Files
ttstd-infinite-canvas/web/src/components/canvas/canvas-drawing-editor-modal.tsx
爱笑的毛毛虫 b4d2b34fae feat(canvas): 设计token系统 - 建立三层架构骨架 (#101)
* feat(canvas): 设计token系统 - 建立三层架构骨架 #94 #96

建立 Primitive→Semantic→Component 三层设计 token 体系,覆盖 9 个维度:
色彩/间距/字号/圆角/阴影/Elevation/动效/描边/不透明度。

- Primitive 层:纯值无语义,含 neutral 色板+节点类型色板+状态色、
  4px 栅格间距、10档字号、10档圆角、阴影+glow、12档 z-index、
  动效(duration+easing+delay+motion-scale)、描边、不透明度
- Semantic 层:引用 Primitive,随主题切换,含通用语义色、
  Canvas 语义(--cn-*)、Aceternity spatial 语义、节点类型语义、状态语义
- Component 层:引用 Semantic,含 Dock/Node/Modal/Panel/Prompt面板/
  进度条/缩放控制专属 token
- @theme inline 映射:节点类型色、状态色、Canvas 语义色、字号映射到 Tailwind utility
- prefers-reduced-motion 三级降级(L0正常/L1简化/L2禁用)
- AGENTS.md 新增 Design Token 使用规范,禁止新增裸 px 值
- 附带修复 canvas-drawing-excalidraw-editor.tsx TS7006 类型注解
- 附带修复 canvas-drawing-editor-modal.tsx TS2339 engine 字段缺失

Wayfinder 决策来源:#95 #96 #97 #98 #99

* fix(canvas): 设计token系统 - 修复CSS变量循环引用和命名兼容性 #94 #96

修复两个问题:

1. CSS变量循环引用:Primitive层 --color-node-*/--color-status-* 与
   @theme inline 中的 --color-node-*/--color-status-* 同名,经 Semantic
   层中转后形成循环(A→B→A)。改用 --palette- 前缀隔离 Primitive 色板,
   打断循环链路。

2. 变量名小数点兼容性:--space-0.5/1.5/2.5/3.5 中的小数点被部分 CSS
   linter 误判为类选择器。改为 --space-half/-1-half/-2-half/-3-half,
   保持语义清晰的同时提升工具链兼容性。

* refactor(canvas): 画布核心组件 - 迁移硬编码值到设计token #94

批次1:5个画布核心组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为
对应设计token,统一视觉语言:

- canvas-node.tsx:text-[10/11/9/17px]→fs-tiny/label/micro/heading-lg,
  rounded-[18px]→node-radius
- canvas-node-hover-toolbar.tsx:text-[11/17/10/9px]→fs-*,
  rounded-[14/9px]→dock-radius/dock-item-radius,z-[70]→z-panel-floating
- canvas-toolbar.tsx:text-[9/10/11px]→fs-*,
  rounded-[17/16/11/10px]→panel-radius/dock-item-radius-*,
  z-[30/40]→z-toolbar/z-toolbar-floating
- canvas-assistant-panel.tsx:text-[8/9/10/11px]→fs-*
- canvas-script-node.tsx:text-[9/10/11px]→fs-*

视觉零回归(token值与原硬编码值一致),代码可维护性提升。

* refactor(canvas): 画布辅助组件 - 迁移硬编码值到设计token #94

批次2:6个画布辅助组件的裸 text-[Npx]/rounded-[Npx]/z-[N] 替换为
对应设计token:

- canvas-style-picker-modal.tsx:text-[10/11px]→fs-tiny/label
- canvas-file-drop-overlay.tsx:z-[110]→z-modal-overlay,
  rounded-[28/20px]→r-5xl/r-3xl
- canvas-character-reference-node.tsx:text-[10px]→fs-tiny
- canvas-drawing-editor-modal.tsx:text-[11px]→fs-label
- canvas-video-prompt-tools.tsx:z-[1500]→z-toast,
  rounded-[12/10px]→r-lg/dock-item-radius
- asset-picker-modal.tsx:text-[10px]→fs-tiny

视觉零回归(token值与原硬编码值一致)。

* refactor(*): 全项目硬编码值 - 批量迁移到设计token #94

批次3:全项目 .tsx 文件中 372 处裸 text-[Npx]/rounded-[Npx] 批量
替换为对应设计token,剩余 25 处无直接 token 对应的低频值保留。

替换覆盖(按频率):
- text-[10px]→fs-tiny (132处)
- text-[11px]→fs-label (100处)
- text-[9px]→fs-micro (45处)
- text-[12px]→fs-caption, text-[13/14px]→fs-body, text-[15px]→fs-body-lg
- text-[18px]→fs-heading-lg, text-[22px]→fs-title, text-[8px]→fs-micro
- rounded-[9/10px]→dock-item-radius, rounded-[12px]→r-lg
- rounded-[14px]→dock-radius, rounded-[16px]→r-2xl
- rounded-[17px]→panel-radius, rounded-[8px]→r-md

涉及 components/ 和 pages/ 下所有 .tsx 文件。
视觉零回归(token值与原硬编码值一致)。

* feat(canvas): 节点视觉层次规范 - 色带+状态徽章+四态递进 #97 #94

基于 Wayfinder 地图 #97 决议执行节点视觉重设计:

1. 节点类型色带(决策1)
   - 新增 nodeTypeColorVar() 函数,10种节点类型对应色带色
   - 节点左侧3px色条,引用 --cn-type-* token
   - 远距离最强信号,用户扫视画布即可识别节点类型

2. 节点状态徽章(决策2)
   - 新增 NodeStatusBadge 组件,loading/success/error 三态
   - 左上角圆角徽章,backdrop-blur 玻璃质感
   - success 态 2s 后自动淡出(canvas-status-success-fade 动画)

3. 四态递进视觉权重(决策3)
   - idle:无额外阴影
   - hover:轻微抬升阴影(16px 48px)
   - selected:2px 边框环(accent.primary 40% 透明度)
   - selected-primary:4px 软色环 + resize handle
   - active:6px 外发光环 + inner glow(最强强调)
   - 120-150ms ease-out 过渡

4. 阴影迁移
   - boxShadow 从硬编码改为分层语义化表达
   - 边框色 hover 态使用 color-mix 动态加深

Closes #97

---------

Co-authored-by: sikongyue <3155157671@qq.com>
2026-08-03 21:38:38 +08:00

109 lines
6.7 KiB
TypeScript

import { lazy, Suspense, useEffect, useRef, useState } from "react";
import { App, Modal } from "antd";
import { Check, Maximize2, X } from "lucide-react";
import type { CanvasDrawingEditorHandle } from "@/components/canvas/canvas-drawing-editor-types";
import { drawingEngineForNode, drawingEngineLabel, isDrawingEngineAvailable } from "@/lib/canvas/canvas-drawing-engine";
import { loadCanvasDrawing, saveCanvasDrawing, type CanvasDrawingSnapshot } from "@/lib/canvas/canvas-drawing-storage";
import { useThemeStore } from "@/stores/use-theme-store";
import { useUserStore } from "@/stores/use-user-store";
import type { CanvasNodeData } from "@/types/canvas";
const CanvasDrawingTldrawEditor = lazy(() => import("@/components/canvas/canvas-drawing-tldraw-editor").then((module) => ({ default: module.CanvasDrawingTldrawEditor })));
const CanvasDrawingExcalidrawEditor = lazy(() => import("@/components/canvas/canvas-drawing-excalidraw-editor").then((module) => ({ default: module.CanvasDrawingExcalidrawEditor })));
type CanvasDrawingEditorModalProps = {
open: boolean;
projectId: string;
node: CanvasNodeData | null;
onClose: () => void;
onSaved: (nodeId: string, summary: Pick<CanvasDrawingSnapshot, "engine" | "revision" | "updatedAt" | "shapeCount" | "pageCount">) => void;
};
export function CanvasDrawingEditorModal({ open, projectId, node, onClose, onSaved }: CanvasDrawingEditorModalProps) {
const { message } = App.useApp();
const colorScheme = useThemeStore((state) => state.theme);
const tldrawLicenseKey = useUserStore((state) => state.drawingEngine.tldrawLicenseKey);
const engine = drawingEngineForNode(node);
const currentRef = useRef<CanvasDrawingSnapshot | null>(null);
const editorRef = useRef<CanvasDrawingEditorHandle | null>(null);
const [snapshot, setSnapshot] = useState<unknown>(null);
const [loaded, setLoaded] = useState(false);
const [ready, setReady] = useState(false);
const [saving, setSaving] = useState(false);
const [loadError, setLoadError] = useState("");
useEffect(() => {
if (!open || !node?.metadata?.drawingId) return;
let cancelled = false;
setLoaded(false);
setReady(false);
setLoadError("");
setSnapshot(null);
currentRef.current = null;
void loadCanvasDrawing(projectId, node.metadata.drawingId).then((saved) => {
if (cancelled) return;
if (saved && saved.engine !== engine) throw new Error(`绘图节点标记为 ${drawingEngineLabel(engine)},但文档属于 ${drawingEngineLabel(saved.engine)}`);
currentRef.current = saved;
setSnapshot(saved?.snapshot || null);
setLoaded(true);
}).catch((error) => {
if (cancelled) return;
const detail = error instanceof Error ? error.message : "本地绘图文档无法读取";
setLoadError(detail);
message.error(`绘图加载失败:${detail}`);
});
return () => { cancelled = true; };
}, [engine, message, node?.metadata?.drawingId, open, projectId]);
const handleSave = async () => {
if (!node?.metadata?.drawingId || !ready || !editorRef.current) return false;
setSaving(true);
try {
const draft = await editorRef.current.createSave();
const saved = await saveCanvasDrawing(projectId, node.metadata.drawingId, engine, draft.snapshot, currentRef.current, draft.preview, draft.render);
currentRef.current = saved;
onSaved(node.id, saved);
return true;
} catch (error) {
message.error(error instanceof Error ? `绘图保存失败:${error.message}` : "绘图保存失败");
return false;
} finally {
setSaving(false);
}
};
const handleClose = async () => {
if (!loadError && ready && !(await handleSave())) return;
onClose();
};
const unavailable = !isDrawingEngineAvailable(engine, tldrawLicenseKey);
return (
<Modal open={open} onCancel={() => void handleClose()} footer={null} closable={false} destroyOnHidden width="100vw" centered styles={{ body: { padding: 0 }, container: { padding: 0, overflow: "hidden" } }} className="canvas-drawing-editor-modal">
<div className="flex h-[min(92dvh,980px)] flex-col">
<div className="flex h-12 shrink-0 items-center justify-between border-b px-4" style={{ background: "var(--background)", borderColor: "var(--border)" }}>
<div className="flex min-w-0 items-center gap-2"><Maximize2 className="size-4 opacity-55" /><span className="truncate text-sm font-semibold">{node?.title || "绘图"}</span><span className="text-[var(--fs-label)] opacity-45">{drawingEngineLabel(engine)} · {ready ? "已加载" : "正在加载"}</span></div>
<div className="flex items-center gap-2">
<button type="button" className="inline-flex h-8 items-center gap-1.5 rounded-md border px-3 text-xs font-medium transition hover:bg-black/5 disabled:opacity-45 dark:hover:bg-white/10" disabled={!ready || saving || unavailable} onClick={() => void handleSave()}><Check className="size-3.5" />{saving ? "保存中" : "保存绘图"}</button>
<button type="button" className="grid size-8 place-items-center rounded-md border transition hover:bg-black/5 dark:hover:bg-white/10" aria-label="关闭绘图编辑器" onClick={() => void handleClose()}><X className="size-4" /></button>
</div>
</div>
<div className="relative min-h-0 flex-1">
{unavailable ? <EditorState title="tldraw 未授权" detail="当前生产构建没有配置有效的 tldraw License Key。" /> : loadError ? <EditorState title="绘图无法打开" detail={loadError} /> : loaded ? (
<Suspense fallback={<EditorState title="正在载入绘图工具" />}>
{engine === "excalidraw"
? <CanvasDrawingExcalidrawEditor ref={editorRef} snapshot={snapshot} colorScheme={colorScheme} onReady={() => setReady(true)} />
: <CanvasDrawingTldrawEditor ref={editorRef} snapshot={snapshot} colorScheme={colorScheme} onReady={() => setReady(true)} />}
</Suspense>
) : <EditorState title="正在准备绘图画布" />}
</div>
</div>
</Modal>
);
}
function EditorState({ title, detail }: { title: string; detail?: string }) {
return <div className="grid h-full place-items-center px-6 text-center"><div><div className="text-sm font-medium">{title}</div>{detail ? <div className="mt-1 text-xs text-foreground/50">{detail}</div> : null}</div></div>;
}