update:2021.03.19
fix:重新提交 add:
This commit is contained in:
141
quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
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141
quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.uiuios;
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import static com.android.uiuios.Utilities.SINGLE_FRAME_MS;
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import static com.android.uiuios.Utilities.postAsyncCallback;
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import static com.android.systemui.shared.recents.utilities.Utilities
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.postAtFrontOfQueueAsynchronously;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.annotation.TargetApi;
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import android.os.Build;
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import android.os.Handler;
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import com.android.systemui.shared.system.RemoteAnimationRunnerCompat;
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import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
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import androidx.annotation.BinderThread;
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import androidx.annotation.UiThread;
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@TargetApi(Build.VERSION_CODES.P)
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public abstract class LauncherAnimationRunner implements RemoteAnimationRunnerCompat {
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private final Handler mHandler;
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private final boolean mStartAtFrontOfQueue;
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private AnimationResult mAnimationResult;
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/**
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* @param startAtFrontOfQueue If true, the animation start will be posted at the front of the
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* queue to minimize latency.
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*/
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public LauncherAnimationRunner(Handler handler, boolean startAtFrontOfQueue) {
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mHandler = handler;
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mStartAtFrontOfQueue = startAtFrontOfQueue;
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}
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@BinderThread
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@Override
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public void onAnimationStart(RemoteAnimationTargetCompat[] targetCompats, Runnable runnable) {
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Runnable r = () -> {
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finishExistingAnimation();
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mAnimationResult = new AnimationResult(runnable);
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onCreateAnimation(targetCompats, mAnimationResult);
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};
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if (mStartAtFrontOfQueue) {
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postAtFrontOfQueueAsynchronously(mHandler, r);
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} else {
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postAsyncCallback(mHandler, r);
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}
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}
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/**
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* Called on the UI thread when the animation targets are received. The implementation must
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* call {@link AnimationResult#setAnimation(AnimatorSet)} with the target animation to be run.
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*/
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@UiThread
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public abstract void onCreateAnimation(
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RemoteAnimationTargetCompat[] targetCompats, AnimationResult result);
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@UiThread
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private void finishExistingAnimation() {
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if (mAnimationResult != null) {
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mAnimationResult.finish();
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mAnimationResult = null;
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}
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}
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/**
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* Called by the system
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*/
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@BinderThread
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@Override
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public void onAnimationCancelled() {
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postAsyncCallback(mHandler, this::finishExistingAnimation);
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}
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public static final class AnimationResult {
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private final Runnable mFinishRunnable;
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private AnimatorSet mAnimator;
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private boolean mFinished = false;
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private boolean mInitialized = false;
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private AnimationResult(Runnable finishRunnable) {
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mFinishRunnable = finishRunnable;
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}
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@UiThread
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private void finish() {
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if (!mFinished) {
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mFinishRunnable.run();
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mFinished = true;
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}
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}
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@UiThread
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public void setAnimation(AnimatorSet animation) {
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if (mInitialized) {
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throw new IllegalStateException("Animation already initialized");
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}
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mInitialized = true;
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mAnimator = animation;
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if (mAnimator == null) {
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finish();
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} else if (mFinished) {
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// Animation callback was already finished, skip the animation.
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mAnimator.start();
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mAnimator.end();
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} else {
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// Start the animation
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mAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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finish();
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}
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});
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mAnimator.start();
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// Because t=0 has the app icon in its original spot, we can skip the
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// first frame and have the same movement one frame earlier.
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mAnimator.setCurrentPlayTime(SINGLE_FRAME_MS);
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}
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}
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}
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}
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