feat(canvas): 技能 - 新增 AI 起草技能草稿并保存为我的技能

- 技能编辑器新增「AI 起草」:描述想法后用文本模型生成 name/description/instruction/tag 草稿并回填表单
- 复用后端文本任务通道 runBackendGenerationTask 与现有技能保存/启停 API
- 容错解析 JSON,失败回退首行作名称;未配置文本模型时引导到设置页
This commit is contained in:
dlh
2026-08-20 19:46:19 +08:00
parent 55b35dd943
commit 7a817d6847
2 changed files with 123 additions and 1 deletions

View File

@@ -0,0 +1,67 @@
import { buildGenerationConfig } from "@/lib/canvas/canvas-project-generation";
import { runBackendGenerationTask } from "@/services/api/generation-task";
import type { AiConfig } from "@/stores/use-config-store";
export type SkillDraft = {
skill_name: string;
description: string;
instruction: string;
tag?: string;
};
const SKILL_DRAFT_PROMPT = `你是一位技能编写助手。根据用户的想法,为一个「可复用的创作技能」生成一份草稿。
只输出一个 JSON 对象,不要输出任何其他文字、解释或 Markdown 代码块。JSON 字段:
- "skill_name": 技能名称,简短(不超过 20 个字)
- "tag": 分类,从以下值中选一个字符串:drama(短剧影视)、ecommerce(电商营销)、creative(创意设计)、social(社媒内容)、others(其他)
- "description": 技能简介(不超过 120 字),说明适用场景、输入条件和最终产出
- "instruction": 技能指令(Markdown 格式,至少 300 字),写给后续在画布中使用该技能的 AI 模型阅读,必须包含:角色设定、输入与约束、分步执行流程、检查清单、输出格式
用户的想法:
{{{IDEA}}}`;
export function buildSkillDraftPrompt(idea: string): string {
return SKILL_DRAFT_PROMPT.replace("{{{IDEA}}}", idea.trim());
}
const MAX_NAME_LENGTH = 80;
const MAX_DESCRIPTION_LENGTH = 500;
export function parseSkillDraft(text: string): Partial<SkillDraft> {
const trimmed = (text || "").trim();
if (!trimmed) return {};
const start = trimmed.indexOf("{");
const end = trimmed.lastIndexOf("}");
if (start >= 0 && end > start) {
try {
const raw = JSON.parse(trimmed.slice(start, end + 1)) as Record<string, unknown>;
if (raw && typeof raw === "object") {
return {
skill_name: String(raw.skill_name ?? "").trim().slice(0, MAX_NAME_LENGTH),
description: String(raw.description ?? "").trim().slice(0, MAX_DESCRIPTION_LENGTH),
instruction: String(raw.instruction ?? raw.instructions ?? "").trim(),
tag: typeof raw.tag === "string" && raw.tag.trim() ? raw.tag.trim() : undefined,
};
}
} catch {
// JSON 解析失败时回退到文本整体方案
}
}
// 回退:首行作为名称,正文作为简介与指令,用户随后可自由编辑
const firstLine = trimmed.split(/\r?\n/)[0]?.trim().slice(0, 30) || "未命名技能";
return {
skill_name: firstLine,
description: trimmed.slice(0, MAX_DESCRIPTION_LENGTH),
instruction: trimmed,
};
}
export async function generateSkillDraft(idea: string, config: AiConfig, signal?: AbortSignal): Promise<Partial<SkillDraft>> {
const generationConfig = buildGenerationConfig(config, undefined, "text");
const result = await runBackendGenerationTask({
mode: "text",
prompt: buildSkillDraftPrompt(idea),
config: generationConfig,
signal,
});
return parseSkillDraft(result.text || "");
}

View File

@@ -1,8 +1,11 @@
import { App, Button, Drawer, Form, Input, Select, Switch } from "antd";
import { Minus, Plus, Save } from "lucide-react";
import { Minus, Plus, Save, Wand2 } from "lucide-react";
import { useEffect, useState } from "react";
import { fallbackSkillCategories } from "@/pages/skills/skill-catalog";
import { generateSkillDraft } from "@/lib/canvas/skill-drafting";
import { navigateToSettings } from "@/lib/settings-navigation";
import { useConfigStore, useEffectiveConfig } from "@/stores/use-config-store";
import { createSkill, updateSkill, type Skill, type SkillMutationInput, type SkillShowcaseMedia } from "@/services/api/skills";
type SkillFormValues = Omit<SkillMutationInput, "is_private"> & { is_public: boolean };
@@ -12,6 +15,9 @@ export function SkillEditorDrawer({ open, skill, onClose, onSaved }: { open: boo
const [form] = Form.useForm<SkillFormValues>();
const [saving, setSaving] = useState(false);
const [dirty, setDirty] = useState(false);
const [draftIdea, setDraftIdea] = useState("");
const [drafting, setDrafting] = useState(false);
const effectiveConfig = useEffectiveConfig();
useEffect(() => {
if (!open) return;
@@ -60,8 +66,57 @@ export function SkillEditorDrawer({ open, skill, onClose, onSaved }: { open: boo
}
};
const draftFromIdea = async () => {
const idea = draftIdea.trim();
if (!idea) {
message.warning("请先描述你想沉淀的技能");
return;
}
if (!useConfigStore.getState().isAiConfigReady(effectiveConfig, effectiveConfig.model)) {
message.info("尚未配置可用的文本模型,请先到设置页配置");
navigateToSettings({ section: "models", continueCreation: true });
return;
}
setDrafting(true);
try {
const draft = await generateSkillDraft(idea, effectiveConfig);
form.setFieldsValue({
skill_name: draft.skill_name || "",
description: draft.description || "",
instruction: draft.instruction || "",
...(draft.tag ? { tag: draft.tag } : {}),
});
setDirty(true);
message.success("草稿已生成,请检查并调整后保存");
} catch (error) {
message.error(error instanceof Error ? `起草失败:${error.message}` : "起草失败");
} finally {
setDrafting(false);
}
};
return (
<Drawer className="library-drawer" open={open} size={720} destroyOnHidden maskClosable={!dirty} title={skill ? "编辑技能" : "创建技能"} onClose={requestClose} extra={<Button type="primary" loading={saving} icon={<Save className="size-4" />} onClick={() => form.submit()}>保存技能</Button>}>
<div className="mb-4 rounded-xl border bg-foreground/[.02] p-3">
<div className="mb-2 flex items-center gap-1.5 text-sm font-medium">
<Wand2 className="size-4" />
AI 起草
<span className="font-normal text-foreground/45">描述想法,一键生成名称、简介与指令草稿(可再编辑)</span>
</div>
<Input.TextArea
value={draftIdea}
onChange={(event) => setDraftIdea(event.target.value)}
autoSize={{ minRows: 3, maxRows: 6 }}
maxLength={2000}
showCount
disabled={drafting}
placeholder="例如:我要一个竖屏短剧分镜技能——输入剧本段落,输出按景别排列的分镜表,每个镜头包含画面、台词、时长与转场…"
/>
<div className="mt-2 flex items-center justify-between gap-2">
<span className="text-xs text-foreground/45">将使用你的文本模型生成一次草稿</span>
<Button type="primary" loading={drafting} disabled={!draftIdea.trim()} icon={<Wand2 className="size-4" />} onClick={() => void draftFromIdea()}>生成草稿</Button>
</div>
</div>
<Form form={form} layout="vertical" requiredMark="optional" onFinish={submit} onValuesChange={() => setDirty(true)}>
<div className="grid gap-x-4 sm:grid-cols-2">
<Form.Item name="skill_name" label="技能名称" rules={[{ required: true, message: "请填写技能名称" }, { max: 80, message: "最多 80 个字符" }]}>