69 lines
3.4 KiB
TypeScript
69 lines
3.4 KiB
TypeScript
import { CanvasNodeType, type CanvasNodeData, type Position } from "@/types/canvas";
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type Size = {
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width: number;
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height: number;
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};
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const BATCH_CHILD_OFFSET_X = 120;
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const BATCH_CHILD_GAP = 36;
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const NODE_CLEARANCE = 36;
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export function canGenerateImageInPlace(sourceNode: CanvasNodeData | undefined) {
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return canGenerateMediaInPlace(sourceNode, CanvasNodeType.Image);
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}
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export function canGenerateMediaInPlace(sourceNode: CanvasNodeData | undefined, mediaType: typeof CanvasNodeType.Image | typeof CanvasNodeType.Video | typeof CanvasNodeType.Audio) {
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if (sourceNode?.type !== mediaType) return false;
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if (sourceNode.metadata?.generationResultPlacement) return sourceNode.metadata.generationResultPlacement === "replace-node";
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if (!sourceNode.metadata?.content) return true;
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// 兼容显式落点字段引入前创建的复制节点和版本节点。
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return Boolean(sourceNode.metadata?.copiedFromNodeId || sourceNode.metadata?.versionOfNodeId);
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}
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export function imageGenerationGroupSize(rootSize: Size, imageSize: Size, childCount: number): Size {
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if (childCount <= 0) return rootSize;
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const columns = Math.min(childCount, 2);
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const rows = Math.ceil(childCount / 2);
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return {
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width: rootSize.width + BATCH_CHILD_OFFSET_X + columns * imageSize.width + (columns - 1) * BATCH_CHILD_GAP,
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height: Math.max(rootSize.height, rows * imageSize.height + (rows - 1) * BATCH_CHILD_GAP),
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};
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}
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export function imageGenerationChildPosition(rootPosition: Position, rootWidth: number, imageSize: Size, index: number): Position {
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return {
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x: rootPosition.x + rootWidth + BATCH_CHILD_OFFSET_X + (index % 2) * (imageSize.width + BATCH_CHILD_GAP),
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y: rootPosition.y + Math.floor(index / 2) * (imageSize.height + BATCH_CHILD_GAP),
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};
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}
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export function findAvailableGenerationGroupPosition(nodes: CanvasNodeData[], preferred: Position, groupSize: Size): Position {
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const down = resolveCollisions(nodes, preferred, groupSize, "down");
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const right = resolveCollisions(nodes, preferred, groupSize, "right");
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const downDistance = down.y - preferred.y;
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const rightDistance = right.x - preferred.x;
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return downDistance <= rightDistance ? down : right;
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}
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// 分别沿下方和右侧求出最近空位,再选择移动距离更短的方向,避免生成组覆盖已有节点。
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function resolveCollisions(nodes: CanvasNodeData[], preferred: Position, groupSize: Size, direction: "down" | "right"): Position {
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const candidate = { ...preferred };
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for (let attempt = 0; attempt <= nodes.length; attempt += 1) {
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const collisions = nodes.filter((node) => rectanglesOverlap(candidate, groupSize, node.position, node));
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if (!collisions.length) return candidate;
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if (direction === "down") candidate.y = Math.max(...collisions.map((node) => node.position.y + node.height + NODE_CLEARANCE));
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else candidate.x = Math.max(...collisions.map((node) => node.position.x + node.width + NODE_CLEARANCE));
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}
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return candidate;
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}
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function rectanglesOverlap(firstPosition: Position, firstSize: Size, secondPosition: Position, secondSize: Size) {
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return !(
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firstPosition.x + firstSize.width + NODE_CLEARANCE <= secondPosition.x ||
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firstPosition.x >= secondPosition.x + secondSize.width + NODE_CLEARANCE ||
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firstPosition.y + firstSize.height + NODE_CLEARANCE <= secondPosition.y ||
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firstPosition.y >= secondPosition.y + secondSize.height + NODE_CLEARANCE
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);
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}
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