change package name to uiuios
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@@ -0,0 +1,76 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.uiuios.icons;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.RegionIterator;
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import android.util.Log;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import androidx.annotation.ColorInt;
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public class GraphicsUtils {
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private static final String TAG = "GraphicsUtils";
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/**
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* Set the alpha component of {@code color} to be {@code alpha}. Unlike the support lib version,
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* it bounds the alpha in valid range instead of throwing an exception to allow for safer
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* interpolation of color animations
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*/
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@ColorInt
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public static int setColorAlphaBound(int color, int alpha) {
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if (alpha < 0) {
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alpha = 0;
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} else if (alpha > 255) {
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alpha = 255;
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}
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return (color & 0x00ffffff) | (alpha << 24);
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}
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/**
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* Compresses the bitmap to a byte array for serialization.
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*/
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public static byte[] flattenBitmap(Bitmap bitmap) {
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// Try go guesstimate how much space the icon will take when serialized
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// to avoid unnecessary allocations/copies during the write (4 bytes per pixel).
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int size = bitmap.getWidth() * bitmap.getHeight() * 4;
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ByteArrayOutputStream out = new ByteArrayOutputStream(size);
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try {
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bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
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out.flush();
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out.close();
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return out.toByteArray();
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} catch (IOException e) {
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Log.w(TAG, "Could not write bitmap");
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return null;
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}
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}
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public static int getArea(Region r) {
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RegionIterator itr = new RegionIterator(r);
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int area = 0;
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Rect tempRect = new Rect();
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while (itr.next(tempRect)) {
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area += tempRect.width() * tempRect.height();
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}
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return area;
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}
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}
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