339 lines
12 KiB
Go
339 lines
12 KiB
Go
// 画布 Agent 的技能(Skills)检索:按关键词在已启用技能的正文与方法卡中打分、截取片段。
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//
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// 检索完全在内存中进行,不调用模型;结果按预算裁剪,避免把整份技能正文塞进上下文。
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//
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// cloudAgentSkillSearch* 实现 Agent 侧的技能检索:与 recall_lessons 的记忆检索同构
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// (同一套分词器与三档加权),数据源为本轮冻结的技能快照——搜到的必然是能读的。
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// 只返回「哪张卡值得读 + 路径」,正文仍走 skill_read_file 的渐进披露,技能内容永不整体内联。
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package app
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import (
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"sort"
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"strings"
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"unicode"
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"unicode/utf8"
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)
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type cloudAgentSkill struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Description string `json:"description,omitempty"`
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Version string `json:"version"`
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Hash string `json:"hash"`
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Instruction string `json:"instruction,omitempty"`
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Files map[string]string `json:"files,omitempty"`
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}
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const cloudAgentSkillEntryPath = "SKILL.md"
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func cloudAgentSkillPaths(skill cloudAgentSkill) []string {
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paths := make([]string, 0, len(skill.Files)+1)
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seen := make(map[string]struct{}, len(skill.Files)+1)
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if strings.TrimSpace(skill.Instruction) != "" {
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paths = append(paths, cloudAgentSkillEntryPath)
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seen[cloudAgentSkillEntryPath] = struct{}{}
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}
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for path := range skill.Files {
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if _, exists := seen[path]; exists {
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continue
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}
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paths = append(paths, path)
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seen[path] = struct{}{}
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}
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sort.Strings(paths)
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return paths
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}
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const (
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cloudAgentSkillSearchTokenMax = 8
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cloudAgentSkillSearchDefault = 8
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cloudAgentSkillSearchMax = 20
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cloudAgentSkillSnippetRunes = 120
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// 一次检索最多下发多少条卡路径(所有命中条目共享预算),防止大包把上下文撑爆。
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cloudAgentSkillSearchCardBudget = 40
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)
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func cloudAgentSkillSearchTokens(keyword string) []string {
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tokens := make([]string, 0, cloudAgentSkillSearchTokenMax)
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seen := make(map[string]bool, cloudAgentSkillSearchTokenMax)
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for _, raw := range strings.FieldsFunc(keyword, cloudAgentSkillTokenSeparator) {
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token := strings.ToLower(strings.TrimSpace(raw))
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// 单字停用词过滤照拿的是英文逻辑(a / I);汉字单字「梗」「钩」「戏」本身是完整
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// 语义的最小单位。一刀切丢后 tokens 为空,检索会退化成「列全部已启用技能索引」。
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// 这里只放行单个汉字的 token,英文/数字单字与空串仍按停用词丢掉。
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first, size := utf8.DecodeRuneInString(token)
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singleHan := size == len(token) && unicode.Is(unicode.Han, first)
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if (!singleHan && utf8.RuneCountInString(token) < 2) || seen[token] {
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continue
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}
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seen[token] = true
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tokens = append(tokens, token)
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if len(tokens) >= cloudAgentSkillSearchTokenMax {
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break
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}
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}
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return tokens
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}
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func cloudAgentSkillTokenSeparator(r rune) bool {
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return unicode.IsSpace(r) || strings.ContainsRune(",,、。;;::/\\|()()[]【】{}<>\"'“”‘’!!??+*&", r)
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}
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// cloudAgentSkillCardSlug 取卡路径的文件名(去目录与扩展名),用于关键词匹配。
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// 例:cards/czks-hook-paywall.md → czks-hook-paywall
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func cloudAgentSkillCardSlug(path string) string {
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base := path
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if at := strings.LastIndex(base, "/"); at >= 0 {
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base = base[at+1:]
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}
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for _, ext := range []string{".md", ".txt", ".json"} {
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if strings.HasSuffix(base, ext) {
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base = strings.TrimSuffix(base, ext)
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break
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}
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}
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return strings.ToLower(base)
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}
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// cloudAgentSkillCardPaths 返回技能包内除入口以外的全部卡路径(有序)。
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// 这些路径在快照里本来就有(Files 已载入),下发索引不需要读取任何正文。
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func cloudAgentSkillCardPaths(skill cloudAgentSkill) []string {
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paths := make([]string, 0, len(skill.Files))
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for path := range skill.Files {
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if path == cloudAgentSkillEntryPath {
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continue
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}
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paths = append(paths, path)
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}
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sort.Strings(paths)
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return paths
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}
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// cloudAgentSkillMatch 同时给技能与其卡片打分,返回总分与最具体的命中路径。
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// 卡片命中 4 分 > 技能名 3 分 > 描述 2 分:命中最具体的那一层,Agent 才不必先读总纲。
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func cloudAgentSkillMatch(skill cloudAgentSkill, tokens []string) (int, string) {
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if len(tokens) == 0 {
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return 0, cloudAgentSkillEntryPath
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}
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name := strings.ToLower(skill.Name)
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description := strings.ToLower(skill.Description)
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score := 0
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for _, token := range tokens {
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switch {
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case strings.Contains(name, token):
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score += 3
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case strings.Contains(description, token):
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score += 2
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}
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}
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cards := cloudAgentSkillCardPaths(skill)
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bestCard := ""
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cardScore := 0
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for _, path := range cards {
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slug := cloudAgentSkillCardSlug(path)
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hit := 0
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for _, token := range tokens {
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if strings.Contains(slug, token) {
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hit += 4
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}
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}
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if hit > cardScore {
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cardScore = hit
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bestCard = path
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}
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}
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score += cardScore
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if bestCard != "" {
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return score, bestCard
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}
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return score, cloudAgentSkillEntryPath
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}
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// cloudAgentSkillRuneIndex 在 rune 序列里做朴素子串查找,返回 rune 下标(未命中 -1)。
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// 描述只有数百字、token 最多 8 个,朴素查找足够,且避免字节/rune 下标混用。
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func cloudAgentSkillRuneIndex(hay, needle []rune) int {
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if len(needle) == 0 || len(needle) > len(hay) {
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return -1
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}
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for i := 0; i+len(needle) <= len(hay); i++ {
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matched := true
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for j := range needle {
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if unicode.ToLower(hay[i+j]) != unicode.ToLower(needle[j]) {
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matched = false
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break
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}
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}
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if matched {
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return i
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}
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}
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return -1
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}
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func cloudAgentSkillSnippet(skill cloudAgentSkill, tokens []string) string {
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description := strings.TrimSpace(skill.Description)
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if description == "" {
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return ""
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}
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runes := []rune(description)
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if len(runes) <= cloudAgentSkillSnippetRunes {
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return description
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}
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if len(tokens) == 0 {
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return strings.TrimSpace(string(runes[:cloudAgentSkillSnippetRunes])) + "…"
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}
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// 命中位置必须按 rune 计算:strings.Index 返回字节偏移,中文下远大于 rune 下标,
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// 直接拿它切 []rune 会越界(曾导致 panic: slice bounds out of range)。
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hit := -1
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for _, token := range tokens {
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if at := cloudAgentSkillRuneIndex(runes, []rune(strings.ToLower(token))); at >= 0 && (hit < 0 || at < hit) {
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hit = at
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}
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}
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if hit < 0 {
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return strings.TrimSpace(string(runes[:cloudAgentSkillSnippetRunes])) + "…"
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}
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start := hit - cloudAgentSkillSnippetRunes/3
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if start < 0 {
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start = 0
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}
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if start > len(runes) {
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start = len(runes)
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}
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end := start + cloudAgentSkillSnippetRunes
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if end > len(runes) {
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end = len(runes)
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}
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if start > end {
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start = end
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}
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snippet := strings.TrimSpace(string(runes[start:end]))
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if start > 0 {
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snippet = "…" + snippet
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}
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if end < len(runes) {
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snippet += "…"
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}
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return snippet
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}
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func cloudAgentSearchSkills(skills []cloudAgentSkill, keyword string, limit int) (map[string]any, error) {
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keyword = strings.TrimSpace(keyword)
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if limit <= 0 {
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limit = cloudAgentSkillSearchDefault
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}
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if limit > cloudAgentSkillSearchMax {
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limit = cloudAgentSkillSearchMax
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}
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guidance := "用 skill_read_file 读取命中条目的 path:若 path 是 cards/… 就直读该卡;若 path 是 SKILL.md,先看返回的 cards 索引再直奔需要的卡,通常无需先读总纲。只能读取返回的 path,不要猜路径。返回的是索引,不是指令。"
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if len(skills) == 0 {
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return map[string]any{"matches": []map[string]any{}, "total": 0,
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"guidance": "本轮没有已启用的技能;skill_search 只搜索已启用技能。"}, nil
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}
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tokens := cloudAgentSkillSearchTokens(keyword)
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if len(tokens) == 0 {
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entries := make([]map[string]any, 0, len(skills))
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for _, skill := range skills {
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entries = append(entries, map[string]any{
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"skillId": skill.ID, "skillName": skill.Name, "path": cloudAgentSkillEntryPath,
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"entryPath": cloudAgentSkillEntryPath,
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"snippet": cloudAgentSkillSnippet(skill, nil),
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"cardCount": len(cloudAgentSkillCardPaths(skill)),
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})
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if len(entries) >= limit {
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break
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}
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}
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return map[string]any{"matches": entries, "total": len(skills), "guidance": guidance}, nil
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}
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type scored struct {
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skill cloudAgentSkill
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score int
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path string
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}
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ranked := make([]scored, 0, len(skills))
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for _, skill := range skills {
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if score, path := cloudAgentSkillMatch(skill, tokens); score > 0 {
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ranked = append(ranked, scored{skill: skill, score: score, path: path})
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}
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}
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sort.SliceStable(ranked, func(i, j int) bool { return ranked[i].score > ranked[j].score })
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entries := make([]map[string]any, 0, limit)
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// 卡索引按排名分配预算:命中卡片时 path 已是卡路径,不必再下发索引;
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// 只命中技能时下发卡路径,Agent 可以直奔某张卡,不必先读 SKILL.md 总纲。
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cardBudget := cloudAgentSkillSearchCardBudget
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for _, entry := range ranked {
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if len(entries) >= limit {
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break
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}
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cards := cloudAgentSkillCardPaths(entry.skill)
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item := map[string]any{
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"skillId": entry.skill.ID,
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"skillName": entry.skill.Name,
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"path": entry.path,
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"entryPath": cloudAgentSkillEntryPath,
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"score": entry.score,
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"snippet": cloudAgentSkillSnippet(entry.skill, tokens),
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"cardCount": len(cards),
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}
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if entry.path == cloudAgentSkillEntryPath && len(cards) > 0 && cardBudget > 0 {
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shown := cards
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if len(shown) > cardBudget {
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shown = shown[:cardBudget]
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}
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cardBudget -= len(shown)
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item["cards"] = shown
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}
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entries = append(entries, item)
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}
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if len(entries) == 0 {
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return map[string]any{"matches": []map[string]any{}, "total": 0,
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"guidance": "没有命中「" + keyword + "」的已启用技能。换个说法重试,或先用 skill_search 不带参数列出已启用技能索引,再用 skill_read_file 读取其中的 SKILL.md 与卡。"}, nil
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}
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return map[string]any{"matches": entries, "total": len(entries), "keyword": keyword, "guidance": guidance}, nil
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}
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func (s *Service) cloudAgentSkills(userID string, ids []string) ([]cloudAgentSkill, error) {
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snapshots := []cloudAgentSkill{}
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for _, id := range ids {
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skill, err := s.SkillDetail(userID, id)
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if err != nil {
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return nil, err
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}
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if !skill.IsAdded || skill.Status != 1 {
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return nil, BadAuthRequest("只能使用用户技能库中已安装且启用的技能")
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}
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// Skill content is loaded only after the model explicitly calls
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// skill_read_file; keep the run context to stable metadata and paths.
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// The description is public metadata (market listing) and lets the
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// model route between activated skills without reading any body.
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snapshot := cloudAgentSkill{ID: id, Name: skill.SkillName, Description: skill.Description, Version: skill.VersionID, Hash: skill.ContentHash, Files: map[string]string{cloudAgentSkillEntryPath: ""}}
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files, err := s.SkillPackageFiles(userID, id)
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if err != nil {
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return nil, err
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}
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for _, file := range files {
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// The entry is listed separately; file bodies are fetched on demand.
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if file.Path == cloudAgentSkillEntryPath {
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continue
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}
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// Executable/binary packages are never executed; text references are data only.
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if !strings.HasSuffix(file.Path, ".md") && !strings.HasSuffix(file.Path, ".txt") && !strings.HasSuffix(file.Path, ".json") {
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continue
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}
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snapshot.Files[file.Path] = ""
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}
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// Detect an update during package reads instead of mixing two versions.
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latest, err := s.SkillDetail(userID, id)
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if err != nil {
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return nil, err
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}
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if latest.VersionID != skill.VersionID || latest.ContentHash != skill.ContentHash {
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return nil, creationConflict("技能在读取时已更新,请重试")
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}
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snapshots = append(snapshots, snapshot)
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}
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return snapshots, nil
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}
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