* feat(canvas): 短剧项目空间 - 建立项目章节与画布关联 MVP * feat(canvas): 短剧项目空间 - 完善项目资产、镜头与流程闭环 Refs #30 * fix(deploy): 本地部署 - 修复前端构建并忽略本地 PostgreSQL 配置 * feat(*): 短剧项目空间 - 完成项目、章节、资产、角色与画布创作闭环 Refs #30 --------- Co-authored-by: ddCat <ddcat666@88.com>
231 lines
7.7 KiB
Go
231 lines
7.7 KiB
Go
package service
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import (
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"encoding/json"
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"strings"
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"time"
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"infinite-canvas/backend/internal/model"
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)
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type CreateProjectShotRequest struct {
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ID string `json:"id"`
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UnitID string `json:"unitId"`
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Title string `json:"title"`
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Description string `json:"description"`
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Position int `json:"position"`
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DurationMs int64 `json:"durationMs"`
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Status string `json:"status"`
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}
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type ReplaceProjectUnitShotsRequest struct {
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Shots []CreateProjectShotRequest `json:"shots"`
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}
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type LinkShotAssetRequest struct {
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AssetVersionID string `json:"assetVersionId"`
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Role string `json:"role"`
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}
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type AssetCandidateInput struct {
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UnitID string `json:"unitId"`
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ShotID string `json:"shotId"`
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Name string `json:"name"`
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Category string `json:"category"`
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Details map[string]any `json:"details"`
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}
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type CreateAssetCandidatesRequest struct {
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Candidates []AssetCandidateInput `json:"candidates"`
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}
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func (s *Service) CreateProjectShot(userID string, projectID string, req CreateProjectShotRequest) (model.Shot, error) {
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if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
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return model.Shot{}, err
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}
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unitID := strings.TrimSpace(req.UnitID)
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if unitID != "" {
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if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil {
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return model.Shot{}, err
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}
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}
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title := strings.TrimSpace(req.Title)
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if title == "" {
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return model.Shot{}, BadAuthRequest("镜头标题不能为空")
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}
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if req.Position < 0 || req.DurationMs < 0 {
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return model.Shot{}, BadAuthRequest("镜头顺序和时长不能为负数")
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}
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now := time.Now()
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shotID := strings.TrimSpace(req.ID)
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create := shotID == ""
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status := strings.TrimSpace(req.Status)
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if create {
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shotID = newID()
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if status == "" {
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status = "draft"
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}
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} else {
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existing, err := s.repo.ShotForProject(projectID, shotID)
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if err != nil {
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return model.Shot{}, err
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}
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if status == "" {
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status = existing.Status
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}
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now = existing.CreatedAt
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}
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if !validShotStatus(status) {
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return model.Shot{}, BadAuthRequest("不支持的镜头状态")
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}
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shot := model.Shot{ID: shotID, ProjectID: projectID, UnitID: unitID, Title: title, Description: strings.TrimSpace(req.Description), Position: req.Position, DurationMs: req.DurationMs, Status: status, CreatedAt: now, UpdatedAt: time.Now()}
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if err := s.repo.SaveShot(&shot, create); err != nil {
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return model.Shot{}, err
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}
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if err := s.repo.BumpProjectRevision(projectID); err != nil {
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return model.Shot{}, err
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}
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return shot, nil
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}
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func (s *Service) ReplaceProjectUnitShots(userID string, projectID string, unitID string, req ReplaceProjectUnitShotsRequest) ([]model.Shot, error) {
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if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
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return nil, err
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}
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unitID = strings.TrimSpace(unitID)
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if _, err := s.repo.ProjectUnit(projectID, unitID); err != nil {
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return nil, err
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}
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if len(req.Shots) == 0 || len(req.Shots) > 200 {
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return nil, BadAuthRequest("章节分镜数量必须在 1 到 200 之间")
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}
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now := time.Now()
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shots := make([]model.Shot, 0, len(req.Shots))
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for position, input := range req.Shots {
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title := strings.TrimSpace(input.Title)
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description := strings.TrimSpace(input.Description)
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if title == "" || description == "" || input.DurationMs < 0 {
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return nil, BadAuthRequest("分镜标题、描述或时长无效")
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}
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shots = append(shots, model.Shot{ID: newID(), ProjectID: projectID, UnitID: unitID, Title: title, Description: description, Position: position, DurationMs: input.DurationMs, Status: "draft", CreatedAt: now, UpdatedAt: now})
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}
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// 章节级重生成是一个整体写操作,旧镜头与引用必须和新镜头在同一事务中替换。
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if err := s.repo.ReplaceProjectUnitShots(projectID, unitID, shots); err != nil {
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return nil, err
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}
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return shots, nil
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}
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func validShotStatus(status string) bool {
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switch status {
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case "draft", "ready", "running", "review", "completed", "failed":
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return true
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default:
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return false
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}
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}
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func (s *Service) LinkShotAsset(userID string, projectID string, shotID string, req LinkShotAssetRequest) (model.ShotAssetReference, error) {
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if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
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return model.ShotAssetReference{}, err
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}
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if _, err := s.repo.ShotForProject(projectID, shotID); err != nil {
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return model.ShotAssetReference{}, err
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}
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versionID := strings.TrimSpace(req.AssetVersionID)
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if _, err := s.repo.AssetVersionForProject(projectID, versionID); err != nil {
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return model.ShotAssetReference{}, err
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}
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role := strings.TrimSpace(req.Role)
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if !validShotAssetRole(role) {
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return model.ShotAssetReference{}, BadAuthRequest("不支持的镜头素材用途")
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}
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reference := model.ShotAssetReference{ID: newID(), ShotID: shotID, AssetVersionID: versionID, Role: role, Status: "linked", CreatedAt: time.Now()}
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if err := s.repo.UpsertShotAssetReference(&reference); err != nil {
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return model.ShotAssetReference{}, err
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}
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if err := s.repo.BumpProjectRevision(projectID); err != nil {
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return model.ShotAssetReference{}, err
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}
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return reference, nil
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}
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func (s *Service) CreateProjectAssetCandidates(userID string, projectID string, req CreateAssetCandidatesRequest) ([]model.ProjectAssetCandidate, error) {
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if _, err := s.repo.ProjectForUser(userID, projectID); err != nil {
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return nil, err
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}
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if len(req.Candidates) == 0 || len(req.Candidates) > 100 {
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return nil, BadAuthRequest("资产候选数量必须在 1 到 100 之间")
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}
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now := time.Now()
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candidates := make([]model.ProjectAssetCandidate, 0, len(req.Candidates))
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for _, input := range req.Candidates {
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name := strings.TrimSpace(input.Name)
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category := model.AssetCategory(strings.TrimSpace(input.Category))
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if name == "" || !validAssetCategory(category) {
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return nil, BadAuthRequest("资产候选名称或分类无效")
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}
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if input.UnitID != "" {
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if _, err := s.repo.ProjectUnit(projectID, input.UnitID); err != nil {
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return nil, err
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}
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}
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if input.ShotID != "" {
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if _, err := s.repo.ShotForProject(projectID, input.ShotID); err != nil {
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return nil, err
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}
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}
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detailsJSON, err := marshalProjectDetails(input.Details)
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if err != nil {
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return nil, BadAuthRequest("资产候选详情格式无效")
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}
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if category == model.AssetCategoryCharacter {
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if err := validateCharacterCandidateDetails(input.Details); err != nil {
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return nil, err
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}
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}
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candidates = append(candidates, model.ProjectAssetCandidate{ID: newID(), ProjectID: projectID, UnitID: strings.TrimSpace(input.UnitID), ShotID: strings.TrimSpace(input.ShotID), Name: name, Category: category, Status: "pending_confirmation", DetailsJSON: detailsJSON, CreatedAt: now, UpdatedAt: now})
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}
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if err := s.repo.CreateProjectAssetCandidates(candidates); err != nil {
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return nil, err
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}
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if err := s.repo.BumpProjectRevision(projectID); err != nil {
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return nil, err
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}
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return candidates, nil
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}
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func validShotAssetRole(role string) bool {
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switch role {
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case "reference", "start_frame", "end_frame", "keyframe", "storyboard", "output":
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return true
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default:
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return false
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}
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}
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func marshalProjectDetails(value map[string]any) (string, error) {
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if value == nil {
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return "{}", nil
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}
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encoded, err := json.Marshal(value)
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return string(encoded), err
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}
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func validateCharacterCandidateDetails(details map[string]any) error {
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text := func(key string) string {
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value, _ := details[key].(string)
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return strings.TrimSpace(value)
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}
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descriptiveCount := 0
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for _, key := range []string{"appearance", "clothing", "physique", "personality", "consistencyPrompt", "multiViewPrompt"} {
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if text(key) != "" {
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descriptiveCount++
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}
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}
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if text("role") == "" || descriptiveCount < 3 || text("voiceLanguage") == "" || text("voiceAge") == "" || text("voiceTimbre") == "" {
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return BadAuthRequest("角色候选必须包含剧情定位、稳定设定和声音画像")
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}
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return nil
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}
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