "@/lib/canvas/canvas-live-viewport";
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import { calculateCanvasPreviewTransform, sameCanvasViewport, shouldRebaseCanvasRaster } from "@/lib/canvas/canvas-leafer-viewport";
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import type { CanvasTheme } from "@/lib/canvas-theme";
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import type { CanvasDisplayConnection, CanvasNodeData, ConnectionHandle, Position, SelectionBox, ViewportTransform } from "@/types/canvas";
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type NodeBounds = { left: number; top: number; width: number; height: number; count: number } | null;
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type CanvasLeaferGraphicsLayerProps = {
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containerRef: RefObject<HTMLDivElement | null>;
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viewport: ViewportTransform;
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theme: CanvasTheme;
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displayConnections: CanvasDisplayConnection[];
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selectedConnectionId: string | null;
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relatedConnectionIds: Set<string>;
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scriptScrollTopById: Record<string, number>;
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connectingParams: ConnectionHandle | null;
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batchConnectionPreview: CanvasBatchConnectionPreview | null;
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mouseWorld: Position;
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connectionTargetNodeId: string | null;
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connectionTargetAnchorRatio?: number;
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nodeById: Map<string, CanvasNodeData>;
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selectionBox: SelectionBox | null;
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selectedNodeBounds: NodeBounds;
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alignmentGuides: { vertical?: number; horizontal?: number };
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};
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type LeaferScene = {
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leafer: Leafer;
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world: Group;
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host: HTMLDivElement;
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};
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type UnderlayScene = LeaferScene & {
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connections: Group;
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};
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type OverlayScene = LeaferScene & {
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selection: Rect;
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selectionBounds: Rect;
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guides: Path;
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draft: Path;
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batchDrafts: Group;
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};
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export function CanvasLeaferGraphicsLayer(props: CanvasLeaferGraphicsLayerProps) {
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const underlayHostRef = useRef<HTMLDivElement>(null);
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const overlayHostRef = useRef<HTMLDivElement>(null);
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const underlayRef = useRef<UnderlayScene | null>(null);
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const overlayRef = useRef<OverlayScene | null>(null);
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const viewportRef = useRef(props.viewport);
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const rasterViewportRef = useRef(props.viewport);
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const propsRef = useRef(props);
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propsRef.current = props;
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useLayoutEffect(() => {
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const underlayHost = underlayHostRef.current;
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const overlayHost = overlayHostRef.current;
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// 子组件 layout effect 可能早于父层 ref 对外可见,host 的直接父元素才是此刻最可靠的画布容器。
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const container = (props.containerRef.current || underlayHost?.parentElement) as HTMLDivElement | null;
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if (!underlayHost || !overlayHost || !container) return;
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const underlay = createUnderlayScene(underlayHost);
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const overlay = createOverlayScene(overlayHost);
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underlayRef.current = underlay;
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overlayRef.current = overlay;
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const resize = () => {
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const rect = container.getBoundingClientRect();
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const size = { width: Math.max(1, rect.width), height: Math.max(1, rect.height), pixelRatio: canvasPixelRatio() };
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underlay.leafer.resize(size);
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overlay.leafer.resize(size);
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syncViewport(rasterViewportRef.current, size.width, size.height, underlay, overlay, propsRef.current);
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if (isViewportPreview(container, viewportRef.current, rasterViewportRef.current)) {
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applyScenePreview(viewportRef.current, rasterViewportRef.current, underlay, overlay);
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}
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};
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const resizeObserver = new ResizeObserver(resize);
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resizeObserver.observe(container);
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window.addEventListener("resize", resize);
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const unsubscribe = subscribeCanvasGraphicsViewportPreview(container, (next) => {
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viewportRef.current = next;
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const rect = container.getBoundingClientRect();
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if (isViewportPreview(container, next, rasterViewportRef.current)) {
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if (shouldRebaseCanvasRaster(next, rasterViewportRef.current)) {
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syncViewport(next, rect.width, rect.height, underlay, overlay, propsRef.current);
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rasterViewportRef.current = next;
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forceSceneRender(underlay, overlay);
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resetScenePreview(underlay, overlay);
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return;
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}
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applyScenePreview(next, rasterViewportRef.current, underlay, overlay);
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return;
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}
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resetScenePreview(underlay, overlay);
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if (sameCanvasViewport(next, rasterViewportRef.current)) return;
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syncViewport(next, rect.width, rect.height, underlay, overlay, propsRef.current);
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rasterViewportRef.current = next;
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});
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const unsubscribeSelection = subscribeCanvasSelectionPreview(container, (selection) => {
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syncSelection(overlay.selection, selection, propsRef.current.theme);
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});
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resize();
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return () => {
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unsubscribe();
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unsubscribeSelection();
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resizeObserver.disconnect();
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window.removeEventListener("resize", resize);
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underlay.leafer.destroy(true);
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overlay.leafer.destroy(true);
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underlayRef.current = null;
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overlayRef.current = null;
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};
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}, [props.containerRef]);
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useLayoutEffect(() => {
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const underlay = underlayRef.current;
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if (!underlay) return;
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rebuildConnections(underlay, props);
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}, [props.displayConnections, props.relatedConnectionIds, props.scriptScrollTopById, props.selectedConnectionId, props.theme]);
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useLayoutEffect(() => {
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const overlay = overlayRef.current;
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if (!overlay) return;
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syncOverlayContent(overlay, props, viewportRef.current.k);
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}, [props.batchConnectionPreview, props.connectingParams, props.connectionTargetAnchorRatio, props.connectionTargetNodeId, props.mouseWorld, props.nodeById, props.scriptScrollTopById, props.selectedNodeBounds, props.selectionBox, props.theme]);
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useLayoutEffect(() => {
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const underlay = underlayRef.current;
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const overlay = overlayRef.current;
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const container = props.containerRef.current;
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if (!underlay || !overlay || !container) return;
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viewportRef.current = props.viewport;
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const rect = container.getBoundingClientRect();
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const hadPreview = hasScenePreview(underlay, overlay);
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if (hadPreview || !sameCanvasViewport(props.viewport, rasterViewportRef.current)) {
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syncViewport(props.viewport, rect.width, rect.height, underlay, overlay, props);
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}
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rasterViewportRef.current = props.viewport;
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// 新视口先同步到真实 DPR backing store,再撤销交互期的合成变换,避免出现跳帧。
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if (hadPreview) forceSceneRender(underlay, overlay);
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resetScenePreview(underlay, overlay);
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}, [props.containerRef, props.viewport]);
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useLayoutEffect(() => {
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const underlay = underlayRef.current;
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const overlay = overlayRef.current;
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const container = props.containerRef.current;
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if (!underlay || !overlay || !container) return;
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const rect = container.getBoundingClientRect();
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syncViewport(rasterViewportRef.current, rect.width, rect.height, underlay, overlay, props);
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if (isViewportPreview(container, viewportRef.current, rasterViewportRef.current)) {
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applyScenePreview(viewportRef.current, rasterViewportRef.current, underlay, overlay);
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}
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}, [props.alignmentGuides, props.containerRef, props.theme]);
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return (
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<>
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<div ref={underlayHostRef} data-canvas-leafer-underlay className="pointer-events-none absolute inset-0 z-0 overflow-hidden" aria-hidden />
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<div ref={overlayHostRef} data-canvas-leafer-overlay className="pointer-events-none absolute inset-0 z-[var(--z-canvas-overlay)] overflow-hidden" aria-hidden />
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</>
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);
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}
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function createUnderlayScene(host: HTMLDivElement): UnderlayScene {
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const leafer = new Leafer({ view: host, width: 1, height: 1, pixelRatio: canvasPixelRatio(), fill: "transparent", hittable: false, smooth: true });
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const world = new Group({ hittable: false });
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const connections = new Group({ hittable: false });
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world.add(connections);
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leafer.add(world);
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return { leafer, world, host, connections };
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}
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function createOverlayScene(host: HTMLDivElement): OverlayScene {
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const leafer = new Leafer({ view: host, width: 1, height: 1, pixelRatio: canvasPixelRatio(), fill: "transparent", hittable: false, smooth: true });
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const world = new Group({ hittable: false });
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const selection = new Rect({ visible: false, hittable: false });
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const selectionBounds = new Rect({ visible: false, hittable: false, fill: "transparent" });
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const guides = new Path({ visible: false, hittable: false });
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const draft = new Path({ visible: false, hittable: false });
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const batchDrafts = new Group({ visible: false, hittable: false });
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world.add(selection);
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world.add(selectionBounds);
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world.add(guides);
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world.add(draft);
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world.add(batchDrafts);
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leafer.add(world);
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return { leafer, world, host, selection, selectionBounds, guides, draft, batchDrafts };
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}
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function rebuildConnections(scene: UnderlayScene, props: CanvasLeaferGraphicsLayerProps) {
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scene.connections.removeAll(true);
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props.displayConnections.forEach(({ connection, from, to }) => {
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const emphasized = props.selectedConnectionId === connection.id || props.relatedConnectionIds.has(connection.id);
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const path = new Path({
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path: canvasConnectionPath(connection, from, to, props.scriptScrollTopById[from.id] || 0, props.scriptScrollTopById[to.id] || 0).pathD,
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stroke: emphasized ? props.theme.accent.primary : props.theme.node.muted,
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strokeWidth: emphasized ? 1.6 : 1,
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strokeScaleFixed: true,
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strokeCap: "round",
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opacity: emphasized ? 0.52 : 0.24,
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hittable: false,
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});
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scene.connections.add(path);
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});
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}
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function syncOverlayContent(scene: OverlayScene, props: CanvasLeaferGraphicsLayerProps, viewportScale: number) {
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const selection = props.selectionBox;
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scene.selection.visible = Boolean(selection);
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if (selection) {
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syncSelection(scene.selection, selection, props.theme);
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}
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const bounds = props.selectedNodeBounds;
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scene.selectionBounds.visible = Boolean(bounds && !selection);
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if (bounds && !selection) {
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syncSelectionBounds(scene.selectionBounds, bounds, viewportScale);
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scene.selectionBounds.stroke = props.theme.accent.primary;
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}
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const connecting = props.connectingParams;
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scene.draft.visible = Boolean(connecting);
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if (connecting) {
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scene.draft.set({
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path: activeConnectionPath(
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props.nodeById.get(connecting.nodeId),
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connecting,
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props.mouseWorld,
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props.connectionTargetNodeId ? props.nodeById.get(props.connectionTargetNodeId) : undefined,
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props.scriptScrollTopById[connecting.nodeId] || 0,
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),
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stroke: props.theme.accent.primary,
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strokeCap: "round",
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opacity: 0.72,
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});
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}
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scene.batchDrafts.removeAll(true);
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const batch = props.batchConnectionPreview;
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scene.batchDrafts.visible = Boolean(batch);
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if (!batch) return;
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const target = batch.targetNodeId ? props.nodeById.get(batch.targetNodeId) : undefined;
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const stroke = batch.status === "invalid" ? props.theme.accent.danger : batch.status === "partial" ? props.theme.node.activeStroke : props.theme.accent.primary;
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batch.sourceNodeIds.forEach((sourceNodeId) => {
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const source = props.nodeById.get(sourceNodeId);
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if (!source) return;
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const handle: ConnectionHandle = { nodeId: source.id, handleType: "source" };
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scene.batchDrafts.add(new Path({
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path: activeConnectionPath(source, handle, batch.mouseWorld, target, props.scriptScrollTopById[source.id] || 0),
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stroke,
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strokeWidth: 1.4,
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strokeScaleFixed: true,
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strokeCap: "round",
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dashPattern: [8, 8],
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opacity: 0.72,
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hittable: false,
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}));
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});
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}
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function syncSelection(rect: Rect, selection: SelectionBox, theme: CanvasTheme) {
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rect.set({
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x: Math.min(selection.startWorldX, selection.currentWorldX),
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y: Math.min(selection.startWorldY, selection.currentWorldY),
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width: Math.abs(selection.currentWorldX - selection.startWorldX),
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height: Math.abs(selection.currentWorldY - selection.startWorldY),
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fill: theme.canvas.selectionFill,
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stroke: theme.accent.primary,
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});
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}
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function syncViewport(viewport: ViewportTransform, width: number, height: number, underlay: UnderlayScene, overlay: OverlayScene, props: CanvasLeaferGraphicsLayerProps) {
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const scale = Math.max(viewport.k, 0.05);
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for (const scene of [underlay, overlay]) scene.world.set({ x: viewport.x, y: viewport.y, scaleX: scale, scaleY: scale });
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overlay.selection.strokeWidth = 1 / scale;
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overlay.selection.cornerRadius = 2 / scale;
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if (props.selectedNodeBounds) syncSelectionBounds(overlay.selectionBounds, props.selectedNodeBounds, scale);
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overlay.selectionBounds.set({ strokeWidth: 1 / scale, cornerRadius: 12 / scale });
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overlay.draft.set({ strokeWidth: 1.4 / scale, dashPattern: [8 / scale, 8 / scale] });
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overlay.guides.set({
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visible: typeof props.alignmentGuides.vertical === "number" || typeof props.alignmentGuides.horizontal === "number",
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path: guidePath(viewport, width, height, props.alignmentGuides),
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stroke: props.theme.accent.primary,
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strokeWidth: 1 / scale,
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dashPattern: [5 / scale, 5 / scale],
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opacity: 0.72,
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});
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}
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function isViewportPreview(container: HTMLDivElement, viewport: ViewportTransform, rasterViewport: ViewportTransform) {
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return container.dataset.canvasViewportInteracting === "true" && !sameCanvasViewport(viewport, rasterViewport);
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}
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function applyScenePreview(viewport: ViewportTransform, rasterViewport: ViewportTransform, ...scenes: LeaferScene[]) {
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// 将已栅格画面的屏幕坐标映射到实时视口,缩放手势期间不触碰 Leafer 场景树。
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const { ratio, x, y } = calculateCanvasPreviewTransform(viewport, rasterViewport);
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for (const scene of scenes) {
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scene.host.style.transformOrigin = "0 0";
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scene.host.style.transform = `translate3d(${x}px, ${y}px, 0) scale(${ratio})`;
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scene.host.style.willChange = "transform";
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scene.host.dataset.canvasLeaferPreview = "true";
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}
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}
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function hasScenePreview(...scenes: LeaferScene[]) {
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return scenes.some((scene) => scene.host.dataset.canvasLeaferPreview === "true");
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}
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function resetScenePreview(...scenes: LeaferScene[]) {
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for (const scene of scenes) {
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scene.host.style.transform = "";
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scene.host.style.transformOrigin = "";
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scene.host.style.willChange = "";
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delete scene.host.dataset.canvasLeaferPreview;
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}
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}
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function forceSceneRender(...scenes: LeaferScene[]) {
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for (const scene of scenes) scene.leafer.forceRender(undefined, true);
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}
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function syncSelectionBounds(rect: Rect, bounds: NonNullable<NodeBounds>, viewportScale: number) {
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const padding = 12 / Math.max(viewportScale, 0.05);
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rect.set({
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x: bounds.left - padding,
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y: bounds.top - padding,
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width: bounds.width + padding * 2,
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height: bounds.height + padding * 2,
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});
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}
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function guidePath(viewport: ViewportTransform, width: number, height: number, guides: { vertical?: number; horizontal?: number }) {
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const scale = Math.max(viewport.k, 0.05);
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const left = -viewport.x / scale;
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const top = -viewport.y / scale;
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const right = left + width / scale;
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const bottom = top + height / scale;
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const commands: string[] = [];
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if (typeof guides.vertical === "number") commands.push(`M ${guides.vertical} ${top} L ${guides.vertical} ${bottom}`);
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if (typeof guides.horizontal === "number") commands.push(`M ${left} ${guides.horizontal} L ${right} ${guides.horizontal}`);
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return commands.join(" ");
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}
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function canvasPixelRatio() {
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return Math.min(3, Math.max(1, window.devicePixelRatio || 1));
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}
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