- 新增CanvasNodeMetadata的panoramaConfig配置字段 - 新增全景图工具栏分组与操作上下文方法 - 新增全景图配置弹窗、全景查看节点与环视功能 - 新增四向视图导出、全屏环视等交互功能 - 更新画布工具栏与页面逻辑接入全景图工具
473 lines
23 KiB
TypeScript
473 lines
23 KiB
TypeScript
import { useEffect, useRef, useState, type ReactNode } from "react";
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import { createPortal } from "react-dom";
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import { Camera, Globe, Grid3x3, Loader2, Maximize2, RotateCcw, X } from "lucide-react";
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import { useCanvasNodeActions } from "@/components/canvas/canvas-node-action-context";
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import { useUpstreamNodes } from "@/components/canvas/canvas-node-graph-context";
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import { getNodeResourceKind } from "@/lib/canvas/node-registry";
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import type { CanvasTheme } from "@/lib/canvas-theme";
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import type { CanvasNodeData } from "@/types/canvas";
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type PanoramaNodeContentProps = {
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node: CanvasNodeData;
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theme: CanvasTheme;
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reduceMediaEffects?: boolean;
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};
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/** 节点外壳调用查看器能力的最小控制面;实现由 PanoramaViewport 注入。 */
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type PanoramaViewportController = {
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/** 渲染当前帧并返回 WebGL 画布(preserveDrawingBuffer 已开启,可直接 toDataURL/drawImage)。 */
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captureCanvas: () => HTMLCanvasElement | null;
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/** 以方形画幅渲染一帧,返回画布与恢复函数;四宫格导出用,画完必须调用 release 还原节点尺寸。 */
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captureSquare: (size: number) => { canvas: HTMLCanvasElement; release: () => void } | null;
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getView: () => { lon: number; lat: number };
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setView: (lonDeg: number, latDeg: number) => void;
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};
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type PanoramaView = { lon: number; lat: number };
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const PANORAMA_KEY_STEP = 4;
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const PANORAMA_FOV_MIN = 25;
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const PANORAMA_FOV_MAX = 110;
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const PANORAMA_QUAD_SIZE = 1024;
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function clampFov(value: number) {
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return Math.max(PANORAMA_FOV_MIN, Math.min(PANORAMA_FOV_MAX, value));
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}
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/**
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* 360° 全景查看器节点:取上游图片,拖拽环视。
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*
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* 刻意的取舍:
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* 1. **点击才激活 WebGL**。浏览器对同时存在的 WebGL 上下文有硬上限(十几个),
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* 画布上可以有任意多个全景节点,自动激活必然在某个数量后整片黑。默认只显示平面预览,
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* 与既有的 DeferredMediaLoad「点击加载」是同一套交互习惯。
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* 2. **用原生 three 而不是 @react-three/fiber**。这里需要精确控制 dispose——
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* 上下文/纹理/几何体漏一个就逼近上限,节点还会被频繁增删。
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* 3. **性能模式下不提供激活入口**。错题本里多条崩溃出在画布高频渲染,
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* reduceMediaEffects 时只给静态预览。
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* 4. **截图/四宫格导出走 preserveDrawingBuffer + 同步重渲染**。captureSquare
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* 临时把 renderer 切到方形画幅再恢复,不依赖 rAF 时序;全屏展开时同一时刻
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* 只挂一个 viewer 实例(节点体退回静态预览),上下文数量不翻倍。
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* 5. **节点内不消费滚轮**,滚轮留给画布缩放;全屏覆盖层内画布缩放不存在,
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* 才用滚轮调视场角。
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*/
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export function PanoramaNodeContent({ node, theme, reduceMediaEffects }: PanoramaNodeContentProps) {
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const upstream = useUpstreamNodes(node.id);
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const actions = useCanvasNodeActions();
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const inherited = upstream.find((item) => getNodeResourceKind(item) === "image");
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const url = node.metadata?.content || inherited?.metadata?.content || node.metadata?.panoramaConfig?.directImageUrl || "";
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const projection = node.metadata?.panoramaConfig?.projection || "spherical";
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const projectionLabel = projection === "spherical" ? "720° 球体" : "360° 环绕";
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const [active, setActive] = useState(false);
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const [expanded, setExpanded] = useState(false);
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const [failed, setFailed] = useState(false);
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const controllerRef = useRef<PanoramaViewportController | null>(null);
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const lastViewRef = useRef<PanoramaView | null>(null);
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// 上游换图后退出环视,避免旧上下文继续持有已被替换的纹理。
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useEffect(() => {
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setActive(false);
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setExpanded(false);
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setFailed(false);
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}, [url]);
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const rememberView = () => {
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const controller = controllerRef.current;
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if (controller) lastViewRef.current = controller.getView();
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};
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const handleScreenshot = async () => {
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const controller = controllerRef.current;
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const exportNode = actions.addPanoramaCaptureNode;
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if (!controller || !exportNode) return;
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const canvas = controller.captureCanvas();
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if (!canvas) return;
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await exportNode(node, canvas.toDataURL("image/png"), `${node.title || "全景"} · 当前视角`);
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};
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const handleQuadExport = async () => {
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const controller = controllerRef.current;
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const exportNode = actions.addPanoramaCaptureNode;
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if (!controller || !exportNode) return;
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const restore = controller.getView();
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const off = document.createElement("canvas");
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off.width = PANORAMA_QUAD_SIZE * 2;
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off.height = PANORAMA_QUAD_SIZE * 2;
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const ctx = off.getContext("2d");
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if (!ctx) return;
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const yaws = [0, 90, 180, 270];
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for (let index = 0; index < yaws.length; index += 1) {
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controller.setView(yaws[index], 0);
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const capture = controller.captureSquare(PANORAMA_QUAD_SIZE);
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if (!capture) {
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controller.setView(restore.lon, restore.lat);
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return;
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}
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ctx.drawImage(capture.canvas, (index % 2) * PANORAMA_QUAD_SIZE, Math.floor(index / 2) * PANORAMA_QUAD_SIZE, PANORAMA_QUAD_SIZE, PANORAMA_QUAD_SIZE);
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capture.release();
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}
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const labels = ["前 (0°)", "右 (90°)", "后 (180°)", "左 (270°)"];
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ctx.font = "bold 36px sans-serif";
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ctx.fillStyle = "rgba(255,255,255,0.85)";
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ctx.strokeStyle = "rgba(0,0,0,0.65)";
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ctx.lineWidth = 4;
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labels.forEach((label, index) => {
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const x = (index % 2) * PANORAMA_QUAD_SIZE + 24;
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const y = Math.floor(index / 2) * PANORAMA_QUAD_SIZE + 56;
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ctx.strokeText(label, x, y);
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ctx.fillText(label, x, y);
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});
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controller.setView(restore.lon, restore.lat);
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await exportNode(node, off.toDataURL("image/png"), `${node.title || "全景"} · 四向视图`);
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};
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const handleViewportError = () => {
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setFailed(true);
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setActive(false);
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setExpanded(false);
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};
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if (!url) {
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return (
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<div className="flex h-full w-full flex-col items-center justify-center gap-2 px-4 text-center" style={{ color: theme.node.muted }}>
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<Globe className="size-5 opacity-60" />
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<span style={{ fontSize: "var(--fs-label)" }}>连接一张 360° 等距柱状全景图</span>
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</div>
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);
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}
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const previewContent = (
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<div className="relative h-full w-full overflow-hidden" style={{ background: theme.node.fill }}>
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<img src={url} alt={node.title || "全景"} className="h-full w-full object-cover opacity-80" draggable={false} />
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<div className="absolute inset-x-0 bottom-0 flex items-center justify-between gap-2 px-3 py-2" style={{ background: "linear-gradient(to top, rgba(0,0,0,.85), rgba(0,0,0,.35))", boxShadow: "0 -1px 0 rgba(0,0,0,.25)" }}>
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<span className="min-w-0 truncate text-white" style={{ fontSize: "var(--fs-label)", textShadow: "0 1px 3px rgba(0,0,0,.85)" }}>
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{failed ? "全景加载失败(图片可能不允许跨域读取)" : expanded ? "已展开全屏环视" : reduceMediaEffects ? "性能模式下仅显示预览" : `${projectionLabel} · 360° 全景`}
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</span>
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{reduceMediaEffects || expanded ? null : (
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<button
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type="button"
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className="shrink-0 rounded-[var(--r-md)] px-2 py-1 font-medium text-white outline-none transition-colors"
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style={{ fontSize: "var(--fs-label)", background: "rgba(0,0,0,.78)", boxShadow: "0 1px 4px rgba(0,0,0,.5), inset 0 0 0 1px rgba(255,255,255,.32)" }}
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onMouseDown={(event) => event.stopPropagation()}
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onClick={() => { setFailed(false); setActive(true); }}
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>
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进入环视
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</button>
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)}
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</div>
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</div>
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);
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if (expanded) {
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// 展开时同一时刻只挂一个 viewer:节点体退回静态预览,viewer 移到全屏 portal。
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return (
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<>
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{previewContent}
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{createPortal(
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<div
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className="fixed inset-0 z-[1200] flex items-center justify-center bg-black/[0.88] p-5 backdrop-blur-sm"
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// portal 挂在 body,React 合成事件仍沿 React 树冒泡回画布容器;不标记
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// data-canvas-no-zoom 会被 handlePointerDown 判为画布空白并 setPointerCapture,
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// click 被重定向到 body,覆盖层内所有按钮(含关闭)都收不到点击。
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data-canvas-no-zoom
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onMouseDown={(event) => event.stopPropagation()}
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onClick={() => { rememberView(); setExpanded(false); }}
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>
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<div className="flex h-[min(88vh,920px)] w-[min(94vw,1440px)] flex-col overflow-hidden rounded-[var(--r-2xl)] border border-white/15 bg-black shadow-2xl" onClick={(event) => event.stopPropagation()}>
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<div className="flex items-center justify-between border-b border-white/10 px-4 py-3">
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<div className="min-w-0">
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<div className="truncate text-sm font-semibold text-white">{node.title || "全景环视"}</div>
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<div className="mt-0.5 text-white/45" style={{ fontSize: "var(--fs-tiny)" }}>{projectionLabel} · 拖拽环视 · 方向键旋转 · 滚轮缩放</div>
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</div>
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<button
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type="button"
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aria-label="退出全屏"
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className="grid size-8 shrink-0 place-items-center rounded-[var(--r-md)] text-white/60 transition-colors hover:bg-white/10 hover:text-white"
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onMouseDown={(event) => event.stopPropagation()}
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onClick={() => { rememberView(); setExpanded(false); }}
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>
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<X className="size-4" />
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</button>
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</div>
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<div className="relative min-h-0 flex-1">
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<PanoramaViewport url={url} controllerRef={controllerRef} initialView={lastViewRef.current} allowWheelZoom autoFocus onError={handleViewportError} />
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<PanoramaViewerToolbar
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canCapture={Boolean(actions.addPanoramaCaptureNode)}
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onScreenshot={handleScreenshot}
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onQuadExport={handleQuadExport}
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onResetView={() => controllerRef.current?.setView(0, 0)}
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onClose={() => { rememberView(); setExpanded(false); }}
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closeLabel="退出全屏"
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/>
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</div>
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</div>
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</div>,
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document.body,
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)}
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</>
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);
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}
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if (!active) {
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return previewContent;
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}
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return (
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<div className="relative h-full w-full overflow-hidden" style={{ background: "#000" }}>
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<PanoramaViewport url={url} controllerRef={controllerRef} initialView={lastViewRef.current} onError={handleViewportError} />
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<PanoramaViewerToolbar
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canCapture={Boolean(actions.addPanoramaCaptureNode)}
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onScreenshot={handleScreenshot}
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onQuadExport={handleQuadExport}
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onResetView={() => controllerRef.current?.setView(0, 0)}
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onExpand={() => { rememberView(); setExpanded(true); }}
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onClose={() => setActive(false)}
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closeLabel="退出环视"
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/>
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<div className="pointer-events-none absolute bottom-2 left-2 rounded bg-black/55 px-2 py-0.5 text-[10px] text-white/70 backdrop-blur-sm">
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{projectionLabel} · 拖拽环视 · 方向键旋转
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</div>
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</div>
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);
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}
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function PanoramaViewerToolbar({ canCapture, onScreenshot, onQuadExport, onResetView, onExpand, onClose, closeLabel }: {
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canCapture: boolean;
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onScreenshot: () => void | Promise<void>;
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onQuadExport: () => void | Promise<void>;
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onResetView: () => void;
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onExpand?: () => void;
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onClose: () => void;
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closeLabel: string;
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}) {
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return (
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<div className="absolute right-2.5 top-2.5 flex gap-1.5" onMouseDown={(event) => event.stopPropagation()}>
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{onExpand ? (
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<ViewerToolbarButton title="全屏环视" onClick={onExpand}><Maximize2 className="size-4" /></ViewerToolbarButton>
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) : null}
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{canCapture ? (
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<>
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<ViewerToolbarButton title="截图当前视角" onClick={() => void onScreenshot()}><Camera className="size-4" /></ViewerToolbarButton>
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<ViewerToolbarButton title="导出四向视图" onClick={() => void onQuadExport()}><Grid3x3 className="size-4" /></ViewerToolbarButton>
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</>
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) : null}
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<ViewerToolbarButton title="重置视角" onClick={onResetView}><RotateCcw className="size-4" /></ViewerToolbarButton>
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<ViewerToolbarButton title={closeLabel} danger onClick={onClose}><X className="size-4" /></ViewerToolbarButton>
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</div>
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);
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}
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function ViewerToolbarButton({ title, danger, onClick, children }: { title: string; danger?: boolean; onClick: () => void; children: ReactNode }) {
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return (
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<button
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type="button"
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aria-label={title}
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title={title}
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className={`grid size-8 place-items-center rounded-[var(--r-md)] text-white outline-none transition-colors focus-visible:ring-2 focus-visible:ring-white/40 ${danger ? "bg-black/70 hover:bg-red-500/90" : "bg-black/70 hover:bg-black/90"}`}
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style={{ boxShadow: "0 1px 4px rgba(0,0,0,.5), inset 0 0 0 1px rgba(255,255,255,.22)" }}
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onMouseDown={(event) => event.stopPropagation()}
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onClick={(event) => { event.stopPropagation(); onClick(); }}
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>
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{children}
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</button>
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);
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}
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function PanoramaViewport({ url, controllerRef, initialView, allowWheelZoom, autoFocus, onError }: {
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url: string;
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controllerRef: { current: PanoramaViewportController | null };
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initialView?: PanoramaView | null;
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allowWheelZoom?: boolean;
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autoFocus?: boolean;
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onError: () => void;
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}) {
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const hostRef = useRef<HTMLDivElement | null>(null);
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// onError 是内联箭头函数,每次渲染都是新引用;直接放进 effect 依赖会让
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// 父级任何重渲染(悬停/选中/画布状态)都销毁重建 WebGL 上下文 ——
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// 表现就是环视画面闪动、视角回到初始位置。用 ref 稳定它。
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const onErrorRef = useRef(onError);
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onErrorRef.current = onError;
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const [loading, setLoading] = useState(true);
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useEffect(() => {
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if (autoFocus) hostRef.current?.focus({ preventScroll: true });
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}, [autoFocus]);
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useEffect(() => {
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const host = hostRef.current;
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if (!host) return;
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let disposed = false;
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let frame = 0;
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// three 体积大,按需加载,不进主包。
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const teardown: Array<() => void> = [];
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let lon = initialView?.lon ?? 0;
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let lat = initialView?.lat ?? 0;
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let fov = 75;
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void (async () => {
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const THREE = await import("three");
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if (disposed) return;
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// 截图/四宫格导出要求渲染缓冲跨帧可读,必须开启 preserveDrawingBuffer。
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const renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(fov, 1, 0.1, 1100);
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const loader = new THREE.TextureLoader();
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loader.setCrossOrigin("anonymous");
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const texture = await new Promise<InstanceType<typeof THREE.Texture> | null>((resolve) => {
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loader.load(url, resolve, undefined, () => resolve(null));
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});
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if (disposed) { renderer.dispose(); return; }
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if (!texture) { renderer.dispose(); onErrorRef.current(); return; }
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texture.colorSpace = THREE.SRGBColorSpace;
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const geometry = new THREE.SphereGeometry(500, 60, 40);
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const material = new THREE.MeshBasicMaterial({ map: texture, side: THREE.BackSide });
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scene.add(new THREE.Mesh(geometry, material));
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host.appendChild(renderer.domElement);
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renderer.domElement.style.cssText = "width:100%;height:100%;display:block;cursor:grab";
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let dragging = false;
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let lastX = 0;
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let lastY = 0;
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const onPointerDown = (event: PointerEvent) => {
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dragging = true;
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lastX = event.clientX;
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lastY = event.clientY;
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renderer.domElement.setPointerCapture(event.pointerId);
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event.stopPropagation();
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};
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const onPointerMove = (event: PointerEvent) => {
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if (!dragging) return;
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lon -= (event.clientX - lastX) * 0.18;
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lat += (event.clientY - lastY) * 0.18;
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lat = Math.max(-85, Math.min(85, lat));
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lastX = event.clientX;
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lastY = event.clientY;
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};
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const onPointerUp = (event: PointerEvent) => {
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dragging = false;
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if (renderer.domElement.hasPointerCapture(event.pointerId)) renderer.domElement.releasePointerCapture(event.pointerId);
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};
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// 节点内滚轮留给画布缩放(见组件头注释 5);仅全屏覆盖层消费滚轮调视场角。
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const onWheel = (event: WheelEvent) => {
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if (!allowWheelZoom) return;
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event.preventDefault();
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event.stopPropagation();
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fov = clampFov(fov + event.deltaY * 0.05);
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camera.fov = fov;
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camera.updateProjectionMatrix();
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};
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const onKeyDown = (event: KeyboardEvent) => {
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let lonStep = 0;
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let latStep = 0;
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if (event.key === "ArrowLeft") lonStep = -PANORAMA_KEY_STEP;
|
||
else if (event.key === "ArrowRight") lonStep = PANORAMA_KEY_STEP;
|
||
else if (event.key === "ArrowUp") latStep = PANORAMA_KEY_STEP;
|
||
else if (event.key === "ArrowDown") latStep = -PANORAMA_KEY_STEP;
|
||
else return;
|
||
event.preventDefault();
|
||
event.stopPropagation();
|
||
lon += lonStep;
|
||
lat = Math.max(-85, Math.min(85, lat + latStep));
|
||
host.focus({ preventScroll: true });
|
||
};
|
||
renderer.domElement.addEventListener("pointerdown", onPointerDown);
|
||
renderer.domElement.addEventListener("pointermove", onPointerMove);
|
||
renderer.domElement.addEventListener("pointerup", onPointerUp);
|
||
renderer.domElement.addEventListener("pointercancel", onPointerUp);
|
||
if (allowWheelZoom) renderer.domElement.addEventListener("wheel", onWheel, { passive: false });
|
||
host.addEventListener("keydown", onKeyDown);
|
||
|
||
const resize = () => {
|
||
const { clientWidth, clientHeight } = host;
|
||
if (!clientWidth || !clientHeight) return;
|
||
renderer.setSize(clientWidth, clientHeight, false);
|
||
camera.aspect = clientWidth / clientHeight;
|
||
camera.updateProjectionMatrix();
|
||
};
|
||
const observer = new ResizeObserver(resize);
|
||
observer.observe(host);
|
||
resize();
|
||
|
||
const applyView = () => {
|
||
const phi = THREE.MathUtils.degToRad(90 - lat);
|
||
const theta = THREE.MathUtils.degToRad(lon);
|
||
camera.lookAt(500 * Math.sin(phi) * Math.cos(theta), 500 * Math.cos(phi), 500 * Math.sin(phi) * Math.sin(theta));
|
||
};
|
||
const tick = () => {
|
||
applyView();
|
||
renderer.render(scene, camera);
|
||
frame = requestAnimationFrame(tick);
|
||
};
|
||
tick();
|
||
setLoading(false);
|
||
|
||
const controller: PanoramaViewportController = {
|
||
captureCanvas: () => {
|
||
applyView();
|
||
renderer.render(scene, camera);
|
||
return renderer.domElement;
|
||
},
|
||
captureSquare: (size) => {
|
||
const { clientWidth, clientHeight } = host;
|
||
if (!clientWidth || !clientHeight) return null;
|
||
renderer.setSize(size, size, false);
|
||
camera.aspect = 1;
|
||
camera.updateProjectionMatrix();
|
||
applyView();
|
||
renderer.render(scene, camera);
|
||
return {
|
||
canvas: renderer.domElement,
|
||
release: resize,
|
||
};
|
||
},
|
||
getView: () => ({ lon, lat }),
|
||
setView: (lonDeg, latDeg) => {
|
||
lon = lonDeg;
|
||
lat = Math.max(-85, Math.min(85, latDeg));
|
||
},
|
||
};
|
||
controllerRef.current = controller;
|
||
|
||
teardown.push(() => {
|
||
cancelAnimationFrame(frame);
|
||
observer.disconnect();
|
||
renderer.domElement.removeEventListener("pointerdown", onPointerDown);
|
||
renderer.domElement.removeEventListener("pointermove", onPointerMove);
|
||
renderer.domElement.removeEventListener("pointerup", onPointerUp);
|
||
renderer.domElement.removeEventListener("pointercancel", onPointerUp);
|
||
if (allowWheelZoom) renderer.domElement.removeEventListener("wheel", onWheel);
|
||
host.removeEventListener("keydown", onKeyDown);
|
||
renderer.domElement.remove();
|
||
geometry.dispose();
|
||
material.dispose();
|
||
texture.dispose();
|
||
if (controllerRef.current === controller) controllerRef.current = null;
|
||
// forceContextLoss 才真正释放上下文;只 dispose 在部分浏览器上仍占着配额。
|
||
renderer.forceContextLoss();
|
||
renderer.dispose();
|
||
});
|
||
})();
|
||
|
||
return () => {
|
||
disposed = true;
|
||
teardown.forEach((fn) => fn());
|
||
};
|
||
}, [allowWheelZoom, controllerRef, initialView, url]);
|
||
|
||
return (
|
||
<div ref={hostRef} className="relative h-full w-full outline-none focus-visible:ring-2 focus-visible:ring-white/40" tabIndex={0} data-canvas-no-zoom onMouseDown={(event) => event.stopPropagation()}>
|
||
{loading ? (
|
||
<div className="absolute inset-0 flex items-center justify-center gap-2 bg-black/70 text-xs text-white/85">
|
||
<Loader2 className="size-4 animate-spin" /> 全景加载中...
|
||
</div>
|
||
) : null}
|
||
</div>
|
||
);
|
||
}
|