Files
ttstd-infinite-canvas/backend/internal/service/project_asset.go
爱笑的毛毛虫 05d1bce876 feat(editor): AI 编辑助手悬浮面板、插件权限体系与时间线渲染管线(M4–M6.3) (#411)
* feat(editor): 编辑器实施 M0-M1 - 剪辑入口占位与插件 SDK v2 垂直切片

- detail.tsx 新增剪辑成片视图(editor tab,常驻),概览页插入剪辑步骤卡
- plugin-types.ts 新增 v2 类型(EditorSlotKind/EditorPluginPermission/PluginManifestV2),修复权限数组交叉归约 bug
- editor-slot-registry.ts 插槽注册表(优先级排序、幂等注册、订阅机制)
- plugin-registry.ts 注册器 v1/v2 分支校验,v1 路径零改动
- editor-shell.tsx 垂直切片插件:timeline-panel 插槽真实渲染,验证插件链路全通
- 测试:插槽注册表 5 用例 + 命令测试骨架,v1 插件回归 21 例零回归

* feat(editor): 命令协议黄金文件 - editor-commands 纯函数 reducer + 8 个黄金 op

* feat(editor): 快照撤销历史 - editor-history 有界 200 层 undo/redo

* feat(editor): 命令状态机 store - dispatch/手势预览/1.5s 防抖保存/串行保存链

* fix(editor): createEditorStore 返回 zustand hook 类型修复 typecheck

* feat(editor): 手势 echo 最小件 - 时间线面板拖拽移动/裁剪 + store 接线与本地持久化

* docs(editor): M2 完成状态记录

* feat(editor): M3.1 时间线面板选中联动 - store 选中状态 + 片段高亮/点击取消

* feat(editor): M3.2 预览监视器 - preview-renderer 插槽 + 真实媒体帧/播放头/时间码

* feat(editor): M3.3 片段检查器 - inspector 插槽 + 属性编辑入队可撤销

* feat(editor): M3.4 asset-ingest 素材库插件(addClip 命令入轨)

* feat(editor): M3.4 补充 - host 上下文(项目信息+资产)、editor.tsx 接线、asset-ingest 纯函数、死代码清理

* feat(editor): M3.5 subtitle-tools - SRT import/export + rebuild from node snapshot

* feat(editor): M3.6 transcription - deterministic mock ASR to subtitle track

* feat(editor): M3.7 export - render plan + ffmpeg.wasm fallback export

* feat(editor): M3.8 - render all 8 editor slots in three-pane layout + ai-assistant placeholder

* docs(editor): M3 完成状态 - 8 插件 + 全插槽接线,冒烟待确认

* feat(editor): 编辑器媒体与时间线打磨 - 资产来源分组筛选、时间线全宽布局、拖拽末片段修复、OSS 降级本地存储、Concat 风格控制条与检查器

* fix(plugins): 合并上游后修复插件分类筛选对 v2 清单的类型兼容

* feat(editor): 时间线工具态与轨道操作打磨 - 工具按钮选中仅图标变色、监视器 Concat 式控制条、removeTrack 黄金命令与轨道行头移除按钮、maskClosable 迁移

* fix(api): 资源上传超 MaxBytesReader 上限时报中文大小限制而非英文裸 400

* fix(editor): 监视器控制条 - 修复播放按钮 JSX 模板闭合花括号缺失导致的编译错误

* feat(api): 本地媒体导入分片化对齐 Concat - >50MB 视频不再失败 - 分片会话三接口(POST开始/PUT单片/complete合并)、前端超50MB自动切8MB分片并失败整传重试、默认配额放宽(日200MB→2GB、总2GB→20GB)、UploadResourceFile 豁免单文件限

* feat(editor): 轨道行头新增可见性/静音开关按钮 - 复用现有图标资源,按轨道类型显隐;命令层新增 setTrackFlag 黄金命令(flag 白名单 fail-closed)并补单测

* docs(progress): 记录轨道可见/静音开关改动与复测项

* docs(editor): M4 转写与渲染任务设计 - 复用 Task 表与状态机、独立创建 API、worker 领取类型过滤、whisper HTTP provider(OpenAI 兼容 /v1/audio)

* fix(api): OSS 上传失败自动降级本地存储时 body 已被 Transport 关闭 - newOSSRequest 用 NopCloser 包装请求体,服务端提前返回(签名 403)时不再关闭调用方持有的文件,降级分支 Seek 重读生效;补回归测试

* docs(progress): 记录媒体导入根治(分片+OSS 降级修复)复测项

* feat(api): 视频播放副本转码 H.265→H.264 + variant=playback 服务与启动回填 - 上传视频后异步探测 codec,H.265/AV1 走 moov 快速探测并转码 H.264 播放副本;GET /api/user-data/...?variant=playback 就绪时服务副本(独立 ETag :pb),未就绪回退原件并撤销后缀防 304 黑屏;storeResource 触发、启动幂等回填存量;前端播放失败自动轮询副本就绪后刷新

* fix(editor): 轨道至少保留一条 - 不可移除轨道点击 X 时居中浮现原因提示(2.2s 自动消失, aria-live);修正可见性 toggle 传参 (visible===false 语义) ;轨道行内移除按钮改为常驻(不可移除时点击给提示)

* feat(timeline): M4.1 字幕转写后台任务 - whisper.cpp 本地执行 - 新增 timeline_transcription 任务类型,worker 按类型分叉独立执行器(不走计费与模型渠道);输入 resourceId+language,读取用户资源后 ffmpeg 预处理 16k 单声道 wav,POST 本地 whisper.cpp /inference,结果写回 segments+srt+language;未配置 CANVAS_WHISPER_BASE_URL 等失败均落明确终态;feature 门控;进度分阶段;含解析/SRT/快速失败单元测试

* feat(media): 素材卡片时长与媒体面板打磨 - 导入媒体解析时长(前端 media-metadata + 后端 project_asset durationMs 透出)随卡片展示;媒体面板/监视器/时间线相关样式细节收尾

* docs(progress): 阶段 C 监视器播放复检清单 - H.265 播放副本/真实播放驱动/时长链路待浏览器确认

* feat(timeline): M4.1 转写任务创建 API - POST /api/timeline/transcriptions - service CreateTimelineTranscriptionTask:IsDraining 守护 + feature 门控 + 资源归属与可转写类型校验 + 排队计 active 限额(含任务级/项目级存储估算);local/whisper.cpp 标记,任务不经过模型路由与计费;createTaskWithinStorageQuota 复用与 ErrActiveTaskLimit 用户可读映射;测试覆盖排队成功(owner/type/provider 断言)、跨用户资源拒绝、非音视频拒绝

* feat(timeline): M4.3 字幕转写前端接线 - 真实任务替换 mock - 新增 services/api/timeline-tasks.ts(POST /timeline/transcriptions,复用 apiClient+request);EditorTranscription 改为 创建任务→waitForGenerationTask 轮询(25min)→结果 segments 映射 SrtEntry[]→rebuildSubtitleClips 写入字幕轨道;实时展示 stage/progress,失败/空识别/无字幕轨道分别提示;素材选择支持音频与视频(取 storageKey 中的 resource id 提交)

* fix(media): 播放副本状态收敛与轮询终态 - 无ffmpeg/远端存储/编码不可处理落 none 避免重复探测;前端 none 停轮询回原生播放并加 processing 上限

* feat(timeline): M4.2 时间线渲染任务 - POST /api/timeline/renders 创建(buildRenderPlan 校验含可渲染媒体、配额入队、local/ffmpeg、60min 超时);worker 顶部按类型分叉 processTimelineRender;ffmpeg 合成产物写资源存储并经 ResultJSON 记 resourceId;render 计划/结果测试 PASS

* fix(resource): 转码原子抢占与 OSS 请求体加固 - ClaimPlaybackTranscode 空/none→processing 单实例抢占避免重复转码,runPlaybackTranscode defer recover 落 failed;If-Range 与带 :pb 后缀的 serveETag 比较;无请求体的 OSS 请求不再包 NopCloser(nil)(防 Go 1.26 body 探测 nil 解引用)

* style(editor): 修正字幕回写面板缩进

* docs(timeline): M4 设计文档按实现回写 - 单一 worker 池 + processClaimedTask 顶部按类型分叉(决策 3/4),端点统一为复数 /api/timeline/transcriptions 与 /api/timeline/renders(注册于 RegisterTaskRoutes),ResultJSON/feature gate/ffmpeg env 同步;Runbook M4 表格与状态行更新;auth.go API 前缀白名单补 timeline

* fix(service): 修复上游 v1.2.5 公告配图删除保护自锁与测试夹具缺口

上游 #385 资源引用走查器对公告配图/草稿做了硬性引用检查,导致三个问题:
- UpdateAnnouncement 在更新公告前对旧配图走查,必然命中当前公告自身引用而自锁,
  公告替换配图功能实际不可用;DiscardAnnouncementImage 同理被草稿自身引用阻塞。
  修复:ensureResourceHasNoBusinessReferences 支持忽略指定引用(当前公告/当前草稿),
  其余引用仍按原语义拦截。
- admin DeleteAdminResources 将公告草稿引用视为阻塞,但删除事务会级联清理草稿与
  资源绑定,service 层永不进入事务,回滚审计注入测试无法到达预期路径。修复:service
  预检时过滤公告草稿引用,与 repository 级联语义对齐。
- project_settings_test.go 夹具未建 ResourceReferenceSnapshot 走查的 Task/Session/
  Message/TaskLog/Result/Announcement/AnnouncementImageDraft 表,报 no such table。
  修复:夹具 AutoMigrate 补齐。

后端全量 go test ./... 通过。

* feat(editor): 成片导出接入后端渲染任务(M4.2 前端接线)- timeline-tasks 增 createTimelineRenderTask;editor-export 主路径改 POST /timeline/renders 轮询取 resourceId 内嵌预览/下载,ffmpeg.wasm 降级保留

* feat(editor): M5 插件权限执行(fail-closed)- plugin-permission-check 新建(8 插槽最小权限表/判定/断言);SlotStack 渲染前过滤缺权限插槽改诊断条;editor-shell manifest 补 timeline.command/export.run;测试 10 用例含 editor-shell 真实回归

* feat(editor): M6.1 AI 命令 schema + M6.2 时间线摘要 - ai-command-schema(parse/dry-run 校验/12-op 提示词契约/版本化+golden);timeline-summary(确定性中文摘要/折叠上限);各 20/10 用例全绿

* docs(progress): M6 质检清单 - M6.1 schema/M6.2 摘要标记完成(含测试计数),M6.3 待模型源确认;清理 M5.1 重复条目

* feat(editor): AI 命令 schema 支持只读问答 - commands 空数组合法化(无法执行/纯提问时 reasoning 直接作答),新增 AI_EDITING_MAX_COMMANDS=8 上限防失控编辑,提示词同步

* feat(editor): AI 助手重构为右上悬浮对话面板(M6.3)+ 素材入库原子化收尾

- editor-ai-assistant.tsx: 占位面板替换为 OpenAI Canvas 风格右上悬浮对话面板;
  面板内文本模型选择器(effective.textModels,选择即持久化并覆写请求模型),
  消息流 user/assistant/error/preview 四类气泡 + 思考中占位,空态引导示例 chips
  一键发送,底部输入条;顶部工具栏常驻 Sparkles 入口(aria-pressed 切换)。
  修复上一版重复/截断函数声明(appendToEntry 双定义、settleAnswer 三声明等)。
  宿主链路:buildAiEditingSystemPrompt(summarizeTimeline(project)) 喂上下文 →
  parseAiCommandPlan → validateAiCommandBatch dry-run(任一非法整批拒绝)→
  ≤3 条 dispatch 直执行 / >3 条预览确认卡片;宿主拒绝时 failTurn 回填 FAILED_MARK 可重试。
- editor-asset-ingest/editor-preview-monitor/detail/editor.tsx: 配套接线与打磨
  (编辑器顶栏 AI 入口、素材导入面板、预览监视、项目页顶栏整理)。
- backend: LinkProjectAsset 事务内原子创建资产 + 项目链接(OnConflict 幂等),
  资产首次入库不再预落库,失败整体回滚,消除"有资产无链接"孤儿记录。
- docs: pending-test.mdx / runbook M6.3 状态更新(tsc + 测试 + 构建通过,
  浏览器冒烟待真实文本渠道)。
2026-09-04 14:03:33 +08:00

587 lines
20 KiB
Go

package service
import (
"encoding/json"
"errors"
"fmt"
"strings"
"time"
"gorm.io/gorm"
"infinite-canvas/backend/internal/model"
)
type LinkProjectAssetRequest struct {
AssetID string `json:"assetId"`
Category string `json:"category"`
FolderID *string `json:"folderId"`
// Title 媒体导入场景下由前端携带原始文件名;已有资产时忽略。
Title string `json:"title"`
}
type UpdateProjectAssetRequest struct {
Category *string `json:"category"`
FolderID *string `json:"folderId"`
}
type CreateAssetVersionRequest struct {
Prompt string `json:"prompt"`
DefinitionJSON string `json:"definitionJson"`
Note string `json:"note"`
}
type ProjectAssetSummary struct {
ID string `json:"id"`
Title string `json:"title"`
MediaType string `json:"mediaType"`
Category model.AssetCategory `json:"category"`
Status model.AssetVersionStatus `json:"status"`
PrimaryVersionID string `json:"primaryVersionId,omitempty"`
VersionCount int `json:"versionCount"`
Usages []string `json:"usages"`
FolderID string `json:"folderId,omitempty"`
Position int `json:"position"`
StorageKey string `json:"storageKey,omitempty"`
DurationMs int64 `json:"durationMs,omitempty"`
PreviewText string `json:"previewText,omitempty"`
UpdatedAt time.Time `json:"updatedAt"`
Source string `json:"source,omitempty"`
Character *CharacterCardSummary `json:"character,omitempty"`
}
type ProjectAssetFilter struct {
Category string
MediaType string
Status string
Usage string
}
type ConfirmProjectAssetCandidateRequest struct {
AssetID string `json:"assetId"`
}
func (s *Service) FilterProjectAssets(userID string, projectID string, filter ProjectAssetFilter) ([]ProjectAssetSummary, error) {
assets, err := s.ProjectAssets(userID, projectID)
if err != nil {
return nil, err
}
result := make([]ProjectAssetSummary, 0, len(assets))
for _, asset := range assets {
if filter.Category != "" && string(asset.Category) != filter.Category {
continue
}
if filter.MediaType != "" && asset.MediaType != filter.MediaType {
continue
}
if filter.Status != "" && string(asset.Status) != filter.Status {
continue
}
if filter.Usage != "" && !containsString(asset.Usages, filter.Usage) {
continue
}
result = append(result, asset)
}
return result, nil
}
func (s *Service) ProjectAssets(userID string, projectID string) ([]ProjectAssetSummary, error) {
assets, err := s.repo.ProjectAssets(userID, projectID)
if err != nil {
return nil, err
}
result := make([]ProjectAssetSummary, 0, len(assets))
for _, asset := range assets {
summary, summaryErr := s.projectAssetSummary(userID, projectID, &asset)
if summaryErr != nil {
return nil, summaryErr
}
result = append(result, summary)
}
return result, nil
}
func (s *Service) LinkProjectAsset(userID string, projectID string, req LinkProjectAssetRequest) (ProjectAssetSummary, error) {
if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
return ProjectAssetSummary{}, err
}
assetID := strings.TrimSpace(req.AssetID)
asset, err := s.repo.AssetForUser(userID, assetID)
if err != nil && !errors.Is(err, gorm.ErrRecordNotFound) {
return ProjectAssetSummary{}, err
}
if asset == nil {
// 媒体导入只落 resources 表;首次链接时按资源元数据合成资产记录,
// 避免“资源存在但无资产记录”导致导入永远失败。
asset, err = s.assetFromUploadedResource(userID, assetID, req.Title)
if err != nil {
return ProjectAssetSummary{}, err
}
}
category := model.AssetCategory(strings.TrimSpace(req.Category))
if category == "" {
category = asset.Category
}
if !validAssetCategory(category) {
return ProjectAssetSummary{}, BadAuthRequest("不支持的资产业务分类")
}
folderID, err := s.resolveProjectAssetFolderID(projectID, req.FolderID)
if err != nil {
return ProjectAssetSummary{}, err
}
linked, err := s.repo.ProjectAssetLinked(projectID, asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
if linked {
return s.projectAssetSummary(userID, projectID, asset)
}
now := time.Now()
asset.Category = category
if asset.Status == "" {
asset.Status = model.AssetVersionStatusConfirmed
}
versions, err := s.repo.AssetVersions(asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
var initialVersion *model.AssetVersion
if len(versions) == 0 {
version := model.AssetVersion{ID: newID(), AssetID: asset.ID, Version: 1, Status: asset.Status, DefinitionJSON: "{}", CreatedAt: now, UpdatedAt: now}
initialVersion = &version
asset.PrimaryVersionID = version.ID
versions = append(versions, version)
}
asset.UpdatedAt = now
position, err := s.repo.NextProjectAssetPosition(projectID, folderID)
if err != nil {
return ProjectAssetSummary{}, err
}
link := model.ProjectAssetLink{ID: newID(), ProjectID: projectID, AssetID: asset.ID, FolderID: folderID, Position: position, CreatedAt: now}
created, err := s.repo.LinkProjectAsset(asset, initialVersion, &link)
if err != nil {
return ProjectAssetSummary{}, err
}
if !created {
current, currentErr := s.repo.AssetForUser(userID, asset.ID)
if currentErr != nil {
return ProjectAssetSummary{}, currentErr
}
return s.projectAssetSummary(userID, projectID, current)
}
return s.projectAssetSummary(userID, projectID, asset)
}
// assetFromUploadedResource 把媒体导入上传的 Resource 合成为资产记录(内存构造,不落库)。
// 资产创建与项目链接由 LinkProjectAsset 事务原子提交,避免失败留下孤立资产。
func (s *Service) assetFromUploadedResource(userID string, resourceID string, title string) (*model.Asset, error) {
resource, err := s.repo.ResourceForUser(userID, resourceID)
if err != nil {
return nil, err
}
if resource.Kind == "" {
return nil, BadAuthRequest("资源缺少媒体类型,无法导入")
}
payload, err := json.Marshal(map[string]any{
"data": map[string]any{
"storageKey": "resource:" + resource.ID,
"mimeType": resource.MimeType,
"kind": resource.Kind,
"size": resource.Size,
"width": resource.Width,
"height": resource.Height,
"durationMs": resource.DurationMs,
"status": resource.Status,
"mediaType": resource.Kind,
"source": "uploaded",
},
})
if err != nil {
return nil, err
}
title = strings.TrimSpace(title)
if title == "" {
title = mediaTitleFallback(resource)
}
asset := &model.Asset{
ID: resource.ID,
UserID: userID,
Kind: resource.Kind,
Category: model.NormalizeAssetCategory("", resource.Kind),
Status: model.AssetVersionStatusConfirmed,
Title: title,
PayloadJSON: string(payload),
CreatedAt: resource.CreatedAt,
UpdatedAt: resource.UpdatedAt,
}
// 不在此预落库:资产创建交给 LinkProjectAsset 的事务统一提交,
// 事务失败时与链接一起回滚,避免留下“有资产无链接”的孤儿记录。
return asset, nil
}
// mediaTitleFallback 资源无文件名时的展示标题:未命名 + 媒体类型 + 分辨率。
func mediaTitleFallback(resource *model.Resource) string {
base := "未命名" + resource.Kind
if resource.Width > 0 && resource.Height > 0 {
base += fmt.Sprintf(" %dx%d", resource.Width, resource.Height)
}
return base
}
func (s *Service) UnlinkProjectAsset(userID string, projectID string, assetID string) error {
if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
return err
}
asset, err := s.repo.AssetForUser(userID, assetID)
if err != nil {
return err
}
if asset.Category == model.AssetCategoryCharacter {
canvases, canvasErr := s.repo.ProjectCanvasDocuments(userID, projectID)
if canvasErr != nil {
return canvasErr
}
for _, canvas := range canvases {
referenced, parseErr := canvasReferencesCharacterAsset(canvas.PayloadJSON, assetID)
if parseErr != nil {
return BadAuthRequest("画布数据格式错误,无法确认角色引用")
}
if referenced {
return BadAuthRequest("角色仍被项目画布引用,请先删除对应角色卡节点")
}
}
}
references, err := s.repo.ProjectAssetShotReferenceCount(projectID, assetID)
if err != nil {
return err
}
if references > 0 {
return BadAuthRequest("素材仍被项目镜头引用,请先解除镜头用途")
}
if err := s.repo.DeleteProjectAssetLink(projectID, assetID); err != nil {
return err
}
return s.repo.BumpProjectRevision(projectID)
}
func canvasReferencesCharacterAsset(payloadJSON string, assetID string) (bool, error) {
var payload struct {
Nodes []struct {
Metadata struct {
WorkflowKind string `json:"workflowKind"`
CharacterAssetID string `json:"characterAssetId"`
} `json:"metadata"`
} `json:"nodes"`
}
if err := json.Unmarshal([]byte(payloadJSON), &payload); err != nil {
return false, err
}
for _, node := range payload.Nodes {
if node.Metadata.WorkflowKind == "character" && node.Metadata.CharacterAssetID == assetID {
return true, nil
}
}
return false, nil
}
func (s *Service) UpdateProjectAsset(userID string, projectID string, assetID string, req UpdateProjectAssetRequest) (ProjectAssetSummary, error) {
if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
return ProjectAssetSummary{}, err
}
asset, err := s.repo.AssetForUser(userID, strings.TrimSpace(assetID))
if err != nil {
return ProjectAssetSummary{}, err
}
linked, err := s.repo.ProjectAssetLinked(projectID, asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
if !linked {
return ProjectAssetSummary{}, BadAuthRequest("素材尚未加入当前项目")
}
if req.Category != nil && req.FolderID != nil {
return ProjectAssetSummary{}, BadAuthRequest("一次只能修改素材分类或所在文件夹")
}
if req.Category != nil {
category := model.AssetCategory(strings.TrimSpace(*req.Category))
if !validAssetCategory(category) {
return ProjectAssetSummary{}, BadAuthRequest("不支持的资产业务分类")
}
asset.Category = category
asset.UpdatedAt = time.Now()
if err := s.repo.UpdateAssetDomain(asset); err != nil {
return ProjectAssetSummary{}, err
}
if err := s.repo.BumpProjectRevision(projectID); err != nil {
return ProjectAssetSummary{}, err
}
} else if req.FolderID != nil {
folderID, folderErr := s.resolveProjectAssetFolderID(projectID, req.FolderID)
if folderErr != nil {
return ProjectAssetSummary{}, folderErr
}
position, positionErr := s.repo.NextProjectAssetPosition(projectID, folderID)
if positionErr != nil {
return ProjectAssetSummary{}, positionErr
}
if err := s.repo.MoveProjectAsset(projectID, asset.ID, folderID, position); err != nil {
return ProjectAssetSummary{}, err
}
} else {
return ProjectAssetSummary{}, BadAuthRequest("没有可更新的素材字段")
}
return s.projectAssetSummary(userID, projectID, asset)
}
func (s *Service) CreateProjectAssetVersion(userID string, projectID string, assetID string, req CreateAssetVersionRequest) (model.AssetVersion, error) {
if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
return model.AssetVersion{}, err
}
asset, err := s.repo.AssetForUser(userID, assetID)
if err != nil {
return model.AssetVersion{}, err
}
linked, err := s.repo.ProjectAssetLinked(projectID, assetID)
if err != nil {
return model.AssetVersion{}, err
}
if !linked {
return model.AssetVersion{}, BadAuthRequest("素材尚未加入当前项目")
}
versions, err := s.repo.AssetVersions(assetID)
if err != nil {
return model.AssetVersion{}, err
}
nextVersion := 1
if len(versions) > 0 {
nextVersion = versions[0].Version + 1
}
definition := strings.TrimSpace(req.DefinitionJSON)
if definition == "" {
definition = "{}"
}
if !json.Valid([]byte(definition)) {
return model.AssetVersion{}, BadAuthRequest("资产版本设定必须是有效 JSON")
}
now := time.Now()
version := model.AssetVersion{ID: newID(), AssetID: assetID, Version: nextVersion, Status: model.AssetVersionStatusDraft, DefinitionJSON: definition, Prompt: strings.TrimSpace(req.Prompt), Note: strings.TrimSpace(req.Note), CreatedAt: now, UpdatedAt: now}
if err := s.repo.CreateAssetVersion(&version); err != nil {
return model.AssetVersion{}, err
}
asset.PrimaryVersionID = version.ID
asset.Status = model.AssetVersionStatusDraft
asset.UpdatedAt = now
if err := s.repo.UpdateAssetDomain(asset); err != nil {
return model.AssetVersion{}, err
}
if err := s.repo.BumpProjectRevision(projectID); err != nil {
return model.AssetVersion{}, err
}
return version, nil
}
func (s *Service) ConfirmProjectAssetCandidate(userID string, projectID string, candidateID string, req ConfirmProjectAssetCandidateRequest) (ProjectAssetSummary, error) {
if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
return ProjectAssetSummary{}, err
}
candidate, err := s.repo.ProjectAssetCandidate(projectID, candidateID)
if err != nil {
return ProjectAssetSummary{}, err
}
if candidate.Status != "pending_confirmation" {
return ProjectAssetSummary{}, BadAuthRequest("资产候选已处理")
}
now := time.Now()
assetID := strings.TrimSpace(req.AssetID)
if assetID != "" && candidate.Category == model.AssetCategoryCharacter {
asset, assetErr := s.repo.ProjectCharacterAsset(userID, projectID, assetID)
if assetErr != nil {
return ProjectAssetSummary{}, assetErr
}
current, versionErr := s.repo.AssetVersion(asset.PrimaryVersionID)
if versionErr != nil {
return ProjectAssetSummary{}, versionErr
}
definition, mergeErr := mergeCharacterCandidateDefinition(current.DefinitionJSON, candidate.DetailsJSON, asset.Title, candidate.Name)
if mergeErr != nil {
return ProjectAssetSummary{}, mergeErr
}
nextAsset, nextVersion, representations, voice, prepareErr := s.prepareNextCharacterVersion(asset, asset.Title, definition, nil, nil, false)
if prepareErr != nil {
return ProjectAssetSummary{}, prepareErr
}
candidate.Status = "confirmed"
candidate.ResolvedAssetID = asset.ID
candidate.UpdatedAt = now
if saveErr := s.repo.ConfirmProjectCharacterCandidate(candidate, &nextAsset, &nextVersion, representations, voice); saveErr != nil {
return ProjectAssetSummary{}, saveErr
}
return s.projectAssetSummary(userID, projectID, &nextAsset)
}
createAsset := assetID == ""
var asset model.Asset
var version model.AssetVersion
if createAsset {
assetID = newID()
versionID := newID()
kind := "text"
var payload []byte
var marshalErr error
if candidate.Category == model.AssetCategoryCharacter {
kind = "entity"
var characterPayload string
characterPayload, marshalErr = characterAssetPayload(assetID, versionID, candidate.Name, json.RawMessage(candidate.DetailsJSON), now, now)
payload = []byte(characterPayload)
} else {
payload, marshalErr = json.Marshal(map[string]any{
"id": assetID, "kind": kind, "category": candidate.Category, "status": model.AssetVersionStatusConfirmed,
"primaryVersionId": versionID, "title": candidate.Name, "tags": []string{}, "data": map[string]string{"content": ""},
"createdAt": now.Format(time.RFC3339Nano), "updatedAt": now.Format(time.RFC3339Nano),
})
}
if marshalErr != nil {
return ProjectAssetSummary{}, marshalErr
}
asset = model.Asset{ID: assetID, UserID: userID, Kind: kind, Category: candidate.Category, Status: model.AssetVersionStatusConfirmed, PrimaryVersionID: versionID, Title: candidate.Name, PayloadJSON: string(payload), CreatedAt: now, UpdatedAt: now}
version = model.AssetVersion{ID: versionID, AssetID: assetID, Version: 1, Status: model.AssetVersionStatusConfirmed, DefinitionJSON: candidate.DetailsJSON, CreatedAt: now, UpdatedAt: now}
} else {
existing, assetErr := s.repo.AssetForUser(userID, assetID)
if assetErr != nil {
return ProjectAssetSummary{}, assetErr
}
asset = *existing
}
candidate.Status = "confirmed"
candidate.ResolvedAssetID = assetID
candidate.UpdatedAt = now
folderID, folderErr := s.resolveProjectAssetFolderID(projectID, nil)
if folderErr != nil {
return ProjectAssetSummary{}, folderErr
}
position, positionErr := s.repo.NextProjectAssetPosition(projectID, folderID)
if positionErr != nil {
return ProjectAssetSummary{}, positionErr
}
link := model.ProjectAssetLink{ID: newID(), ProjectID: projectID, AssetID: assetID, FolderID: folderID, Position: position, CreatedAt: now}
if err := s.repo.ConfirmProjectAssetCandidate(candidate, &asset, &version, &link, createAsset); err != nil {
return ProjectAssetSummary{}, err
}
return s.projectAssetSummary(userID, projectID, &asset)
}
func mergeCharacterCandidateDefinition(currentJSON string, candidateJSON string, currentName string, candidateName string) (string, error) {
current := map[string]any{}
candidate := map[string]any{}
if err := json.Unmarshal([]byte(currentJSON), &current); err != nil {
return "", err
}
if err := json.Unmarshal([]byte(candidateJSON), &candidate); err != nil {
return "", BadAuthRequest("角色候选设定格式无效")
}
for key, value := range candidate {
if key == "aliases" || !emptyCharacterDefinitionValue(current[key]) {
continue
}
current[key] = value
}
aliases := make([]string, 0)
seen := map[string]bool{}
appendAlias := func(value string) {
value = strings.TrimSpace(value)
key := strings.ToLower(value)
if value == "" || seen[key] || strings.EqualFold(value, strings.TrimSpace(currentName)) {
return
}
seen[key] = true
aliases = append(aliases, value)
}
for _, value := range []any{current["aliases"], candidate["aliases"]} {
if list, ok := value.([]any); ok {
for _, item := range list {
if text, valid := item.(string); valid {
appendAlias(text)
}
}
}
}
appendAlias(candidateName)
current["aliases"] = aliases
encoded, err := json.Marshal(current)
return string(encoded), err
}
func emptyCharacterDefinitionValue(value any) bool {
switch typed := value.(type) {
case nil:
return true
case string:
return strings.TrimSpace(typed) == ""
case []any:
return len(typed) == 0
default:
return false
}
}
func containsString(values []string, target string) bool {
for _, value := range values {
if value == target {
return true
}
}
return false
}
func validAssetCategory(category model.AssetCategory) bool {
switch category {
case model.AssetCategoryCharacter, model.AssetCategoryEnvironment, model.AssetCategoryProp, model.AssetCategoryMaterial, model.AssetCategoryOther:
return true
default:
return false
}
}
func (s *Service) projectAssetSummary(userID string, projectID string, asset *model.Asset) (ProjectAssetSummary, error) {
versions, err := s.repo.AssetVersions(asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
usages, err := s.repo.ProjectAssetUsageRoles(projectID, asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
link, err := s.repo.ProjectAssetLink(projectID, asset.ID)
if err != nil {
return ProjectAssetSummary{}, err
}
storageKey, previewText, source, durationMs := projectAssetPreview(asset.PayloadJSON)
summary := ProjectAssetSummary{ID: asset.ID, Title: asset.Title, MediaType: asset.Kind, Category: asset.Category, Status: asset.Status, PrimaryVersionID: asset.PrimaryVersionID, VersionCount: len(versions), Usages: usages, FolderID: link.FolderID, Position: link.Position, StorageKey: storageKey, PreviewText: previewText, DurationMs: durationMs, UpdatedAt: asset.UpdatedAt, Source: source}
if asset.Category == model.AssetCategoryCharacter && asset.PrimaryVersionID != "" {
card, cardErr := s.characterCard(userID, asset)
if cardErr != nil {
return ProjectAssetSummary{}, cardErr
}
summary.Character = &card
}
return summary, nil
}
func projectAssetPreview(payloadJSON string) (string, string, string, int64) {
var payload struct {
Data struct {
StorageKey string `json:"storageKey"`
Content string `json:"content"`
Source string `json:"source"`
DurationMs int64 `json:"durationMs"`
} `json:"data"`
}
if json.Unmarshal([]byte(payloadJSON), &payload) != nil {
return "", "", "", 0
}
previewRunes := []rune(strings.TrimSpace(payload.Data.Content))
if len(previewRunes) > 240 {
previewRunes = append(previewRunes[:240], '…')
}
return strings.TrimSpace(payload.Data.StorageKey), string(previewRunes), strings.TrimSpace(payload.Data.Source), payload.Data.DurationMs
}