const easeInOutQuad = (t: number, b: number, c: number, d: number) => { t /= d / 2 if (t < 1) { return c / 2 * t * t + b } t-- return -c / 2 * (t * (t - 2) - 1) + b } // requestAnimationFrame for Smart Animating http://goo.gl/sx5sts const requestAnimFrame = (function () { return window.requestAnimationFrame || (window as any).webkitRequestAnimationFrame || (window as any).mozRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60) } })() /** * Because it's so fucking difficult to detect the scrolling element, just move them all * @param {number} amount */ const move = (amount: number) => { document.documentElement.scrollTop = amount; (document.body.parentNode as HTMLElement).scrollTop = amount document.body.scrollTop = amount } const position = () => { return document.documentElement.scrollTop || (document.body.parentNode as HTMLElement).scrollTop || document.body.scrollTop } /** * @param {number} to * @param {number} duration * @param {Function} callback */ export const scrollTo = (to: number, duration: number, callback?: any) => { const start = position() const change = to - start const increment = 20 let currentTime = 0 duration = (typeof (duration) === 'undefined') ? 500 : duration const animateScroll = function () { // increment the time currentTime += increment // find the value with the quadratic in-out easing function const val = easeInOutQuad(currentTime, start, change, duration) // move the document.body move(val) // do the animation unless its over if (currentTime < duration) { requestAnimFrame(animateScroll) } else { if (callback && typeof (callback) === 'function') { // the animation is done so lets callback callback() } } } animateScroll() }